Difference between revisions of "Zraw Deep Tactics"

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* In rooms with Mantas, do not hex targets other than the Aspect.
 
* In rooms with Mantas, do not hex targets other than the Aspect.
  
{{FullSkillbar|{{D}}/{{A}} VoS (room 3)|Ebon Escape|Eremite's Attack|Mirage Cloak|Death's Charge|Vow of Strength|Sand Shards|I Am Unstoppable|Recall|Earth Prayers:12+1+3, Myst:10+1, Scythe:8+1|Ogekwqp4K/JEdZzF3Fuz3m5FNZnD}}
+
{{FullSkillbar|{{D}}/{{A}} VoS (room 3)|Ebon Escape|Eremite's Attack|Mirage Cloak|Death's Charge|Vow of Strength|Sand Shards|I Am Unstoppable|Recall|Earth:12+1+3, Myst:10+1, Scythe:8+1, Shadow:2|Ogekwqp4K/JEdZzF3Fuz3m5FNZnD}}
 
* Use Mirage Cloak as a feeder for Eremite's, but don't strip it while you're tanking - just auto-attack instead.
 
* Use Mirage Cloak as a feeder for Eremite's, but don't strip it while you're tanking - just auto-attack instead.
  
Line 30: Line 30:
 
* Shut down your Wastrel's target with YMLaD and Cry of Pain.
 
* Shut down your Wastrel's target with YMLaD and Cry of Pain.
 
* Call out your Viper's target so they know to stand in the right spot. The necro is usually a good choice, as s/he should be experienced, and has nothing else to do while running.
 
* Call out your Viper's target so they know to stand in the right spot. The necro is usually a good choice, as s/he should be experienced, and has nothing else to do while running.
 
{{FullSkillbar|{{Rt}}/{{R}} DwG (room 3)|Ebon Escape|Destructive Was Glaive|Great Dwarf Weapon|Serpent's Quickness|Summon Spirits|Optional|Ancestors' Rage|Edge of Extinction|Channeling:12+1+3, SP:6+1, BM:11, WS:2|OAKkYtiMphJEdJxm3EyxAIAwqI0B}}
 
* Co-ordinate your GDW with the monk - if all the physical attackers have a weapon up, cast it on the monks.
 
* Use EoE to cover any area the necro doesn't reach. You can use Summon Spirits to place it somewhere safe before moving it into range of the spike.
 
  
 
{{FullSkillbar|{{Mo}} Extinguish (room 3)|Ebon Escape|Patient Spirit|Seed of Life|Optional|You Move Like a Dwarf|Heal Party|Extinguish|Unyielding Aura|Divine:12+1, Healing:12+1+1, Protection: 3|OwcT0YI/GiusBMHEAwm8j41hhA}}
 
{{FullSkillbar|{{Mo}} Extinguish (room 3)|Ebon Escape|Patient Spirit|Seed of Life|Optional|You Move Like a Dwarf|Heal Party|Extinguish|Unyielding Aura|Divine:12+1, Healing:12+1+1, Protection: 3|OwcT0YI/GiusBMHEAwm8j41hhA}}
Line 40: Line 36:
 
* The main purpose of Extinguish is to remove cripple while running.
 
* The main purpose of Extinguish is to remove cripple while running.
  
{{FullSkillbar|{{D}}/{{A}} VoS (room 4)|Ebon Escape|Eremite's Attack|Conviction|Death's Charge|Vow of Strength|Sand Shards|Optional|Recall|Earth Prayers:12+1+3, Myst:10+1, Scythe:8+1|Ogekwqp4K/JEdZzFBGuz3m5FAQnD}}
+
{{FullSkillbar|{{R}}/{{A}} TaO (room 3)|Ebon Escape|Jagged Strike|Fox Fangs|Death Blossom|You Move Like a Dwarf|Together as One|Edge of Extinction|Serpent's Quickness|Expertise:12+1+3, BM:9+1+3, WS:3|OAKkYtiMphJEdJxm3EyxAIAwqI0B}}
* Tear down Conviction to remove Blind.
+
* Use EoE to cover any area the necro doesn't reach. Switch to a Beast Mastery headpiece to increase the damage. Use Serpent's Quickness to make sure it recharges in time.
 +
* Try to buff as many as people as possible with TaO, all through the run.
 +
 
 +
{{FullSkillbar|{{D}}/{{A}} VoS (room 4)|Ebon Escape|Eremite's Attack|Staggering Force|Death's Charge|Vow of Strength|Sand Shards|Black Powder Mine|You Move Like a Dwarf|Earth:12+1+3, Myst:10+1, Scythe:8+1, Shadow:2|Ogekwqp4K/JEdZzFBGuz3m5FAQnD}}
 +
* Pull room 4 carps into Black Powder Mine to blind them.
 +
 
 +
{{FullSkillbar|{{Rt}}/{{R}} DwG (room 3)|Ebon Escape|Destructive Was Glaive|Great Dwarf Weapon|Serpent's Quickness|Summon Spirits|Optional|Ancestors' Rage|Edge of Extinction|Channeling:12+1+3, SP:6+1, BM:11, WS:2|OAKkYtiMphJEdJxm3EyxAIAwqI0B}}
 +
* GDW all the physical attackers.
 +
* Use EoE to cover any area the necro doesn't reach. You can use Summon Spirits to place it somewhere safe before moving it into range of the spike.
  
 
{{FullSkillbar|{{A}}/{{W}} dasher AKA Oscar Pistorius (room 4)|Ebon Escape|Jagged Strike|Fox Fangs|Death Blossom|Dash|Viper's Defense|Charge|Dwarven Stability|Dagger:12+1+3, CS:10+1, Tactics:8, Shadow:2|OwFkMqdcF+JEdpDDDzBzEUADbxdJ}}
 
{{FullSkillbar|{{A}}/{{W}} dasher AKA Oscar Pistorius (room 4)|Ebon Escape|Jagged Strike|Fox Fangs|Death Blossom|Dash|Viper's Defense|Charge|Dwarven Stability|Dagger:12+1+3, CS:10+1, Tactics:8, Shadow:2|OwFkMqdcF+JEdpDDDzBzEUADbxdJ}}
Line 48: Line 52:
 
* Do not run too far ahead into more aggro if someone is stuck at the back.
 
* Do not run too far ahead into more aggro if someone is stuck at the back.
 
* Call out your Viper's target so they know to stand in the right spot. The necro is usually a good choice, as s/he should be experienced, and has nothing else to do while running.
 
* Call out your Viper's target so they know to stand in the right spot. The necro is usually a good choice, as s/he should be experienced, and has nothing else to do while running.
 
{{FullSkillbar|{{Mo}} GDW monk (room 4)|Ebon Escape|Smite Hex|Great Dwarf Weapon|Castigation Signet|You Move Like a Dwarf|Smite Condition|Strength of Honor|Unyielding Aura|Divine:12+1, Smiting:12+3+1|OwASAZHT0luEriWf2kUfzDME}}
 
* Maintain UA so you can res people instantly.
 
* Co-ordinate your GDW with the DwG - if all the physical attackers have a weapon up, cast it on the other monks.
 
  
 
==Optional Skills==
 
==Optional Skills==
Line 79: Line 79:
 
! {{D}}/{{A}} VoS
 
! {{D}}/{{A}} VoS
 
! {{Mo}} Extinguish
 
! {{Mo}} Extinguish
 +
! {{R}}/{{A}} TaO
 +
! {{D}}/{{A}} VoS
 
! {{Rt}}/{{R}} DwG
 
! {{Rt}}/{{R}} DwG
! {{D}} VoS
 
 
! {{A}}/{{W}} dasher
 
! {{A}}/{{W}} dasher
! {{Mo}} GDW
 
 
|-
 
|-
 
| start || colspan="3" style="text-align:center;" | room 2 ||  colspan="3" style="text-align:center;" | room 1 ||  colspan="3" style="text-align:center;" | room 3 ||  colspan="3" style="text-align:center;" | room 4
 
| start || colspan="3" style="text-align:center;" | room 2 ||  colspan="3" style="text-align:center;" | room 1 ||  colspan="3" style="text-align:center;" | room 3 ||  colspan="3" style="text-align:center;" | room 4
 
|-
 
|-
| split rooms || ball melee on casters || heal tank || SS Kanaxai || wait for ball and spike || pull irukandjis away from Aspect and ball on them || wait for ball and spike || tank and kill || heal VoS || Splinter and spike || colspan="2" style="text-align:center;" | kill carps || heal sins
+
| split rooms || ball melee on casters || heal tank || SS Kanaxai || wait for ball and spike || pull irukandjis away from Aspect and ball on them || wait for ball and spike || tank and kill || heal VoS || buff VoS || colspan="3" style="text-align:center;" | kill carps
 
|-
 
|-
| Pain || ball || Heal Party and seed on spike || EoE and SS Kanaxai || off damage any irukandjis || || off damage any irukandjis || spike main ball || Heal Party || EoE on left || colspan="2" style="text-align:center;" | clean up || Heal Party
+
| Pain || ball || Heal Party and seed on spike || EoE and SS Kanaxai || off damage any irukandjis || || off damage any irukandjis || spike main ball || Heal Party || EoE on left || colspan="3" style="text-align:center;" | clean up
 
|-
 
|-
| Lethargy spike || pull leviathans || Heal Party and seed on spike || EoE; MoP when off damage is done || off damage minds || give tank shouts for pull || off damage minds || spike arms || Heal Party || colspan="3" style="text-align:center;" | clean up || Heal Party
+
| Lethargy spike || pull leviathans || Heal Party and seed on spike || EoE; MoP when off damage is done || off damage left minds || give tank shouts for pull || off damage left minds || off damage right minds || Heal Party || clean up || spike main ball || colspan="2" style="text-align:center;" | clean up
 
|-
 
|-
| pads || Recall necro and stand on middle pad || colspan="2" style="text-align:center;" | run to gate || colspan="4" style="text-align:center;" | Recall necro and stand on an empty pad || colspan="2" style="text-align:center;" | run to gate || Recall necro and stand on middle pad || colspan="2" style="text-align:center;" | run to gate
+
| pads || Recall necro and stand on middle pad || colspan="2" style="text-align:center;" | run to gate || colspan="4" style="text-align:center;" | Recall necro and stand on an empty pad || colspan="6" style="text-align:center;" | run to gate
 
|-
 
|-
| Depletion start || tank until it's safe to start the pull || heal and res || colspan="4" style="text-align:center;" | kill outcasts || tank bottom group || heal and res || colspan="3" style="text-align:center;" | kill outcasts || heal and res
+
| Depletion start || tank until it's safe to start the pull || heal and res || colspan="4" style="text-align:center;" | kill outcasts || tank bottom group || heal and res || colspan="4" style="text-align:center;" | kill outcasts
 
|-
 
|-
| Depletion spike || pull back 3 groups || Heal Party and seed on spike || EoE and MoP || off damage || clean up || off damage || spike main ball || Heal Party || colspan="3" style="text-align:center;" | clean up || Heal Party
+
| Depletion spike || pull back 3 groups || Heal Party and seed on spike || EoE and MoP || off damage || clean up || off damage || spike main ball || Heal Party || EoE || spike main ball || colspan="2" style="text-align:center;" | clean up
 
|-
 
|-
| Failure || pull outcasts and die || res tank || colspan="5" style="text-align:center;" | run with team || res tank || colspan="3" style="text-align:center;" | run with team || res tank
+
| Failure || pull outcasts and die || res tank || colspan="5" style="text-align:center;" | run with team || res tank || colspan="4" style="text-align:center;" | run with team
 
|-
 
|-
 
| Shadows || colspan="12" style="text-align:center;" | run
 
| Shadows || colspan="12" style="text-align:center;" | run
 
|-
 
|-
| Scorpions || tank in corner || Heal Party || EoE and MoP || off damage || Honor for clean-up || off damage || tank in corner || Heal Party || off damage || colspan="2" style="text-align:center;" | clean up || Heal Party
+
| Scorpions || tank in corner || Heal Party || EoE and MoP || off damage || Honor for clean-up || off damage || tank in corner || Heal Party || colspan="4" style="text-align:center;" | tank in corner
 
|-
 
|-
| Fear || Recall and DC to keep up || seed anyone || || || "Make Haste!" on cripples || Viper's over cliffs || || remove cripple || || || remove cripple and Viper's over cliffs || seed anyone
+
| Fear || Recall and DC to keep up || seed anyone || || || "Make Haste!" on cripples || Viper's over cliffs || || remove cripple || || || || remove cripple and Viper's over cliffs
 
|-
 
|-
 
| Depletion 2 || colspan="12" style="text-align:center;" | before triggering the room, make sure nobody is stuck
 
| Depletion 2 || colspan="12" style="text-align:center;" | before triggering the room, make sure nobody is stuck
 
|-
 
|-
| Decay / Torment || colspan="6" style="text-align:center;" | rupt Binding Chains || || rupt Binding Chains || || || || rupt Binding Chains
+
| Decay / Torment || colspan="6" style="text-align:center;" | rupt Binding Chains || || colspan="4" style="text-align:center;" | rupt Binding Chains ||
 
|-
 
|-
| Kanaxai || 2nd knock; tank (do not block) and attack || heal and attack || maintain hexes || 1st knock; rupt Nightmare Refuge with CoP || Honor and attack || spam Wastrel's Worry || attack || heal and attack || GDW attackers || colspan="2" style="text-align:center;" | attack || GDW attackers
+
| Kanaxai || 2nd knock; tank (do not block) and attack || heal and attack || maintain hexes || 1st knock; rupt Nightmare Refuge with CoP || Honor and attack || spam Wastrel's Worry || attack || heal and attack || colspan="2" style="text-align:center;" | attack || GDW attackers || attack
 
|}
 
|}
  

Revision as of 02:04, 1 February 2021

Zraw tactics continue a tradition of tanking the Deep with a warrior, with builds updated for the modern meta. These builds are designed for fun, efficiency, and ease of use. In particular, it is possible for the team to add or remove players without having to adjust the other bars. So long as the first 3 roles are filled by reliable players, PUGs can easily be added, filling the other spots.

Builds

Warrior/Assassin Tank (room 2)
Hundred Blades Soldier's Defense Shield Stance Death's Charge You Move Like a Dwarf Whirlwind Attack I Am Unstoppable Recall
Tactics:11+1+1, Strength:10+1, Sword:10+1, SA:1
OQcUEVqW3fQ9Fja6F4O2k7g0kdO
  • Maintain stances while tanking. Use IAU for Soldier's Defense. Avoid getting stuck.
  • While running, use Recall and DC to keep up. IAU if you get crippled.
  • See Warrior_Equipment for equipment.
Monk/Assassin Swap monk (room 2)
Ebon Escape Patient Spirit Seed of Life Optional You Move Like a Dwarf Heal Party Swap Unyielding Aura
Divine:12+1, Healing:12+1+1
OwcS0YIT0lNg5gAA2kfE1ZME
  • Swap Spirits of Restoration away from enemy corpses, and move EoE if it's in the wrong place.
  • Maintain UA so you can res people instantly, and to make your heals stronger.
  • Remember to use EE as a heal.
Necromancer/Ranger SS (room 2)
Ebon Escape Spiteful Spirit Mark of Pain Barbs You Move Like a Dwarf Necrosis Insidious Parasite Edge of Extinction
Curses:12:1:3, SR: 6:3, BM: 11
OAJTYsDbXiuMPwSoMwm8GcPA6A
  • In rooms with Mantas, do not hex targets other than the Aspect.
Dervish/Assassin VoS (room 3)
Ebon Escape Eremite's Attack Mirage Cloak Death's Charge Vow of Strength Sand Shards I Am Unstoppable Recall
Earth:12+1+3, Myst:10+1, Scythe:8+1, Shadow:2
Ogekwqp4K/JEdZzF3Fuz3m5FNZnD
  • Use Mirage Cloak as a feeder for Eremite's, but don't strip it while you're tanking - just auto-attack instead.
Paragon/Assassin poro (room 1)
Ebon Escape Incoming Fall Back You Move Like a Dwarf Ebon Battle Standard of Honor Make Haste We Shall Return Recall
Command:12+1+3, Leadership:12+3, Spear:3
OQejgyljJT0l8Y7Y5i3Y2k4YdO
  • Use Honor where the party will stand, to help with clean-up damage.
  • Save "We Shall Return!" for when monks or a lot of the party are dead.
Mesmer/Assassin Empathy (room 1)
Ebon Escape Energy Surge Cry of Pain Empathy You Move Like a Dwarf Wastrel's Demise Wastrel's Worry Recall
Domination:12+1+3, FC:12+3
OQdCIMwEd5JgNoGgN5NlpTnD
  • Together with the other mesmer, off damage is your job.
  • Shut down your Wastrel's target with YMLaD and Cry of Pain.
Mesmer/Assassin Viper's mes (room 1)
Ebon Escape Energy Surge Cry of Pain Viper's Defense You Move Like a Dwarf Wastrel's Demise Wastrel's Worry Recall
Domination:12+1+3, FC:12+3, Shadow:3
OQdCIMwEd5JgNoMgNZAjpTnD
  • Together with the other mesmer, off damage is your job.
  • Shut down your Wastrel's target with YMLaD and Cry of Pain.
  • Call out your Viper's target so they know to stand in the right spot. The necro is usually a good choice, as s/he should be experienced, and has nothing else to do while running.
Monk Extinguish (room 3)
Ebon Escape Patient Spirit Seed of Life Optional You Move Like a Dwarf Heal Party Extinguish Unyielding Aura
Divine:12+1, Healing:12+1+1, Protection: 3
OwcT0YI/GiusBMHEAwm8j41hhA
  • Maintain UA so you can res people instantly.
  • Remember to use EE as a heal, especially after Infuse.
  • The main purpose of Extinguish is to remove cripple while running.
Ranger/Assassin TaO (room 3)
Ebon Escape Jagged Strike Fox Fangs Death Blossom You Move Like a Dwarf Together as One Edge of Extinction Serpent's Quickness
Expertise:12+1+3, BM:9+1+3, WS:3
OAKkYtiMphJEdJxm3EyxAIAwqI0B
  • Use EoE to cover any area the necro doesn't reach. Switch to a Beast Mastery headpiece to increase the damage. Use Serpent's Quickness to make sure it recharges in time.
  • Try to buff as many as people as possible with TaO, all through the run.
Dervish/Assassin VoS (room 4)
Ebon Escape Eremite's Attack Staggering Force Death's Charge Vow of Strength Sand Shards Black Powder Mine You Move Like a Dwarf
Earth:12+1+3, Myst:10+1, Scythe:8+1, Shadow:2
Ogekwqp4K/JEdZzFBGuz3m5FAQnD
  • Pull room 4 carps into Black Powder Mine to blind them.
Ritualist/Ranger DwG (room 3)
Ebon Escape Destructive Was Glaive Great Dwarf Weapon Serpent's Quickness Summon Spirits Optional Ancestors' Rage Edge of Extinction
Channeling:12+1+3, SP:6+1, BM:11, WS:2
OAKkYtiMphJEdJxm3EyxAIAwqI0B
  • GDW all the physical attackers.
  • Use EoE to cover any area the necro doesn't reach. You can use Summon Spirits to place it somewhere safe before moving it into range of the spike.
Assassin/Warrior dasher AKA Oscar Pistorius (room 4)
Ebon Escape Jagged Strike Fox Fangs Death Blossom Dash Viper's Defense Charge Dwarven Stability
Dagger:12+1+3, CS:10+1, Tactics:8, Shadow:2
OwFkMqdcF+JEdpDDDzBzEUADbxdJ
  • Use "Charge!" against the slow effect at the pads, and to remove cripple while running.
  • Save EE for if you fall behind the group.
  • Do not run too far ahead into more aggro if someone is stuck at the back.
  • Call out your Viper's target so they know to stand in the right spot. The necro is usually a good choice, as s/he should be experienced, and has nothing else to do while running.

Optional Skills

  • With less than 7 members in the party, the monk should bring Recall. Otherwise, bring a skill of your choice. Infuse Health and Signet of Rejuvenation are good choices.
  • In 6-man, the VoS tanks room 1, and the poro drops "We Shall Return!" for Viper's Defense. In 5-man, the poro also drops Honor for Shadow of Haste (to stand on 2 pads), and the VoS replaces IAU with Honor.
  • When the second VoS is added, the tank can drop Recall for Return.
  • The VoS can be replaced with another 100B, which deals less AoE damage but can function as a backup tank.
  • Tank can also be done by a ranger, so long as there is a VoS or 100B to spike Scorpions. OgcTc588ZSnBBC3xmU44AimszBA
  • Since the last few players have little impact on the run, it is not uncommon for people to bring their own bars for fun or to get the ZB. Double Dragon ele is particularly popular.

General Tips

  • While running, wield a shield set and don't wear low health armor.
  • Stand on the same pad each run, to avoid confusion.
  • Run in a tight ball with the team, and use EE to keep up. Running too far in front is as bad as dawdling behind.
  • EE targets with low health to help the monks out. If they are stuck though, just let them die so they can be UA'd.
  • Summoning stones are useful everywhere the team stops to fight. Anyone but the tank can pop. If you don't want to pop an expensive stone, Legionnaire is great.

Overview

Warrior/Assassin tank Monk/Assassin Swap Necromancer/Ranger SS Mesmer/Assassin Empathy Paragon/Assassin poro Mesmer/Assassin Viper's Dervish/Assassin VoS Monk Extinguish Ranger/Assassin TaO Dervish/Assassin VoS Ritualist/Ranger DwG Assassin/Warrior dasher
start room 2 room 1 room 3 room 4
split rooms ball melee on casters heal tank SS Kanaxai wait for ball and spike pull irukandjis away from Aspect and ball on them wait for ball and spike tank and kill heal VoS buff VoS kill carps
Pain ball Heal Party and seed on spike EoE and SS Kanaxai off damage any irukandjis off damage any irukandjis spike main ball Heal Party EoE on left clean up
Lethargy spike pull leviathans Heal Party and seed on spike EoE; MoP when off damage is done off damage left minds give tank shouts for pull off damage left minds off damage right minds Heal Party clean up spike main ball clean up
pads Recall necro and stand on middle pad run to gate Recall necro and stand on an empty pad run to gate
Depletion start tank until it's safe to start the pull heal and res kill outcasts tank bottom group heal and res kill outcasts
Depletion spike pull back 3 groups Heal Party and seed on spike EoE and MoP off damage clean up off damage spike main ball Heal Party EoE spike main ball clean up
Failure pull outcasts and die res tank run with team res tank run with team
Shadows run
Scorpions tank in corner Heal Party EoE and MoP off damage Honor for clean-up off damage tank in corner Heal Party tank in corner
Fear Recall and DC to keep up seed anyone "Make Haste!" on cripples Viper's over cliffs remove cripple remove cripple and Viper's over cliffs
Depletion 2 before triggering the room, make sure nobody is stuck
Decay / Torment rupt Binding Chains rupt Binding Chains
Kanaxai 2nd knock; tank (do not block) and attack heal and attack maintain hexes 1st knock; rupt Nightmare Refuge with CoP Honor and attack spam Wastrel's Worry attack heal and attack attack GDW attackers attack

Videos

100b Tank


Swap Monk

Toolbox Minimap Helpful Lines

These three lines show good spots to use Viper's Defence in the Aspect of Fear.

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EoE spots are here:

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Numbering the rooms at the start:

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name = Deep R4L1
x1 = -28223.000000
y1 = 5501.750000
x2 = -28514.140625
y2 = 5501.430176
map = 307
visible = true

[customline920]
name = Deep R4L2
x1 = -28223.000000
y1 = 5501.750000
x2 = -28395.000000
y2 = 5611.000000
map = 307
visible = true

[customline921]
name = Deep R4L3
x1 = -28395.000000
y1 = 5611.000000
x2 = -28394.199219
y2 = 5424.140137
map = 307
visible = true