Difference between revisions of "Dying Nightmare"
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− | {{ | + | <div style="float: right; clear:right">{{ExternalImage|https://wiki.guildwars.com/images/0/09/Nightmare_necromancer.jpg|200px}}</div> |
− | {{ | + | [[Dying Nightmare]] is an enemy in the [[labyrinth]], [[wastes]], and [[vale]] sections of UW. |
− | + | ||
− | + | ==Build== | |
− | + | {{Skillbarskill|Blood is Power}}{{Skillbarskill|Rend Enchantments}} | |
+ | |||
+ | ===Abilities=== | ||
+ | enchantment removal (Rend Enchantments) | ||
+ | |||
+ | == Hard Mode Stats == | ||
+ | Health: 284 | ||
+ | |||
+ | Armor: 1 | ||
+ | |||
+ | Level: 25 | ||
+ | |||
+ | Range: caster | ||
+ | |||
+ | Movement Speed: 133% | ||
+ | |||
+ | == Behavior == | ||
+ | In Hard Mode, they only use Blood is Power on casters - in practice, this means they never use it. | ||
+ | |||
+ | == Counters == | ||
+ | Rend Enchantments is easy to interrupt because it has a long cast time, but if you don't have a rupt skill available, be prepared to re-cast all your enchantments - it removes up to 8, so it's practically impossible to cover. |
Revision as of 16:41, 2 July 2022
Dying Nightmare is an enemy in the labyrinth, wastes, and vale sections of UW.
Build
Abilities
enchantment removal (Rend Enchantments)
Hard Mode Stats
Health: 284
Armor: 1
Level: 25
Range: caster
Movement Speed: 133%
Behavior
In Hard Mode, they only use Blood is Power on casters - in practice, this means they never use it.
Counters
Rend Enchantments is easy to interrupt because it has a long cast time, but if you don't have a rupt skill available, be prepared to re-cast all your enchantments - it removes up to 8, so it's practically impossible to cover.