Difference between revisions of "Zraw Deep Tactics"
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* See [[Warrior_Equipment]] for equipment. | * See [[Warrior_Equipment]] for equipment. | ||
− | {{FullSkillbar|{{Mo}}/{{A}} Swap monk (room 2)|Ebon Escape|Patient Spirit|Seed of Life|Optional|You Move Like a Dwarf|Heal Party|Swap|Unyielding Aura|Divine:12+1, Healing:12+1+1| | + | {{FullSkillbar|{{Mo}}/{{A}} Swap monk (room 2)|Ebon Escape|Patient Spirit|Seed of Life|Optional|You Move Like a Dwarf|Heal Party|Swap|Unyielding Aura|Divine:12+1, Healing:12+1+1|OwcS0YIT0lNg5gAA2kfE1ZME}} |
* Swap Spirits of Restoration away from enemy corpses, and move EoE if it's in the wrong place. | * Swap Spirits of Restoration away from enemy corpses, and move EoE if it's in the wrong place. | ||
* Maintain UA so you can res people instantly, and to make your heals stronger. | * Maintain UA so you can res people instantly, and to make your heals stronger. | ||
Line 15: | Line 15: | ||
* In rooms with Mantas, do not hex targets other than the Aspect. | * In rooms with Mantas, do not hex targets other than the Aspect. | ||
− | {{FullSkillbar|{{ | + | {{FullSkillbar|{{D}}/{{A}} VoS (room 3)|Ebon Escape|Eremite's Attack|Mirage Cloak|Death's Charge|Vow of Strength|Sand Shards|I Am Unstoppable|Recall|Earth Prayers:12+1+3, Myst:10+1, Scythe:8+1|Ogekwqp4K/JEdZzF3Fuz3m5FNZnD}} |
− | * | + | * Use Mirage Cloak as a feeder for Eremite's, but don't strip it while you're tanking - just auto-attack instead. |
− | |||
{{FullSkillbar|{{P}}/{{A}} poro (room 1)|Ebon Escape|Incoming|Fall Back|You Move Like a Dwarf|Ebon Battle Standard of Honor|Make Haste|We Shall Return|Recall|Command:12+1+3, Leadership:12+3, Spear:3|OQejgyljJT0l8Y7Y5i3Y2k4YdO}} | {{FullSkillbar|{{P}}/{{A}} poro (room 1)|Ebon Escape|Incoming|Fall Back|You Move Like a Dwarf|Ebon Battle Standard of Honor|Make Haste|We Shall Return|Recall|Command:12+1+3, Leadership:12+3, Spear:3|OQejgyljJT0l8Y7Y5i3Y2k4YdO}} | ||
Line 23: | Line 22: | ||
* Save "We Shall Return!" for when monks or a lot of the party are dead. | * Save "We Shall Return!" for when monks or a lot of the party are dead. | ||
− | {{FullSkillbar|{{Me}}/{{A}} Viper's mes (room 1)|Ebon Escape|Energy Surge|Cry of Pain| | + | {{FullSkillbar|{{Me}}/{{A}} Empathy (room 1)|Ebon Escape|Energy Surge|Cry of Pain|Empathy|You Move Like a Dwarf|Wastrel's Demise|Wastrel's Worry|Recall|Domination:12+1+3, FC:12+3|OQdCIMwEd5JgNoGgN5NlpTnD}} |
+ | * Together with the other mesmer, off damage is your job. | ||
+ | * Shut down your Wastrel's target with YMLaD and Cry of Pain. | ||
+ | |||
+ | {{FullSkillbar|{{Me}}/{{A}} Viper's mes (room 1)|Ebon Escape|Energy Surge|Cry of Pain|Viper's Defense|You Move Like a Dwarf|Wastrel's Demise|Wastrel's Worry|Recall|Domination:12+1+3, FC:12+3, Shadow:3|OQdCIMwEd5JgNoMgNZAjpTnD}} | ||
* Together with the other mesmer, off damage is your job. | * Together with the other mesmer, off damage is your job. | ||
* Shut down your Wastrel's target with YMLaD and Cry of Pain. | * Shut down your Wastrel's target with YMLaD and Cry of Pain. | ||
* Call out your Viper's target so they know to stand in the right spot. The necro is usually a good choice, as s/he should be experienced, and has nothing else to do while running. | * Call out your Viper's target so they know to stand in the right spot. The necro is usually a good choice, as s/he should be experienced, and has nothing else to do while running. | ||
− | {{FullSkillbar|{{ | + | {{FullSkillbar|{{Rt}}/{{R}} DwG (room 3)|Ebon Escape|Destructive Was Glaive|Great Dwarf Weapon|Serpent's Quickness|Summon Spirits|Optional|Ancestors' Rage|Edge of Extinction|Channeling:12+1+3, SP:6+1, BM:11, WS:2|OAKkYtiMphJEdJxm3EyxAIAwqI0B}} |
− | * | + | * Co-ordinate your GDW with the monk - if all the physical attackers have a weapon up, cast it on the monks. |
+ | * Use EoE to cover any area the necro doesn't reach. You can use Summon Spirits to place it somewhere safe before moving it into range of the spike. | ||
− | {{FullSkillbar|{{Mo}} Extinguish (room 3)|Ebon Escape|Patient Spirit|Seed of Life| | + | {{FullSkillbar|{{Mo}} Extinguish (room 3)|Ebon Escape|Patient Spirit|Seed of Life|Optional|You Move Like a Dwarf|Heal Party|Extinguish|Unyielding Aura|Divine:12+1, Healing:12+1+1, Protection: 3|OwcT0YI/GiusBMHEAwm8j41hhA}} |
* Maintain UA so you can res people instantly. | * Maintain UA so you can res people instantly. | ||
* Remember to use EE as a heal, especially after Infuse. | * Remember to use EE as a heal, especially after Infuse. | ||
* The main purpose of Extinguish is to remove cripple while running. | * The main purpose of Extinguish is to remove cripple while running. | ||
− | {{FullSkillbar|{{ | + | {{FullSkillbar|{{D}}/{{A}} VoS (room 4)|Ebon Escape|Eremite's Attack|Conviction|Death's Charge|Vow of Strength|Sand Shards|Optional|Recall|Earth Prayers:12+1+3, Myst:10+1, Scythe:8+1|Ogekwqp4K/JEdZzFBGuz3m5FAQnD}} |
− | * | + | * Tear down Conviction to remove Blind. |
− | |||
{{FullSkillbar|{{A}}/{{W}} dasher AKA Oscar Pistorius (room 4)|Ebon Escape|Jagged Strike|Fox Fangs|Death Blossom|Dash|Viper's Defense|Charge|Dwarven Stability|Dagger:12+1+3, CS:10+1, Tactics:8, Shadow:2|OwFkMqdcF+JEdpDDDzBzEUADbxdJ}} | {{FullSkillbar|{{A}}/{{W}} dasher AKA Oscar Pistorius (room 4)|Ebon Escape|Jagged Strike|Fox Fangs|Death Blossom|Dash|Viper's Defense|Charge|Dwarven Stability|Dagger:12+1+3, CS:10+1, Tactics:8, Shadow:2|OwFkMqdcF+JEdpDDDzBzEUADbxdJ}} | ||
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* Do not run too far ahead into more aggro if someone is stuck at the back. | * Do not run too far ahead into more aggro if someone is stuck at the back. | ||
* Call out your Viper's target so they know to stand in the right spot. The necro is usually a good choice, as s/he should be experienced, and has nothing else to do while running. | * Call out your Viper's target so they know to stand in the right spot. The necro is usually a good choice, as s/he should be experienced, and has nothing else to do while running. | ||
− | |||
− | |||
− | |||
{{FullSkillbar|{{Mo}} GDW monk (room 4)|Ebon Escape|Smite Hex|Great Dwarf Weapon|Castigation Signet|You Move Like a Dwarf|Smite Condition|Strength of Honor|Unyielding Aura|Divine:12+1, Smiting:12+3+1|OwASAZHT0luEriWf2kUfzDME}} | {{FullSkillbar|{{Mo}} GDW monk (room 4)|Ebon Escape|Smite Hex|Great Dwarf Weapon|Castigation Signet|You Move Like a Dwarf|Smite Condition|Strength of Honor|Unyielding Aura|Divine:12+1, Smiting:12+3+1|OwASAZHT0luEriWf2kUfzDME}} |
Revision as of 02:57, 3 December 2019
Zraw tactics continue a tradition of tanking the Deep with a warrior, with builds updated for the modern meta. These builds are designed for fun, efficiency, and ease of use. In particular, it is possible for the team to add or remove players without having to adjust the other bars. So long as the first 3 roles are filled by reliable players, PUGs can easily be added, filling the other spots.
Contents
Builds
/ Tank (room 2) | |||||||
Tactics:11+1+1, Strength:10+1, Sword:10+1, SA:1
OQcUEVqW3fQ9Fja6F4O2k7g0kdO
|
- Maintain stances while tanking. Use IAU for Soldier's Defense. Avoid getting stuck.
- While running, use Recall and DC to keep up. IAU if you get crippled.
- See Warrior_Equipment for equipment.
/ Swap monk (room 2) | |||||||
Divine:12+1, Healing:12+1+1
OwcS0YIT0lNg5gAA2kfE1ZME
|
- Swap Spirits of Restoration away from enemy corpses, and move EoE if it's in the wrong place.
- Maintain UA so you can res people instantly, and to make your heals stronger.
- Remember to use EE as a heal.
/ SS (room 2) | |||||||
Curses:12:1:3, SR: 6:3, BM: 11
OAJTYsDbXiuMPwSoMwm8GcPA6A
|
- In rooms with Mantas, do not hex targets other than the Aspect.
/ VoS (room 3) | |||||||
Earth Prayers:12+1+3, Myst:10+1, Scythe:8+1
Ogekwqp4K/JEdZzF3Fuz3m5FNZnD
|
- Use Mirage Cloak as a feeder for Eremite's, but don't strip it while you're tanking - just auto-attack instead.
/ poro (room 1) | |||||||
Command:12+1+3, Leadership:12+3, Spear:3
OQejgyljJT0l8Y7Y5i3Y2k4YdO
|
- Use Honor where the party will stand, to help with clean-up damage.
- Save "We Shall Return!" for when monks or a lot of the party are dead.
/ Empathy (room 1) | |||||||
Domination:12+1+3, FC:12+3
OQdCIMwEd5JgNoGgN5NlpTnD
|
- Together with the other mesmer, off damage is your job.
- Shut down your Wastrel's target with YMLaD and Cry of Pain.
/ Viper's mes (room 1) | |||||||
Domination:12+1+3, FC:12+3, Shadow:3
OQdCIMwEd5JgNoMgNZAjpTnD
|
- Together with the other mesmer, off damage is your job.
- Shut down your Wastrel's target with YMLaD and Cry of Pain.
- Call out your Viper's target so they know to stand in the right spot. The necro is usually a good choice, as s/he should be experienced, and has nothing else to do while running.
/ DwG (room 3) | |||||||
Channeling:12+1+3, SP:6+1, BM:11, WS:2
OAKkYtiMphJEdJxm3EyxAIAwqI0B
|
- Co-ordinate your GDW with the monk - if all the physical attackers have a weapon up, cast it on the monks.
- Use EoE to cover any area the necro doesn't reach. You can use Summon Spirits to place it somewhere safe before moving it into range of the spike.
Extinguish (room 3) | |||||||
Divine:12+1, Healing:12+1+1, Protection: 3
OwcT0YI/GiusBMHEAwm8j41hhA
|
- Maintain UA so you can res people instantly.
- Remember to use EE as a heal, especially after Infuse.
- The main purpose of Extinguish is to remove cripple while running.
/ VoS (room 4) | |||||||
Earth Prayers:12+1+3, Myst:10+1, Scythe:8+1
Ogekwqp4K/JEdZzFBGuz3m5FAQnD
|
- Tear down Conviction to remove Blind.
/ dasher AKA Oscar Pistorius (room 4) | |||||||
Dagger:12+1+3, CS:10+1, Tactics:8, Shadow:2
OwFkMqdcF+JEdpDDDzBzEUADbxdJ
|
- Use "Charge!" against the slow effect at the pads, and to remove cripple while running.
- Save EE for if you fall behind the group.
- Do not run too far ahead into more aggro if someone is stuck at the back.
- Call out your Viper's target so they know to stand in the right spot. The necro is usually a good choice, as s/he should be experienced, and has nothing else to do while running.
GDW monk (room 4) | |||||||
Divine:12+1, Smiting:12+3+1
OwASAZHT0luEriWf2kUfzDME
|
- Maintain UA so you can res people instantly.
- Co-ordinate your GDW with the DwG - if all the physical attackers have a weapon up, cast it on the other monks.
Optional Skills
- With less than 7 members in the party, the monk should bring Recall. Otherwise, bring a skill of your choice. Infuse Health and Signet of Rejuvenation are good choices.
- When the WotA dagger spammer is added, the tank can drop Recall for Return.
- The VoS can be replaced with another 100B, which deals less AoE damage but can function as a backup tank.
- Tank can also be done by a ranger, so long as there is a VoS or 100B to spike Scorpions. OgcTc588ZSnBBC3xmU44AimszBA
- Since the last few players have little impact on the run, it is not uncommon for people to bring their own bars for fun or to get the ZB. Double Dragon ele is particularly popular.
General Tips
- While running, wield a shield set and don't wear low health armor.
- Stand on the same pad each run, to avoid confusion.
- Run in a tight ball with the team, and use EE to keep up. Running too far in front is as bad as dawdling behind.
- EE targets with low health to help the monks out. If they are stuck though, just let them die so they can be UA'd.
- Summoning stones are useful everywhere the team stops to fight. Anyone but the tank can pop. If you don't want to pop an expensive stone, Legionnaire is great.
Overview
Videos
100b Tank
Swap Monk
Toolbox Minimap Helpful Lines
These three lines show good spots to use Viper's Defence in the Aspect of Fear.
[customline900] name = Deep Vipers 3 x1 = 3276.000000 y1 = 500.000000 x2 = 3403.000000 y2 = 1375.000000 map = 307 visible = true [customline901] name = Deep Vipers 2 x1 = 5593.000000 y1 = -3855.000000 x2 = 6302.000000 y2 = -2742.000000 map = 307 visible = true [customline902] name = Deep Vipers 1 x1 = 2944.000000 y1 = -5064.000000 x2 = 3592.000000 y2 = -5654.000000 map = 307 visible = true
EoE spots are here:
[custommarker903] name = Deep EoE 1 x = -25005.269531 y = -926.989990 size = 100.000000 shape = 1 map = 307 visible = true [custommarker904] name = Deep EoE 1.2 x = -23104.339844 y = 960.119995 size = 100.000000 shape = 1 map = 307 visible = true [custommarker905] name = Deep EoE 2 x = -21601.759766 y = -640.840027 size = 100.000000 shape = 1 map = 307 visible = true [custommarker906] name = Deep EoE 3 x = -16006.389648 y = -5669.000000 size = 100.000000 shape = 1 map = 307 visible = true [custommarker907] name = Deep EoE 4 x = -8195.000000 y = -421.000000 size = 100.000000 shape = 1 map = 307 visible = true
Numbering the rooms at the start:
[customline908] name = Deep R1L1 x1 = -30084.210938 y1 = 3895.399902 x2 = -30180.000000 y2 = 3802.000000 map = 307 visible = true [customline909] name = Deep R1L2 x1 = -30180.000000 y1 = 3802.000000 x2 = -30181.269531 y2 = 4007.919922 map = 307 visible = true [customline910] name = Deep R2L1 x1 = -29193.509766 y1 = 3678.500000 x2 = -29407.000000 y2 = 3640.000000 map = 307 visible = true [customline911] name = Deep R2L2 x1 = -29407.000000 y1 = 3640.000000 x2 = -29426.000000 y2 = 3739.000000 map = 307 visible = true [customline912] name = Deep R2L3 x1 = -29426.000000 y1 = 3739.000000 x2 = -29225.000000 y2 = 3779.000000 map = 307 visible = true [customline913] name = Deep R2L4 x1 = -29225.000000 y1 = 3779.000000 x2 = -29245.000000 y2 = 3887.000000 map = 307 visible = true [customline914] name = Deep R2L5 x1 = -29245.000000 y1 = 3887.000000 x2 = -29447.669922 y2 = 3849.520020 map = 307 visible = true [customline915] name = Deep R3L1 x1 = -28189.000000 y1 = 4527.000000 x2 = -28390.000000 y2 = 4580.000000 map = 307 visible = true [customline916] name = Deep R3L2 x1 = -28390.000000 y1 = 4580.000000 x2 = -28337.349609 y2 = 4787.500000 map = 307 visible = true [customline917] name = Deep R3L3 x1 = -28189.000000 y1 = 4527.000000 x2 = -28139.410156 y2 = 4749.500000 map = 307 visible = true [customline918] name = Deep R3L4 x1 = -28276.660156 y1 = 4553.490234 x2 = -28250.779297 y2 = 4662.569824 map = 307 visible = true [customline919] name = Deep R4L1 x1 = -28223.000000 y1 = 5501.750000 x2 = -28514.140625 y2 = 5501.430176 map = 307 visible = true [customline920] name = Deep R4L2 x1 = -28223.000000 y1 = 5501.750000 x2 = -28395.000000 y2 = 5611.000000 map = 307 visible = true [customline921] name = Deep R4L3 x1 = -28395.000000 y1 = 5611.000000 x2 = -28394.199219 y2 = 5424.140137 map = 307 visible = true