Difference between revisions of "Gloom"
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===Cave=== | ===Cave=== | ||
===Rift=== | ===Rift=== | ||
+ | |||
+ | Main Tank, EMO and either IAU (6.0), or French Tactics or Monk Seeder (Echo) Seed come in, | ||
+ | |||
+ | Main Tank SHOULD ping Shadow Form for Quest and MUST have Recall on the EMO | ||
+ | Main Tank should have all 3 bonds while IAU or Seeder (depending on tactics) has Prot Bond and Balth Spirit | ||
+ | |||
+ | MT will grab groups of 3 and go behind the eyeball thingy until Rift is capped | ||
+ | |||
===Deathbringer Hill=== | ===Deathbringer Hill=== |
Revision as of 19:16, 3 December 2016
This page is lacking in content - if you know some useful information, please add it!
Ravenheart Gloom, commonly known as "gloom", or abbreviated to just "g", is one of the four sections of DoA. Most of the enemies here drop Torment Gemstones. The environment effect is Shroud of Darkness.
Landmarks
Gloom Entrance
Cave
Rift
Main Tank, EMO and either IAU (6.0), or French Tactics or Monk Seeder (Echo) Seed come in,
Main Tank SHOULD ping Shadow Form for Quest and MUST have Recall on the EMO Main Tank should have all 3 bonds while IAU or Seeder (depending on tactics) has Prot Bond and Balth Spirit
MT will grab groups of 3 and go behind the eyeball thingy until Rift is capped