Difference between revisions of "Ranges"
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(Created page with "Guild Wars ranges are measure in in-game units. 100 in-game units are approximately the height of an average player. Here is a list of important distances: * '''144''' Melee...") |
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* '''360''' HoS/Viper's range. Range is actually random between 322 and 344 in open space, but can go up to 360 to cross terrain. | * '''360''' HoS/Viper's range. Range is actually random between 322 and 344 in open space, but can go up to 360 to cross terrain. | ||
* '''1010''' Earshot and Aggro range | * '''1010''' Earshot and Aggro range | ||
− | * ''' | + | * '''1010''' Spear range with level elevation |
− | * '''2500''' | + | * '''1248''' Casting range |
+ | * '''1248''' Wanding range (unaffected by elevation) | ||
+ | * '''1493''' Longbow/flatbow range with level elevation | ||
+ | * '''2500''' Passive spirit effect radius | ||
* '''5000''' Radar, Recall | * '''5000''' Radar, Recall | ||
* '''5200''' Bonds | * '''5200''' Bonds |
Revision as of 11:36, 15 September 2016
Guild Wars ranges are measure in in-game units. 100 in-game units are approximately the height of an average player.
Here is a list of important distances:
- 144 Melee auto-attack
- 166 Adjacent
- 238 Nearby
- 322 Area
- 360 HoS/Viper's range. Range is actually random between 322 and 344 in open space, but can go up to 360 to cross terrain.
- 1010 Earshot and Aggro range
- 1010 Spear range with level elevation
- 1248 Casting range
- 1248 Wanding range (unaffected by elevation)
- 1493 Longbow/flatbow range with level elevation
- 2500 Passive spirit effect radius
- 5000 Radar, Recall
- 5200 Bonds