Difference between revisions of "Ranges"
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* '''238''' Nearby | * '''238''' Nearby | ||
* '''322''' Area | * '''322''' Area | ||
+ | * '''324''' "Together as one!" | ||
* '''360''' HoS/Viper's range. Range is actually random between around 298 and 322 in open space, but can go up to 360 to cross terrain. If you cast on yourself or without a target, the direction is random but the range increases to up to around 800. | * '''360''' HoS/Viper's range. Range is actually random between around 298 and 322 in open space, but can go up to 360 to cross terrain. If you cast on yourself or without a target, the direction is random but the range increases to up to around 800. | ||
* '''700''' [[Aggro#Chain_Aggro|Chain aggro]] | * '''700''' [[Aggro#Chain_Aggro|Chain aggro]] |
Revision as of 01:04, 25 April 2020
Guild Wars ranges are measure in in-game units. These units are often referred to as "gwinches" because they correspond to a real-world inch (source).
Here is a list of important distances:
- 144 Touch skills and melee auto-attack
- 166 Adjacent
- 238 Nearby
- 322 Area
- 324 "Together as one!"
- 360 HoS/Viper's range. Range is actually random between around 298 and 322 in open space, but can go up to 360 to cross terrain. If you cast on yourself or without a target, the direction is random but the range increases to up to around 800.
- 700 Chain aggro
- 1010 Earshot and Aggro range
- 1010 Spear range with level elevation
- 1248 Casting range
- 1248 Wanding range (unaffected by elevation)
- 1497 Longbow/flatbow range with level elevation
- 2500 Passive spirit effect radius
- 5000 Radar, Recall
- 5200 Bonds