Difference between revisions of "Ranges"
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Line 2: | Line 2: | ||
Here is a list of important distances: | Here is a list of important distances: | ||
− | * '''144''' | + | * '''144''' Touch skills and melee auto-attack |
* '''166''' Adjacent | * '''166''' Adjacent | ||
* '''238''' Nearby | * '''238''' Nearby |
Revision as of 15:31, 3 May 2018
Guild Wars ranges are measure in in-game units. 1 in-game units corresponds to a real-world inch (source).
Here is a list of important distances:
- 144 Touch skills and melee auto-attack
- 166 Adjacent
- 238 Nearby
- 322 Area
- 360 HoS/Viper's range. Range is actually random between around 298 and 322 in open space, but can go up to 360 to cross terrain. If you cast on yourself or without a target, the direction is random but the range increases to up to around 800.
- 1010 Earshot and Aggro range
- 1010 Spear range with level elevation
- 1248 Casting range
- 1248 Wanding range (unaffected by elevation)
- 1493 Longbow/flatbow range with level elevation
- 2500 Passive spirit effect radius
- 5000 Radar, Recall
- 5200 Bonds