Difference between revisions of "UW FBGMway"

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(Created page with "FBGMway UW tactics were created by the guild FBGM as a fun and consistent way to complete UW without needing experienced players. With a solid team, sub cons ru...")
 
 
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FBGMway UW tactics were created by the guild [[Guild:FBGM|FBGM]] as a fun and consistent way to complete UW without needing experienced players. With a solid team, sub cons runs are possible. Some players dislike these tactics because they require tele hacking to reapers that have not yet been spawned.
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FBGMway UW was a historical set of tactics created by the guild [[Guild:FBGM|FBGM]] as a fun and consistent way to complete UW without needing experienced players. With a solid team, sub cons runs were possible. Some players disliked these tactics because they require tele hacking to reapers that have not yet been spawned. Since the dialog hack was nerfed, FBGMway UW is no longer possible.
  
 
==Builds==
 
==Builds==
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{{FullSkillbar|{{R}}/{{A}} pits terra|Shadow Form|Heart of Shadow|Death's Charge|Ebon Battle Standard of Honor|Whirling Defense|Shroud of Distress|Dwarven Stability|Shadow of Haste|Shadow:12, Expertise:12+1+3, Dagger:2, Marks:2|OgcUc5s0lPT6MIQ4O5iCHHQ3lhO}}
 
{{FullSkillbar|{{R}}/{{A}} pits terra|Shadow Form|Heart of Shadow|Death's Charge|Ebon Battle Standard of Honor|Whirling Defense|Shroud of Distress|Dwarven Stability|Shadow of Haste|Shadow:12, Expertise:12+1+3, Dagger:2, Marks:2|OgcUc5s0lPT6MIQ4O5iCHHQ3lhO}}
 
{{FullSkillbar|{{Rt}}/{{R}} SoS|Pain Inverter|Ebon Battle Standard of Honor|Splinter Weapon|Ebon Escape|Winnowing|Signet of Spirits|Serpent's Quickness|Quickening Zephyr|Channeling:12+1+3, Wilderness:11, Spawning:6+3|OAKjgtiMpRyl5iYM0lPHXTIHbH}}
 
{{FullSkillbar|{{Rt}}/{{R}} SoS|Pain Inverter|Ebon Battle Standard of Honor|Splinter Weapon|Ebon Escape|Winnowing|Signet of Spirits|Serpent's Quickness|Quickening Zephyr|Channeling:12+1+3, Wilderness:11, Spawning:6+3|OAKjgtiMpRyl5iYM0lPHXTIHbH}}
{{FullSkillbar|{{D}}/{{R}} VoS|Lyssa's Haste|Eremite's Attack|Ebon Escape|Veil of Thorns|Staggering Force|Vow of Strength|Mystic Vigor|Edge of Extinction|EP:12+1+3, Mysti:8+1, SM:5+1, BM:9, WP:2|OgKlwiplqsyWJhe1cRX2tZe9t9dBdA}}
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{{FullSkillbar|{{D}}/{{R}} VoS|Lyssa's Haste|Eremite's Attack|Ebon Escape|Veil of Thorns|Sand Shards|Vow of Strength|Mystic Vigor|Edge of Extinction|EP:12+1+3, Mysti:8+1, SM:5+1, BM:9, WP:2|OgKlwiplqsyWJhe1cRX2tZe9t9dBdA}}
 
{{FullSkillbar|{{Rt}}/{{Me}} DwG x2|Spirit Rift|Ancestors' Rage|Ebon Escape|Destructive Was Glaive|Technobabble|Pain Inverter|Arcane Echo|Channeling|Channeling:12+1+3, Inspiration:12|OAWiMwiM544NRXSs1WKXuEYCA}}
 
{{FullSkillbar|{{Rt}}/{{Me}} DwG x2|Spirit Rift|Ancestors' Rage|Ebon Escape|Destructive Was Glaive|Technobabble|Pain Inverter|Arcane Echo|Channeling|Channeling:12+1+3, Inspiration:12|OAWiMwiM544NRXSs1WKXuEYCA}}
 
{{FullSkillbar|{{Me}}/{{A}} LT|Shadow Form|Heart of Shadow|Death's Charge|Empathy|Wastrel's Demise|Shroud of Distress|Mantra of Resolve|Illusion of Pain|Shadow:12, Insp:3, FC:6, Illusion:7, Dom:9|OQdVAswJyx85RnhAxdagb6BMC82A}}
 
{{FullSkillbar|{{Me}}/{{A}} LT|Shadow Form|Heart of Shadow|Death's Charge|Empathy|Wastrel's Demise|Shroud of Distress|Mantra of Resolve|Illusion of Pain|Shadow:12, Insp:3, FC:6, Illusion:7, Dom:9|OQdVAswJyx85RnhAxdagb6BMC82A}}

Latest revision as of 22:13, 6 January 2021

FBGMway UW was a historical set of tactics created by the guild FBGM as a fun and consistent way to complete UW without needing experienced players. With a solid team, sub cons runs were possible. Some players disliked these tactics because they require tele hacking to reapers that have not yet been spawned. Since the dialog hack was nerfed, FBGMway UW is no longer possible.

Builds

Ranger/Assassin wastes terra
Shadow Form Heart of Shadow Death's Charge Finish Him Whirling Defense Shroud of Distress Dwarven Stability Edge of Extinction
Shadow:12, Expertise:12+1+3, BM:3
OgcTc5PbHSnBBC3JmU44A6uE6A
Ranger/Assassin pits terra
Shadow Form Heart of Shadow Death's Charge Ebon Battle Standard of Honor Whirling Defense Shroud of Distress Dwarven Stability Shadow of Haste
Shadow:12, Expertise:12+1+3, Dagger:2, Marks:2
OgcUc5s0lPT6MIQ4O5iCHHQ3lhO
Ritualist/Ranger SoS
Pain Inverter Ebon Battle Standard of Honor Splinter Weapon Ebon Escape Winnowing Signet of Spirits Serpent's Quickness Quickening Zephyr
Channeling:12+1+3, Wilderness:11, Spawning:6+3
OAKjgtiMpRyl5iYM0lPHXTIHbH
Dervish/Ranger VoS
Lyssa's Haste Eremite's Attack Ebon Escape Veil of Thorns Sand Shards Vow of Strength Mystic Vigor Edge of Extinction
EP:12+1+3, Mysti:8+1, SM:5+1, BM:9, WP:2
OgKlwiplqsyWJhe1cRX2tZe9t9dBdA
Ritualist/Mesmer DwG x2
Spirit Rift Ancestors' Rage Ebon Escape Destructive Was Glaive Technobabble Pain Inverter Arcane Echo Channeling
Channeling:12+1+3, Inspiration:12
OAWiMwiM544NRXSs1WKXuEYCA
Mesmer/Assassin LT
Shadow Form Heart of Shadow Death's Charge Empathy Wastrel's Demise Shroud of Distress Mantra of Resolve Illusion of Pain
Shadow:12, Insp:3, FC:6, Illusion:7, Dom:9
OQdVAswJyx85RnhAxdagb6BMC82A
Elementalist/Monk emo
Burning Speed Life Attunement Spirit Bond Infuse Health Life Bond Balthazar's Spirit Protective Bond Ether Renewal
Energy Storage:12+1+3, Protection:12, Healing:3
OgNDwcPPP3M6hWkkEPkHHkaB

Tactics

  • pits terra pulls right side of first pull, then terras split off to pop and clear their areas
  • emo and LT leave for UWG as soon as escort is safe
  • after UWG, tele to pits and do quest, while pits terra pops planes
  • tele planes and do 4H - LT can tank patrol if it is not glitched
  • tele pools and pop - pits terra waits at queen for quest
  • tele mountains and pop - pull Slayer to team
  • tele wastes and do quest