Difference between revisions of "Bogroot Growths"
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''' Equipment ''' | ''' Equipment ''' | ||
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''' Tips ''' | ''' Tips ''' |
Revision as of 14:37, 17 September 2016
Bogroot Growths is a dungeon that is commonly run for a Frog Scepter. Pug groups typically form at Gadd's Encampment in American Districts.
Area Description
Teams will most commonly do Giriff's War given by Giriff just outside the dungeon requiring that you kill Khabuus.
Alternatively however, teams may choose to take Tekks's War given by Tekks requiring that you kill Z'him Monns.
Level 1
The tank runs to the end of the level.
Level 2
Running:
Beware of the Stormcloud Incubi who can strip enchantments with Soulrending Shriek and knock down with Mind Shock, and the Fanged Ayahuasca who can snare with Crippling Anguish.
Khabuus:
Kill the Patriarch just after the shrine near the friendly frogs. This Patriarch will drop the dungeon key. Pick up the key and proceed to the boss room. At this point, the tank should ball all frogs on Khabuus before the VoS spike the ball. Kill Khabuus.
Tekks:
Kill the Patriarch positioned just prior the shrine in the room after the Beetles, and the Patriarch just beside the gate lock. The second Patriarch will drop the dungeon key. From here the run is as above. Kill Z'him Monns.
Current Meta Builds
Tank
Build
/ Tank | |||||||
Shadow: 12+1+3, Tactics: 9, Dagger: 9, Crit: 3
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/ Tank (Dash) | |||||||
Shadow: 12+1+3, Tactics: 9, Dagger: 9, Crit: 3
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- The 9 Tactics is used to meet the shield requirement; the tank can run 9 Command or Motivation instead if the respective shield is used. Alternatively, the tank can forgo the 8 additional armor and bring 10 Dagger Mastery and 8 Critical Strikes for more damage.
- The first build should be used for inexperienced tanks, while the second build should be used for more experienced tanks to speed up the run overall.
Equipment
- See Assassin Equipment.
Tips
- Casting Shadow Form throughout the run is often unnecessary if the Dash bar is brought since other party members will be spamming Ebon Escape on the tank in order to catch up, healing the tank in the process.
VoS
Build
/ VoS | |||||||
Earth: 12+1+3, Mysticism: 10+1, Scythe: 8+1
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Equipment
- See Dervish Equipment.
Usage
- Maintain Mystic Regeneration and other enchantments to heal and counteract degeneration on level 2.
Paragon
Build
/ Paragon (Curses) | |||||||
Comm: 12+1+3, Lead: 10+3, Curses: 8
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/ Paragon (Serpent's Quickness) | |||||||
Comm: 12+1+3, Lead: 8+3, Beast: 8, Wild: 7
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- The first build is the one that is most commonly run. If another person on the team brings Mark of Pain and Barbs, the second build should be used.
Equipment
Usage
- Spam shouts to help your team survive the run on level 2.
- If the second build is used, both Incoming and Fall Back can be maintained which completely counteracts the Crippling Anguish snare from Fanged Ayahuasca (see Movement Speed).
Explosive AotL
Build
/ Explosive AotL | |||||||
Spawning: 12+1+3, Curses: 12, Death: 3
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Equipment
- Shield set for running
- 40/40 Curses