Difference between revisions of "Goltway"
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==Setup== | ==Setup== | ||
− | TK puts Recall on anyone but the tank and sits up on the hill towards city, in aggro range of the pops | + | TK puts Recall on anyone but the tank and sits up on the hill towards city, in aggro range of the pops. |
+ | Team runs in as a group towards gloom, avoiding aggro of the back pop group and the 2 tormentors on the left hill. | ||
+ | |||
+ | MT runs ahead, grabs front pop group and runs ahead towards the gloom patrol, and balls them. | ||
+ | |||
+ | TK Recalls out once team is able to run out of the way from the path of trench pop. | ||
+ | |||
+ | Team spikes patrol group and trench pop. | ||
==Pros== | ==Pros== | ||
− | Fastest way to kill the groups in the way to gloom | + | Fastest way to kill the groups in the way to gloom. |
==Cons== | ==Cons== | ||
The trench group that runs from the Dreadspawn Maw to the back of the trench is left unkilled, requiring a tank or extra skill to pass them if needed, e.g. to collect drops after the run. | The trench group that runs from the Dreadspawn Maw to the back of the trench is left unkilled, requiring a tank or extra skill to pass them if needed, e.g. to collect drops after the run. |
Revision as of 12:07, 26 August 2016
Goltway gloom trench is a tactic regarding the trench in Veil, that connects to Gloom.
The requirements for this to work are:
- the gloom trench has not already been popped
Setup
TK puts Recall on anyone but the tank and sits up on the hill towards city, in aggro range of the pops.
Team runs in as a group towards gloom, avoiding aggro of the back pop group and the 2 tormentors on the left hill.
MT runs ahead, grabs front pop group and runs ahead towards the gloom patrol, and balls them.
TK Recalls out once team is able to run out of the way from the path of trench pop.
Team spikes patrol group and trench pop.
Pros
Fastest way to kill the groups in the way to gloom.
Cons
The trench group that runs from the Dreadspawn Maw to the back of the trench is left unkilled, requiring a tank or extra skill to pass them if needed, e.g. to collect drops after the run.