Difference between revisions of "UW FBGMway"

From Speedclear Wiki
Jump to navigation Jump to search
m (HasKha moved page UW FBGMway to UW FBGMway)
Line 5: Line 5:
 
{{FullSkillbar|{{R}}/{{A}} pits terra|Shadow Form|Heart of Shadow|Death's Charge|Ebon Battle Standard of Honor|Whirling Defense|Shroud of Distress|Dwarven Stability|Shadow of Haste|Shadow:12, Expertise:12+1+3, Dagger:2, Marks:2|OgcUc5s0lPT6MIQ4O5iCHHQ3lhO}}
 
{{FullSkillbar|{{R}}/{{A}} pits terra|Shadow Form|Heart of Shadow|Death's Charge|Ebon Battle Standard of Honor|Whirling Defense|Shroud of Distress|Dwarven Stability|Shadow of Haste|Shadow:12, Expertise:12+1+3, Dagger:2, Marks:2|OgcUc5s0lPT6MIQ4O5iCHHQ3lhO}}
 
{{FullSkillbar|{{Rt}}/{{R}} SoS|Pain Inverter|Ebon Battle Standard of Honor|Splinter Weapon|Ebon Escape|Winnowing|Signet of Spirits|Serpent's Quickness|Quickening Zephyr|Channeling:12+1+3, Wilderness:11, Spawning:6+3|OAKjgtiMpRyl5iYM0lPHXTIHbH}}
 
{{FullSkillbar|{{Rt}}/{{R}} SoS|Pain Inverter|Ebon Battle Standard of Honor|Splinter Weapon|Ebon Escape|Winnowing|Signet of Spirits|Serpent's Quickness|Quickening Zephyr|Channeling:12+1+3, Wilderness:11, Spawning:6+3|OAKjgtiMpRyl5iYM0lPHXTIHbH}}
{{FullSkillbar|{{D}}/{{R}} VoS|Lyssa's Haste|Eremite's Attack|Ebon Escape|Veil of Thorns|Staggering Force|Vow of Strength|Mystic Vigor|Edge of Extinction|EP:12+1+3, Mysti:8+1, SM:5+1, BM:9, WP:2|OgKlwiplqsyWJhe1cRX2tZe9t9dBdA}}
+
{{FullSkillbar|{{D}}/{{R}} VoS|Lyssa's Haste|Eremite's Attack|Ebon Escape|Veil of Thorns|Sand Shards|Vow of Strength|Mystic Vigor|Edge of Extinction|EP:12+1+3, Mysti:8+1, SM:5+1, BM:9, WP:2|OgKlwiplqsyWJhe1cRX2tZe9t9dBdA}}
 
{{FullSkillbar|{{Rt}}/{{Me}} DwG x2|Spirit Rift|Ancestors' Rage|Ebon Escape|Destructive Was Glaive|Technobabble|Pain Inverter|Arcane Echo|Channeling|Channeling:12+1+3, Inspiration:12|OAWiMwiM544NRXSs1WKXuEYCA}}
 
{{FullSkillbar|{{Rt}}/{{Me}} DwG x2|Spirit Rift|Ancestors' Rage|Ebon Escape|Destructive Was Glaive|Technobabble|Pain Inverter|Arcane Echo|Channeling|Channeling:12+1+3, Inspiration:12|OAWiMwiM544NRXSs1WKXuEYCA}}
 
{{FullSkillbar|{{Me}}/{{A}} LT|Shadow Form|Heart of Shadow|Death's Charge|Empathy|Wastrel's Demise|Shroud of Distress|Mantra of Resolve|Illusion of Pain|Shadow:12, Insp:3, FC:6, Illusion:7, Dom:9|OQdVAswJyx85RnhAxdagb6BMC82A}}
 
{{FullSkillbar|{{Me}}/{{A}} LT|Shadow Form|Heart of Shadow|Death's Charge|Empathy|Wastrel's Demise|Shroud of Distress|Mantra of Resolve|Illusion of Pain|Shadow:12, Insp:3, FC:6, Illusion:7, Dom:9|OQdVAswJyx85RnhAxdagb6BMC82A}}

Revision as of 06:40, 5 February 2019

FBGMway UW tactics were created by the guild FBGM as a fun and consistent way to complete UW without needing experienced players. With a solid team, sub cons runs are possible. Some players dislike these tactics because they require tele hacking to reapers that have not yet been spawned.

Builds

Ranger/Assassin wastes terra
Shadow Form Heart of Shadow Death's Charge Finish Him Whirling Defense Shroud of Distress Dwarven Stability Edge of Extinction
Shadow:12, Expertise:12+1+3, BM:3
OgcTc5PbHSnBBC3JmU44A6uE6A
Ranger/Assassin pits terra
Shadow Form Heart of Shadow Death's Charge Ebon Battle Standard of Honor Whirling Defense Shroud of Distress Dwarven Stability Shadow of Haste
Shadow:12, Expertise:12+1+3, Dagger:2, Marks:2
OgcUc5s0lPT6MIQ4O5iCHHQ3lhO
Ritualist/Ranger SoS
Pain Inverter Ebon Battle Standard of Honor Splinter Weapon Ebon Escape Winnowing Signet of Spirits Serpent's Quickness Quickening Zephyr
Channeling:12+1+3, Wilderness:11, Spawning:6+3
OAKjgtiMpRyl5iYM0lPHXTIHbH
Dervish/Ranger VoS
Lyssa's Haste Eremite's Attack Ebon Escape Veil of Thorns Sand Shards Vow of Strength Mystic Vigor Edge of Extinction
EP:12+1+3, Mysti:8+1, SM:5+1, BM:9, WP:2
OgKlwiplqsyWJhe1cRX2tZe9t9dBdA
Ritualist/Mesmer DwG x2
Spirit Rift Ancestors' Rage Ebon Escape Destructive Was Glaive Technobabble Pain Inverter Arcane Echo Channeling
Channeling:12+1+3, Inspiration:12
OAWiMwiM544NRXSs1WKXuEYCA
Mesmer/Assassin LT
Shadow Form Heart of Shadow Death's Charge Empathy Wastrel's Demise Shroud of Distress Mantra of Resolve Illusion of Pain
Shadow:12, Insp:3, FC:6, Illusion:7, Dom:9
OQdVAswJyx85RnhAxdagb6BMC82A
Elementalist/Monk emo
Burning Speed Life Attunement Spirit Bond Infuse Health Life Bond Balthazar's Spirit Protective Bond Ether Renewal
Energy Storage:12+1+3, Protection:12, Healing:3
OgNDwcPPP3M6hWkkEPkHHkaB

Tactics

  • pits terra pulls right side of first pull, then terras split off to pop and clear their areas
  • emo and LT leave for UWG as soon as escort is safe
  • after UWG, tele to pits and do quest, while pits terra pops planes
  • tele planes and do 4H - LT can tank patrol if it is not glitched
  • tele pools and pop - pits terra waits at queen for quest
  • tele mountains and pop - pull Slayer to team
  • tele wastes and do quest