Difference between revisions of "Ranges"

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Guild Wars ranges are measure in in-game units. 100 in-game units are approximately the height of an average player.
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Guild Wars ranges are measure in in-game units. These units are often referred to as "gwinches" because they correspond to a real-world inch ([https://www.youtube.com/watch?v=9FsTCckNSdk source]).
  
 
Here is a list of important distances:
 
Here is a list of important distances:
* '''144''' Melee auto-attack
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* '''144''' Touch skills and melee auto-attack
 
* '''166''' Adjacent
 
* '''166''' Adjacent
 
* '''238''' Nearby
 
* '''238''' Nearby
 
* '''322''' Area
 
* '''322''' Area
* '''360''' HoS/Viper's range. Range is actually random between 322 and 344 in open space, but can go up to 360 to cross terrain.
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* '''324''' "Together as one!"
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* '''360''' HoS/Viper's range. Range is actually random between around 298 and 322 in open space, but can go up to 360 to cross terrain. If you cast on yourself or without a target, the direction is random but the range increases to up to around 800.
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* '''700''' [[Aggro#Chain_Aggro|Chain aggro]]
 
* '''1010''' Earshot and Aggro range
 
* '''1010''' Earshot and Aggro range
* '''1246''' Casting range
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* '''1010''' Spear range with level elevation
* '''2500''' Spirit
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* '''1248''' Casting range
* '''5000''' Radar, Recall
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* '''1248''' Wanding range (unaffected by elevation)
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* '''1497''' Longbow/flatbow range with level elevation
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* '''2500''' Passive spirit effect radius
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* '''5000''' Radar, Recall  
 
:* Bond range is also 5000, but bonds can be maintained at a greater distance for up to 5 seconds. If the bonder and target are further than 5000 gwinches apart for more than 5 seconds, the bonds will end.
 
:* Bond range is also 5000, but bonds can be maintained at a greater distance for up to 5 seconds. If the bonder and target are further than 5000 gwinches apart for more than 5 seconds, the bonds will end.

Revision as of 13:39, 3 June 2020

Guild Wars ranges are measure in in-game units. These units are often referred to as "gwinches" because they correspond to a real-world inch (source).

Here is a list of important distances:

  • 144 Touch skills and melee auto-attack
  • 166 Adjacent
  • 238 Nearby
  • 322 Area
  • 324 "Together as one!"
  • 360 HoS/Viper's range. Range is actually random between around 298 and 322 in open space, but can go up to 360 to cross terrain. If you cast on yourself or without a target, the direction is random but the range increases to up to around 800.
  • 700 Chain aggro
  • 1010 Earshot and Aggro range
  • 1010 Spear range with level elevation
  • 1248 Casting range
  • 1248 Wanding range (unaffected by elevation)
  • 1497 Longbow/flatbow range with level elevation
  • 2500 Passive spirit effect radius
  • 5000 Radar, Recall
  • Bond range is also 5000, but bonds can be maintained at a greater distance for up to 5 seconds. If the bonder and target are further than 5000 gwinches apart for more than 5 seconds, the bonds will end.