Difference between revisions of "SoS"

From Speedclear Wiki
Jump to navigation Jump to search
(Added some tips)
Line 18: Line 18:
 
==Guide==
 
==Guide==
 
<youtube>wF6dBDiTQik</youtube>
 
<youtube>wF6dBDiTQik</youtube>
 +
 +
==Tips==
 +
On the mindblades pull, you might get Ignorance while going for the block, preventing you from putting your spirits down. If so, don't go back, else you'll pull them back on the souls, instead, ping ignorance to your team so they know what's going on, and stay in place for your LT to ball properly.
 +
 +
While doing vale quest, do not put down Quickening Zephyr, your LT or Spiker will probably be carrying a 40/40 set, making QZ redundant, and hitting hard on their energy bars.
 +
 +
While spiking Dhuum, try to get your timer right: QZ will last exactly what it takes for Dhuum to cast judgement again. When he casts, PI him, then immediatly cast QZ again, this way you will never miss a wave.

Revision as of 18:00, 20 November 2016

This page is lacking in content - if you know some useful information, please add it!

Build

Signet of Spirits Spirit Rift Ebon Escape Ebon Battle Standard of Honor Serpent's Quickness Quickening Zephyr Optional Pain Inverter

Optionals

  • Winnowing adds extra damage at Dhuum.
  • Ancestors' Rage adds extra damage throughout the run, particularly if your spiker is inexperienced and needs the help.

Variant Builds

If your spiker is a VoS dervish, you should have this bar:

Signet of Spirits Splinter Weapon Ebon Escape Ebon Battle Standard of Honor Serpent's Quickness Quickening Zephyr Winnowing Pain Inverter

If your spiker is a SS necro, you should have this bar:

Destructive Was Glaive Spirit Rift Ebon Escape Destruction Rupture Soul Edge of Extinction Ancestors' Rage Spirit Siphon

Equipment

Guide

Tips

On the mindblades pull, you might get Ignorance while going for the block, preventing you from putting your spirits down. If so, don't go back, else you'll pull them back on the souls, instead, ping ignorance to your team so they know what's going on, and stay in place for your LT to ball properly.

While doing vale quest, do not put down Quickening Zephyr, your LT or Spiker will probably be carrying a 40/40 set, making QZ redundant, and hitting hard on their energy bars.

While spiking Dhuum, try to get your timer right: QZ will last exactly what it takes for Dhuum to cast judgement again. When he casts, PI him, then immediatly cast QZ again, this way you will never miss a wave.