Difference between revisions of "Mountains"

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(Created page with "As T2 is use 2 differents armors : Full energy armor with blessed insignia for mountains. Full life armor with blessed insignia for the queen (usefull if u play with viper d...")
 
 
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As T2 is use 2 differents armors :
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'''The Twin Serpent Mountains''', abbreviated as "'''mountains'''" or "'''mounts'''", is the name of an area in [[UW]].
  
Full energy armor with blessed insignia for mountains.
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==Demon Assassin==
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When this quest is taken from the mountains Reaper, the '''[[Slayer]]''' spawns in the centre of the mountains area, together with numerous [[Keeper of Souls|Keepers]], [[white dryder]]s, and [[yellow dryder]]s. All of these begin moving towards the Reaper, but the Slayer is much faster than the dryders, so it will arrive long before they do. All the enemies will stop to fight anything they encounter along the way, however.
  
Full life armor with blessed insignia for the queen (usefull if u play with viper defense).
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The quest is completed as soon as the Slayer dies. None of the other enemies need to be killed, but they will continue walking to the Reaper as long as someone can see them.
  
And I use :
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== Area ==
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Mountains is entered from [[lab]] in the north, and there is a passage to [[planes]] in the south-east. The Reaper's monument is at the top of the mountain in the far west of the area. At the foot of this mountain are three pathways: one leading to lab, one to planes, and one through the middle of mountains. There is another path around the east of the area, between lab and planes.
  
Full energy staff (+5 we, +5 and 20% enchant)
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As well as [[Skeleton of Dhuum|Skeletons of Dhuum]] and [[Dying Nightmare]] pop-ups, there are several [[Charged Blackness]] patrols, each consisting of 3 enemies. However, most of the enemies here are [[Obsidian Behemoth]]s. Although they are immobile, and each group has a fixed spawn point, the position of the individual Behemoths is randomized within the area the group spawns. This means that although each group will appear in approximately the same place every run, it's impossible to predict exact where each Behemoth will be. This can result in a group completely body-blocking a narrow pass and the [[T2 (UW)|T2]] (or whoever is responsible for popping mountains) will sometimes declare that the group at the monument is in a bad formation, or a good one.
Caster spear
 
Zealous spear (+5 energy, zelous, 20% enchant) for the queen.
 
Zealous Scythe (+5 energy, Zealous, +20% enchant)
 
 
 
Fire shield (+10 vs fire damages +45 we)
 
Lightning shield (+10 vs lightning damages +45 we)
 
Normal shield (+45 we, +10 vs piercing or -2 wE).
 
 
 
If u run with FH or IAU, take q5 vampiric (or zealous) daggers.
 
 
 
c) The complete run :
 
 
 
At the beginning I don't pop pcons, in that way you'll have all your energy for mountains. I wait for the prot bond and DC to an aaxte. If you have SoH put it on the wall (in front of you) and aggro the patrill of graspings AND the aaxte (i aggro him even if he doesn't move). Break SoH, wait like 1 sec and go to the spot for spiking. When the spike is done, pop a cupcake and HoS the LT. Now i'm poping all pcons but rainbow (cause if the mainteam wipe it save expansive pcons ^^). If your SoS isn't retard you can HoS with QZ (with viper defense you can jump w/o QZ). Now i'm using stab with alcohol and I make sure i've got my Lightning shield on me (especially if you're running with viper defense). HoS on the T4 and run to the mountains spawn. Use your DC only at the corridor on the right (the suicid go to the left in that point but everybody know that ^^). When I see the lab reaper i'm using my rainbow. At this moment, you should see a Darkness patroll, put stab again and drop SF (don't forget your shroud) and run at this point to cast winno (if darknesses are still following you, just DC like we used to do before and forgot winno)
 
 
 
Mountains pop :
 
There is no secret to pop mountains under 4:30. You need a good start, a good spawn and some skills. I'll just try to give you tips to do it consistently...
 
At the beginning, try keep the main ball alive (the one where is most behemots.
 
Don't kill behemots who're behind the monument :
 
If all your behemots are at this spawn or behind the monument, just kill the 2 unglitched terrowebs. The glitched one will run into the behemot spot :
 
Make sure to take the quest before the reaper attack. If you didn't just tell your team and go to pools. Killing lasts behemots is way faster with the Vale team (in that case toolbox is really usefull but I only use it in speedruns or if I pop the reaper under 4min).
 
 
 
The slayer :
 
When your quest is taken, DC down on behemots and HoS on him to leave the mountains reaper faster : (on the screen you can see the DC target and the HoS spot).
 
Pay attention if you have Darkness, put alcohol and cast stab + SF, if you don't have it just aggro the slayer and cast Whirling with stab up. To kill it there is 3 way :
 
Safeway, go to the safespot, equip your zealous spear and your fire shield to kill him (so DC and HoS are useless). (Times : 1:40)
 
 
 
Fastway, go to the bridge and try to not kill white dryders use a staff for it, cast winnowing when the slayer is under 50% of his life. But pay attention, if you're running to far the slayer will say goodbye and he will kill your reaper. (Time : 1:10 – 1:20)
 
 
 
Stoneway, pop a ghastly stone when you're around the safe spot, aggro dryders and keepers and go to the safe spot with fire shield and zealous spear (You can stoneway only if your suicid is slow or if you poped under 3:30). (Time : 1min).
 

Latest revision as of 18:25, 17 December 2016

The Twin Serpent Mountains, abbreviated as "mountains" or "mounts", is the name of an area in The Underworld.

Demon Assassin

When this quest is taken from the mountains Reaper, the Slayer spawns in the centre of the mountains area, together with numerous Keepers, white dryders, and yellow dryders. All of these begin moving towards the Reaper, but the Slayer is much faster than the dryders, so it will arrive long before they do. All the enemies will stop to fight anything they encounter along the way, however.

The quest is completed as soon as the Slayer dies. None of the other enemies need to be killed, but they will continue walking to the Reaper as long as someone can see them.

Area

Mountains is entered from lab in the north, and there is a passage to planes in the south-east. The Reaper's monument is at the top of the mountain in the far west of the area. At the foot of this mountain are three pathways: one leading to lab, one to planes, and one through the middle of mountains. There is another path around the east of the area, between lab and planes.

As well as Skeletons of Dhuum and Dying Nightmare pop-ups, there are several Charged Blackness patrols, each consisting of 3 enemies. However, most of the enemies here are Obsidian Behemoths. Although they are immobile, and each group has a fixed spawn point, the position of the individual Behemoths is randomized within the area the group spawns. This means that although each group will appear in approximately the same place every run, it's impossible to predict exact where each Behemoth will be. This can result in a group completely body-blocking a narrow pass and the T2 (or whoever is responsible for popping mountains) will sometimes declare that the group at the monument is in a bad formation, or a good one.