Difference between revisions of "SoOSC Warriorway"
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(Created page with "== Overview == {| class="wikitable" ! style="width: 90px;" | ! style="width: 180px;" | {{A}}/{{P}} tank ! style="width: 180px;" | {{A}}/{{N}} gater ! style="width: 180px;"...") |
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+ | <div style="float: right; clear:right"> | ||
+ | {{Scalable Skillbar|Can't Touch This|Shadow Form|Dash|Fall Back|Death's Charge|Dwarven Stability|Shroud of Distress|Ebon Battle Standard of Honor}} | ||
+ | {{Scalable Skillbar|Barbs|Shadow Form|Dash|Weaken Armor|Death's Charge|Dwarven Stability|Shroud of Distress|Unseen Fury}} | ||
+ | {{Scalable Skillbar|Heart of Holy Flame|For Great Justice|Hundred Blades|Ebon Escape|To the Limit|Whirlwind Attack|Sun and Moon Slash|Asuran Scan}} | ||
+ | {{Scalable Skillbar|Ebon Escape|Great Dwarf Weapon|I Am Unstoppable|Blessed Signet|Auspicious Incantation|Arcane Echo|Strength of Honor|Unyielding Aura}} | ||
+ | {{Scalable Skillbar|Ebon Escape|Great Dwarf Weapon|I Am Unstoppable|Dark Fury|Mark of Fury|Blood Bond|Aura of Restoration|Ether Renewal}} | ||
+ | </div> | ||
+ | Warriorway is a less common tactic in [[Shards of Orr]]. Although faster than [[SoOSC_Rangerway|Rangerway]], it is somewhat riskier with new players, and less consistent when you can't get a full team. | ||
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== Overview == | == Overview == | ||
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{| class="wikitable" | {| class="wikitable" | ||
− | ! style="width: | + | ! style="width: 70px;" | |
! style="width: 180px;" | {{A}}/{{P}} tank | ! style="width: 180px;" | {{A}}/{{P}} tank | ||
! style="width: 180px;" | {{A}}/{{N}} gater | ! style="width: 180px;" | {{A}}/{{N}} gater | ||
! style="width: 180px;" | {{W}}/{{D}} warriors | ! style="width: 180px;" | {{W}}/{{D}} warriors | ||
− | ! style="width: 180px;" | {{ | + | ! style="width: 180px;" | {{Mo}}/{{Me}} UA |
! style="width: 180px;" | {{E}}/{{N}} fake emo | ! style="width: 180px;" | {{E}}/{{N}} fake emo | ||
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Latest revision as of 17:08, 1 April 2018
Warriorway is a less common tactic in Shards of Orr. Although faster than Rangerway, it is somewhat riskier with new players, and less consistent when you can't get a full team.