Difference between revisions of "6 and 7 Man Tactics"
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− | + | With 6 and 7 man you are able to run 2 tanks and can use tactics similar to that of 8 man teams. | |
− | ==1 | + | =6 man 3-3= |
+ | {{FullSkillbar|{{A}}/{{W}} Trench Tank|Shadow Form|Shroud of Distress|I Am Unstoppable|Heart of Shadow|Death's Charge|Dark Escape|Shadow of Haste|Recall|Shadow:12+1+3, Tactics:9, Dagger:9, Crit:3|OwFkUld5HPOkOzBENJCEuTDUoTnD}} | ||
+ | {{FullSkillbar|{{A}}/{{W}} Main Tank|Shadow Form|Shroud of Distress|I Am Unstoppable|Heart of Shadow|Death's Charge|Dark Escape|You Move Like a Dwarf|Recall|Shadow:12+1+3, Tactics:9, Dagger:9, Crit:3|OwFkUld5HPOkOzBENJCEuTDkNZnD}} | ||
+ | {{FullSkillbar|{{Me}}/{{R}} VoR|Air of Superiority|Visions of Regret|Unnatural Signet|Overload|Shatter Delusions|Mistrust|You Move Like a Dwarf|Edge of Extinction|Domination:12+1+3, Beast:9, Fast Cast:9+3|OQJTASBbTytx0RwZDY6xmEuE6A}} | ||
+ | {{FullSkillbar|{{Me}}/{{A}} TK|Arcane Echo|Energy Surge|Unnatural Signet|Wandering Eye|Mistrust|Pain Inverter|Finish Him|Recall|Domination:12+1+3, Illusion:10+3, Fast Cast:8+3|OQdDAYoCTLBnAmOIgTPylxkdOA}} | ||
+ | {{FullSkillbar|{{Me}}/{{Mo}} MeMo|Arcane Echo|Energy Surge|Unnatural Signet|Shatter Delusions|Mistrust|Backfire|Healing Seed|Life Bond|Domination:12+1+3, FastCast:10+3, Heal:8, Prot:2|OQNEAqwN+isEngpvBTPHIRxD}} | ||
+ | {{FullSkillbar|{{E}}/{{Mo}} EMo|Spirit Bond|Burning Speed|Infuse Health|Ether Renewal|Ebon Escape|Life Bond|Protective Bond|Balthazar's Spirit|Energy Storage:12+1+3, Prot:12, Heal:3|OgNDwcPPTaR3MkE1C0lyDxDHEA}} | ||
− | === | + | === Tactics specific to 6 Man 3-3 Tactics === |
− | |||
− | + | '''Foundry''': TT takes 1/3 snakes. MeMo pings for snakes. VoR tanks blackbeast. | |
− | + | '''City''': VoR/TK on Manks, MeMo on Su's. | |
− | + | '''Veil''': TT or MT Walls 360, TK goes derv. TT glitches trenches. Main team does Mes/Ele/Necro lords then spike Monk lord. 3:3 tendrils. | |
+ | '''Gloom''': Either Memo goes to rift and the VoR/Tk pop a tengu for cave or the Emo pops a Ghastly for rift and Caps by himself. | ||
− | {{ | + | =7 man 3-3= |
+ | <div style="float: right; clear:right"> | ||
+ | {{Scalable Skillbar|Shadow Form|Death's Charge|Heart of Shadow|I Am Unstoppable|Dark Escape|Shadow of Haste|Recall|Shroud of Distress}} | ||
+ | {{Scalable Skillbar|Shadow Form|Death's Charge|Heart of Shadow|I Am Unstoppable|Dark Escape|You Move Like a Dwarf|Recall|Shroud of Distress}} | ||
+ | {{Scalable Skillbar|Visions of Regret|Unnatural Signet|Overload|Shatter Delusions|Mistrust|You Move Like a Dwarf|Air of Superiority|Edge of Extinction}} | ||
+ | {{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Wandering Eye|Mistrust|Pain Inverter|Finish Him|Recall}} | ||
+ | {{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Shatter Delusions|Mistrust|You Move Like a Dwarf|Overload|Empathy}} | ||
+ | {{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Shatter Delusions|Mistrust|Backfire|Life Bond|Healing Seed}} | ||
+ | {{Scalable Skillbar|Spirit Bond|Burning Speed|Infuse Health|Ether Renewal|Ebon Escape|Balthazar's Spirit|Life Bond|Protective Bond}} | ||
+ | </div> | ||
+ | Easy to run. | ||
− | + | === Tactics specific to 7 Man 3-3 Tactics === | |
+ | * TK splits in 5'th room Foundry. | ||
+ | * Memo pings for snakes | ||
+ | * Empathy spiker tanks Black Beast and goes Derv hill. | ||
+ | * TT glitches monk trench. | ||
+ | * Empathy and Memo kill Monk lord while TK and VoR set up for 3-3. | ||
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− | ''' | + | =7 man 6-0= |
+ | <div style="float: right; clear:right"> | ||
+ | {{Scalable Skillbar|Shadow Form|Death's Charge|Heart of Shadow|I Am Unstoppable|Dark Escape|Shadow of Haste|Recall|Shroud of Distress}} | ||
+ | {{Scalable Skillbar|Shadow Form|Death's Charge|Heart of Shadow|I Am Unstoppable|Dark Escape|You Move Like a Dwarf|Recall|Shroud of Distress}} | ||
+ | {{Scalable Skillbar|Visions of Regret|Unnatural Signet|Overload|Shatter Delusions|Mistrust|You Move Like a Dwarf|Air of Superiority|Edge of Extinction}} | ||
+ | {{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Wandering Eye|Mistrust|Pain Inverter|Finish Him|Recall}} | ||
+ | {{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|You Move Like a Dwarf|Mistrust|Pain Inverter|I Am Unstoppable|Heart of Shadow}} | ||
+ | {{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Wastrel's Demise|Mistrust|Empathy|Backfire|Healing Seed}} | ||
+ | {{Scalable Skillbar|Spirit Bond|Burning Speed|Infuse Health|Ether Renewal|Ebon Escape|Balthazar's Spirit|Life Bond|Protective Bond}} | ||
+ | </div> | ||
+ | These 7-man DoA tactics are designed to match the speed of a full party, while still being viable for casual runs. It is not recommended for inexperienced players. | ||
− | + | === Tactics specific to 7 Man 6-0 Tactics === | |
+ | * [[IaU_(spiker)|IAU]] takes Silzesh and caps rift. | ||
+ | * [[VoR]] takes General. | ||
+ | * [[TK]] splits for 6-2 in 5th room. | ||
+ | * [[MLK]] pings for Snakes, but Emo takes the reward. | ||
+ | * [[EoE]] is placed twice in city for both balls. This may sometimes result in the [[VoR]] being late for the second spike. | ||
+ | * If your team is confident, the MLK can skip the second spike inside city to take the quest reward. Alternatively, EoE can be placed in the doorway to block the snake, allowing the Emo to take the reward. | ||
+ | * On [[360 (DoA)|360]], Emo walls waves 1, 2, and 5; TT walls wave 3, 4, and 6. | ||
+ | * MT walls clover. Remember that there is no seed, so the tank needs to be kept alive with Spirit Bond and Infuse. | ||
− | + | === Pros === | |
+ | * The teambuild retains a lot of the speed of full team and is thus capable of a fast casual run. | ||
+ | * Only one individual build is changed compared to 8-man builds. | ||
− | === | + | === Cons === |
+ | * The builds require experienced players on almost every role. | ||
+ | * No UA or Seed of Life means players are punished harder for mistakes. | ||
+ | * The [[Main_Tank_(DoA)|MT]] needs to be able to do Jadoth and Ranger without seed. | ||
+ | * No Healing Seed at [[Clover Pull]] makes it risky. |
Latest revision as of 14:40, 23 September 2018
With 6 and 7 man you are able to run 2 tanks and can use tactics similar to that of 8 man teams.
Contents
6 man 3-3
/ Trench Tank | |||||||
Shadow:12+1+3, Tactics:9, Dagger:9, Crit:3
OwFkUld5HPOkOzBENJCEuTDUoTnD
|
/ Main Tank | |||||||
Shadow:12+1+3, Tactics:9, Dagger:9, Crit:3
OwFkUld5HPOkOzBENJCEuTDkNZnD
|
/ VoR | |||||||
Domination:12+1+3, Beast:9, Fast Cast:9+3
OQJTASBbTytx0RwZDY6xmEuE6A
|
/ TK | |||||||
Domination:12+1+3, Illusion:10+3, Fast Cast:8+3
OQdDAYoCTLBnAmOIgTPylxkdOA
|
/ MeMo | |||||||
Domination:12+1+3, FastCast:10+3, Heal:8, Prot:2
OQNEAqwN+isEngpvBTPHIRxD
|
/ EMo | |||||||
Energy Storage:12+1+3, Prot:12, Heal:3
OgNDwcPPTaR3MkE1C0lyDxDHEA
|
Tactics specific to 6 Man 3-3 Tactics
Foundry: TT takes 1/3 snakes. MeMo pings for snakes. VoR tanks blackbeast.
City: VoR/TK on Manks, MeMo on Su's.
Veil: TT or MT Walls 360, TK goes derv. TT glitches trenches. Main team does Mes/Ele/Necro lords then spike Monk lord. 3:3 tendrils.
Gloom: Either Memo goes to rift and the VoR/Tk pop a tengu for cave or the Emo pops a Ghastly for rift and Caps by himself.
7 man 3-3
Easy to run.
Tactics specific to 7 Man 3-3 Tactics
- TK splits in 5'th room Foundry.
- Memo pings for snakes
- Empathy spiker tanks Black Beast and goes Derv hill.
- TT glitches monk trench.
- Empathy and Memo kill Monk lord while TK and VoR set up for 3-3.
7 man 6-0
These 7-man DoA tactics are designed to match the speed of a full party, while still being viable for casual runs. It is not recommended for inexperienced players.
Tactics specific to 7 Man 6-0 Tactics
- IAU takes Silzesh and caps rift.
- VoR takes General.
- TK splits for 6-2 in 5th room.
- MLK pings for Snakes, but Emo takes the reward.
- Edge of Extinction is placed twice in city for both balls. This may sometimes result in the VoR being late for the second spike.
- If your team is confident, the MLK can skip the second spike inside city to take the quest reward. Alternatively, EoE can be placed in the doorway to block the snake, allowing the Emo to take the reward.
- On 360, Emo walls waves 1, 2, and 5; TT walls wave 3, 4, and 6.
- MT walls clover. Remember that there is no seed, so the tank needs to be kept alive with Spirit Bond and Infuse.
Pros
- The teambuild retains a lot of the speed of full team and is thus capable of a fast casual run.
- Only one individual build is changed compared to 8-man builds.
Cons
- The builds require experienced players on almost every role.
- No UA or Seed of Life means players are punished harder for mistakes.
- The MT needs to be able to do Jadoth and Ranger without seed.
- No Healing Seed at Clover Pull makes it risky.