Difference between revisions of "Gate Glitching"
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The only known glitchable gate in an elite area is the one leading into the Hall of Judgment. | The only known glitchable gate in an elite area is the one leading into the Hall of Judgment. | ||
===General PvE=== | ===General PvE=== | ||
+ | ====Prophecies==== | ||
*The Great Northern Wall: the gate leading from the start directly to the cutscene | *The Great Northern Wall: the gate leading from the start directly to the cutscene | ||
*Ruins of Surmia: the gates leading to the bonus objective | *Ruins of Surmia: the gates leading to the bonus objective | ||
*Borlis Pass: the first gate, leading past Ascalon Guard Tolis | *Borlis Pass: the first gate, leading past Ascalon Guard Tolis | ||
+ | ====Factions==== | ||
Glitching gates in Factions allows most missions and primary quests on the mainland to be skipped. | Glitching gates in Factions allows most missions and primary quests on the mainland to be skipped. | ||
*Vizunah Square - all gates inside this mission | *Vizunah Square - all gates inside this mission |
Revision as of 14:24, 6 September 2016
This page is lacking in content - if you know some useful information, please add it!
Gate glitching is the act of passing closed gates by exploiting the collision mechanic of foes.
Guide
Known glitchable gates
Dungeons
Dungeon level | Note | |||
---|---|---|---|---|
Frostmaw's Burrows: Level 1 | Gate can be glitched, but the player will be teleported back to the start of the level. | |||
Frostmaw's Burrows: Level 2 | The first gate can be glitched | |||
Frostmaw's Burrows: Level 4 | End gate can be glitched | |||
Darkrime Delves: Level 1 | the first one, using the jotun | |||
Darkrime Delves: Level 1 | the second one, using the vaettirs | |||
Shards of Orr level 2 | The gate leading from the graveyard area can be glitched | |||
Shards of Orr level 3 | The gate leading to Fendi's chamber can be glitched |
Elite Areas
The only known glitchable gate in an elite area is the one leading into the Hall of Judgment.
General PvE
Prophecies
- The Great Northern Wall: the gate leading from the start directly to the cutscene
- Ruins of Surmia: the gates leading to the bonus objective
- Borlis Pass: the first gate, leading past Ascalon Guard Tolis
Factions
Glitching gates in Factions allows most missions and primary quests on the mainland to be skipped.
- Vizunah Square - all gates inside this mission
- Bukdek Byway → Xaquang Skyway
- Wajjun Bazaar → Xaquang Skyway
- Shenzun Tunnels → Tahnnakai Temple
- Pongmei Valley → Boreas Seabed
- Boreas Seabed
- Maishang Hills → Gyala Hatchery
- Unwaking Waters (explorable) → Unwaking Waters (Kurzick)