Difference between revisions of "Catacombs of Kathandrax"
m |
m |
||
Line 25: | Line 25: | ||
''' Equipment ''' | ''' Equipment ''' | ||
− | *Basic [[ | + | *Basic [[Assassin Equipment]] |
*The Barbs Gater needs a combination of pcons and a Dagger Mastery rune in order to hit 9 Dagger Mastery, the requirement on their Daggers. | *The Barbs Gater needs a combination of pcons and a Dagger Mastery rune in order to hit 9 Dagger Mastery, the requirement on their Daggers. | ||
Revision as of 14:34, 5 December 2016
Catacombs of Kathandrax is a dungeon that is commonly run for a Hammer of Kathandrax. The quest for this dungeon is called Kathandrax's Crusher, given by Swithin Nye who stands near the entrance to the dungeon. Note that the quest reward for this dungeon should not be accepted or else you will lose your Hammer. Pug groups typically form at Doomlore Shrine in American Districts.
Area Description
Level 1
The main team kills the Infernal Siege Worm and picks up the key while the Gater gates.
Level 2
The main team kills the Regent of Flame and picks up the key while the Gater gates.
Level 3
Kill the Flame Djinn, pick up the key, run to the end, kill Ilsundur, Lord of Fire.
Current Meta Builds
Spearway is often done with weaker teams. Daggerway is done with stronger teams but it has a higher chance of failure.
Kathandrax Spearway
http://gwpvx.gamepedia.com/Build:Team_-_Kathandrax_Spearway
Kathandrax Daggerway
/ Barbs Gater (x1) | |||||||
Shadow: 11+1+3, Curses: 12, Dagger: 6, Crit: 2
OwRkMKd23ew0BkOzd5EUZQuIdJuD
|
/ GDW Daggers (x2) | |||||||
Shadow: 12+1+3, Dagger: 10, Crit: 8
OwBjMid6HTHQ6M0kridPQP0l4O
|
/ YMLaD Daggers (x5) | |||||||
Shadow: 12+1+3, Dagger: 10, Crit: 8
OwBjMid6HTHQ6M0k2kdPQP0l4O
|
Equipment
- Basic Assassin Equipment
- The Barbs Gater needs a combination of pcons and a Dagger Mastery rune in order to hit 9 Dagger Mastery, the requirement on their Daggers.
Usage
- On level 3, the entire team runs into the corner beside the Gate Lock near where the Flame Djinn spawns and kills it. Then, the team makes their way towards the end boss and kills him to complete the dungeon.
Tips
- On level 3, the team should make sure to keep the Flame Djinn permanently knocked down through a combination of YMLaD's and dagger attacks with GDW.
- Do not immediately Death's Charge to Ilsundur because he turns into a fireball which immediately kills you.
- At Ilsundur, remember to drop Firebombs away from the rest of your party in order to prevent your team from wiping. The fastest way to do this is is to run away from your party and either Death's Charge back to the boss or Ebon Escape to an ally near the boss, as the shadow step will cause you to drop any items that you are holding.
- If enough members of the team make it to Ilsundur, Shadow Form should not be maintained since the damage reduction severely reduces the damage dealt with Repeating Strike. Similarly, Shadow Form should not be maintained for the Infernal Siege Worm on level 1 and the Regent of Flame on level 2.
- On the other hand, if Shadow Form is up, it may be better to autoattack instead of spamming Repeating Strike due to the chance of double striking.