Difference between revisions of "Recall chain"
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(Created page with "'''Recall chain''' means casting Recall on someone and having a third player cast Recall on you, before cancelling your Recall. This allows the third player to jump a consider...") |
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The most common use for this tactic is after the DoA Gloom Cave spike, to pull the [[TT]] back towards the start of Gloom. The chain is: | The most common use for this tactic is after the DoA Gloom Cave spike, to pull the [[TT]] back towards the start of Gloom. The chain is: | ||
− | * [[ | + | * [[IaU (spiker)|IAU]]/[[Empathy (spiker)|Empathy]] runs towards Gloom start |
* [[TK]] recalls IAU/Empathy and runs to the TT in the Cave | * [[TK]] recalls IAU/Empathy and runs to the TT in the Cave | ||
* TT recalls TK | * TT recalls TK |
Latest revision as of 14:08, 31 January 2021
Recall chain means casting Recall on someone and having a third player cast Recall on you, before cancelling your Recall. This allows the third player to jump a considerable distance, speeding them up and potentially avoiding danger.
The most common use for this tactic is after the DoA Gloom Cave spike, to pull the Trench Tank back towards the start of Gloom. The chain is:
- IAU/Empathy runs towards Gloom start
- TK recalls IAU/Empathy and runs to the TT in the Cave
- TT recalls TK
- TK cancels Recall, teleporting to IAU/Empathy
- TT cancels Recall and teleports to TK
TK PoV:
IAU (VoR in this old video) PoV:
Other common locations for Recall chains in DoA are the Gloom>Foundry transition (MT/TT/TK chain each other to Foundry) and Foundry>City transition (TK chains MT to City).
Recall trick
This page is lacking in content - if you know some useful information, please add it!
If you cast EE on someone with Recall, and they cancel their Recall during the cast time of your EE, you will jump much further.