Difference between revisions of "Ranges"
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Line 6: | Line 6: | ||
* '''238''' Nearby | * '''238''' Nearby | ||
* '''322''' Area | * '''322''' Area | ||
− | * '''360''' HoS/Viper's range. Range is actually random between 322 | + | * '''360''' HoS/Viper's range. Range is actually random between around 298 and 322 in open space, but can go up to 360 to cross terrain. |
* '''1010''' Earshot and Aggro range | * '''1010''' Earshot and Aggro range | ||
* '''1010''' Spear range with level elevation | * '''1010''' Spear range with level elevation |
Revision as of 13:08, 9 October 2016
Guild Wars ranges are measure in in-game units. 100 in-game units are approximately the height of an average player.
Here is a list of important distances:
- 144 Melee auto-attack
- 166 Adjacent
- 238 Nearby
- 322 Area
- 360 HoS/Viper's range. Range is actually random between around 298 and 322 in open space, but can go up to 360 to cross terrain.
- 1010 Earshot and Aggro range
- 1010 Spear range with level elevation
- 1248 Casting range
- 1248 Wanding range (unaffected by elevation)
- 1493 Longbow/flatbow range with level elevation
- 2500 Passive spirit effect radius
- 5000 Radar, Recall
- 5200 Bonds