Difference between revisions of "Main Tank (DoA)"

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== Build ==
 
== Build ==
{{skillbar|I Am Unstoppable|Shadow Form|Optional|Heart of Shadow|Death's Charge|Optional|Shroud of Distress|Recall}}
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{{FullSkillbar|{{A}}/{{W}} Trench Tank|I Am Unstoppable|Shadow Form|Optional|Heart of Shadow|Death's Charge|Optional|Shroud of Distress|Recall|Shadow:12, Tactics:9, Dagger:9, CS:3|OwFkUld5HPOENpODAACEuDAwBUnD}}
  
 
The core skills required to do the role are displayed above, you can pick any two optionals from the list below:
 
The core skills required to do the role are displayed above, you can pick any two optionals from the list below:
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==== Attributes ====
 
==== Attributes ====
The only attribute in your build is Shadow Arts, and you want 12+1+3 on it. Invest enough points to meet the requirement of your shield, usually Tactics, and finally put the rest into Dagger Mastery and Critical Strikes for some autoattack damage.
+
The only attribute you really need is Shadow Arts, and you want 12+1+3 on it. Invest enough points to meet the requirement of your shield, usually Tactics, and finally put the rest into Dagger Mastery and Critical Strikes for some autoattack damage.
  
 
==Equipment==
 
==Equipment==
 
{{needscontent}}
 
{{needscontent}}

Revision as of 18:46, 19 August 2016

Main tank, abbreviated as MT, is a role in all common DoASC tactics. It is almost always done by an assassin, although any profession can do the job effectively as /A.

Role

The MT is responsible for most of the large balls in DoA, and nearly all of these are done with bonds from the Emo. Although tanking in general requires more DoASC experience than other roles, the fact that the MT always has the backline nearby to provide support makes this role much more accessible for learning tanks than Trench Tank.

Build

Assassin/Warrior Trench Tank
I Am Unstoppable Shadow Form Optional Heart of Shadow Death's Charge Optional Shroud of Distress Recall
Shadow:12, Tactics:9, Dagger:9, CS:3
OwFkUld5HPOENpODAACEuDAwBUnD

The core skills required to do the role are displayed above, you can pick any two optionals from the list below:

  • Dark Escape - Extremely popular choice, it makes Ranger Lord easier and can be used both for a speedboost and damage reduction if needed.
  • Shadow of Haste - Allows for some faster pulls (City, 360), move faster between pulls (Deathbringers to Darknesses) and helps recovering a bad situation. Note that you need a cancel stance, usually Dark Escape, if you decide to bring Shadow of Haste.
  • "You Move Like a Dwarf!" - makes Ranger Lord a lot easier and can be used for general utility
  • Mantra of Resolve - Prevents rupts during Ranger Hill, Clover Pull. Generally used by beginners, as most interrupts in DoA can be avoided.
  • Dash - Short burst of movement speed that can make you overall faster throughout the run.

Attributes

The only attribute you really need is Shadow Arts, and you want 12+1+3 on it. Invest enough points to meet the requirement of your shield, usually Tactics, and finally put the rest into Dagger Mastery and Critical Strikes for some autoattack damage.

Equipment

This page is lacking in content - if you know some useful information, please add it!