Difference between revisions of "Guild:丹尺爪己"

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Guild:丹尺爪己
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=='''Tactics'''==
 
=='''Tactics'''==
  
Tactics developed to all players to allow players to use tactics otherwise impossible.  
+
Tactics developed to allow players to use speed tactics that would be otherwise impossible/RNG and maximize profit from sub-con runs.
  
 
:: ◉ The four healers are commonly alternate accounts, giving each player 2 UW chests per run.  
 
:: ◉ The four healers are commonly alternate accounts, giving each player 2 UW chests per run.  
:: ◉ Mystic Healing is a map-wide heal, so alt accounts can safely stand at the lab reaper for the duration of the run.
+
:: ◉ [https://www.youtube.com/watch?v=Qgswr9BU32M Mystic Healing is a map-wide heal], so alt accounts can safely stand at the lab reaper for the duration of the run.
 
:: ◉ The entire team is healed 138 health per second, for the duration of the run.  
 
:: ◉ The entire team is healed 138 health per second, for the duration of the run.  
 +
:: ◉ No special equipment is required.
 +
:: ◉ This is a pcon-light method, making the runs more profitable
 +
:: ◉ Rock candy is not required in pools, since constantly maintaining SoH will negate speed decrease (Recast will not cause teleportation). 
  
'''Ranger Duo 1 (plains, pits, & pools)'''
+
='''Ranger 1 (plains, pits, & pools)'''=
 
{{ FullSkillbar|{{R}}/{{A}}|Shadow Form|Shroud of Distress|Needling Shot|Viper's Defense|Death's Charge|Dwarven Stability|Whirling Defense|Shadow of Haste|Shadow:12, Expertise:12+1+3, Marks:3|}}
 
{{ FullSkillbar|{{R}}/{{A}}|Shadow Form|Shroud of Distress|Needling Shot|Viper's Defense|Death's Charge|Dwarven Stability|Whirling Defense|Shadow of Haste|Shadow:12, Expertise:12+1+3, Marks:3|}}
  
'''Raneger Duo 2 (plains, pits, & mnts)'''
+
:: ◉ Use SoH to duo pull chamber
 +
 
 +
:: ◉ Kill keeper of souls on your way to mnts
 +
 
 +
:: ◉ Duos as normal
 +
 
 +
:: ◉ Use SoH at the terrorweb queen spawn and successfully avoid skeleton aggro. The skeleton next to the queen and farthest from the reaper will glitch and not attack you as long as you don't move.
 +
 
 +
 
 +
='''Ranger 2 (plains, pits, & mnts)'''=
 
{{ FullSkillbar|{{R}}/{{A}}|Shadow Form|Shroud of Distress|Ebon Battle Standard of Honor|Viper's Defense|Death's Charge|Dwarven Stability|Whirling Defense|Winnowing|Shadow:12, Expertise:12+1+3, Wilderness:3|}}
 
{{ FullSkillbar|{{R}}/{{A}}|Shadow Form|Shroud of Distress|Ebon Battle Standard of Honor|Viper's Defense|Death's Charge|Dwarven Stability|Whirling Defense|Winnowing|Shadow:12, Expertise:12+1+3, Wilderness:3|}}
  
'''Maintank (chamber, Escourt, UwG, & Wastes)"
+
:: ◉ Use winnowing for first chamber ball
{{ FullSkillbar|{{R}}/{{A}}|Shadow Form|Shroud of Distress|Ebon Battle Standard of Honor|Viper's Defense|Death's Charge|Dwarven Stability|Whirling Defense|Recall|Shadow:12, Expertise:12+1+3, Dagger:3|}}
+
 
 +
:: ◉ Kill keeper of souls on your way to mnts
 +
 
 +
:: ◉ Duos as normal
 +
 
 +
:: ◉ Center tank pits to speed up the quest
 +
 
 +
:: ◉ use winnowing at the Mnts safe spot to speed up quest pop
 +
 
 +
 
 +
='''Maintank (chamber, Escourt, UwG, & Wastes)'''=
 +
{{ FullSkillbar|{{R}}/{{A}}|Shadow Form|Shroud of Distress|Ebon Battle Standard of Honor|Shadow of Haste|Death's Charge|Dwarven Stability|Whirling Defense|Recall|Shadow:12, Expertise:12+1+3, Dagger:3|}}
 +
 
 +
:: ◉ Ball up chamber & lab. Whirling Defense will ensure everything is below 90% hp prior to VoS spike
 +
 
 +
:: ◉ Use escourt aggro to kill keeper of souls immediately. Shadow form is not required for escourt
 +
 
 +
:: ◉ Use Recall and SoH to glitch mindblade aggro and allow one ball for escourt, again whirling Defense and EoE will ensure a clean spike
 +
 
 +
:: ◉ Deaths charge to each Keeper Of Souls and whirl them down
 +
 
 +
:: ◉ Solo wastes quest
  
'''Spiker (Chamber, Escourt, & Vale)
+
 
 +
='''VoS (Chamber, Escourt, & Vale)'''=
 
{{FullSkillbar|{{D}}/{{R}}|Vow of Strength|Sand Shards|Ebon Escape|Staggering Force|Eremite's Attack|Edge of Extinction|Mirage Cloak|Mystic Regeneration|Earth: 12+1+3, Mysti: 9+3, Scythe: 9, Beast: 3|}}
 
{{FullSkillbar|{{D}}/{{R}}|Vow of Strength|Sand Shards|Ebon Escape|Staggering Force|Eremite's Attack|Edge of Extinction|Mirage Cloak|Mystic Regeneration|Earth: 12+1+3, Mysti: 9+3, Scythe: 9, Beast: 3|}}
  
'''Healer (Spam heal)'''
+
:: ◉ Spike for maintank
{{FullSkillbar|{{D}}/{{R}}|Serpent's Quickness|Mystic Healing|Optional|Optional|Optional|Optional|Optional|Optional|Wind: 12+1+3, Mysti: 12+3,|}}
+
 
 +
:: ◉ Take UwG & Escourt at the same time
 +
 
 +
:: ◉ Solo vale
 +
 
 +
:: ◉ Use ghosts-in-a-box to do additional damage in vale with EoE
 +
 
 +
='''Healers (Alternate Accounts/Leechers/Paid chest runners/Heroes)'''=
 +
 
 +
 
 +
:: ◉ Remain at lab reaper and spam skills
 +
:: ◉ If using leechers or paid chest runners, modify the build to db
 +
 
 +
{{FullSkillbar|{{D}}/{{R}}|Serpent's Quickness|Mystic Healing|Dwarven Stability|Quickening Zephyr|Optional|Optional|Optional|Optional|Wind: 12+1+3, Wild: 12,|}}
  
 
'''Healer (Spam heal)'''
 
'''Healer (Spam heal)'''
{{FullSkillbar|{{D}}/{{R}}|Serpent's Quickness|Mystic Healing|Optional|Optional|Optional|Optional|Optional|Optional|Wind: 12+1+3, Mysti: 12+3,|}}
+
{{FullSkillbar|{{D}}/{{R}}|Serpent's Quickness|Mystic Healing|Dwarven Stability|Optional|Optional|Optional|Optional|Optional|Wind: 12+1+3, Wild: 12,|}}
  
 
'''Healer (Spam heal)'''
 
'''Healer (Spam heal)'''
{{FullSkillbar|{{D}}/{{R}}|Serpent's Quickness|Mystic Healing|Optional|Optional|Optional|Optional|Optional|Optional|Wind: 12+1+3, Mysti: 12+3,|}}
+
{{FullSkillbar|{{D}}/{{R}}|Serpent's Quickness|Mystic Healing|Dwarven Stability|Optional|Optional|Optional|Optional|Optional|Wind: 12+1+3, Wild: 12,|}}
  
 
'''Healer (Spam heal)'''
 
'''Healer (Spam heal)'''
{{FullSkillbar|{{D}}/{{R}}|Serpent's Quickness|Mystic Healing|Optional|Optional|Optional|Optional|Optional|Optional|Wind: 12+1+3, Mysti: 12+3,|}}
+
{{FullSkillbar|{{D}}/{{R}}|Serpent's Quickness|Mystic Healing|Dwarven Stability|Optional|Optional|Optional|Optional|Optional|Wind: 12+1+3, Wild: 12,|}}
  
='''Rangerway Duo'''=
+
='''Rangerway Duo 4h'''=
 
Tactics developed for [https://wiki.fbgmguild.com/wiki/4-man_UW Lowman underworld]. Winnowing ranger does Mnts and SoH does pools.  
 
Tactics developed for [https://wiki.fbgmguild.com/wiki/4-man_UW Lowman underworld]. Winnowing ranger does Mnts and SoH does pools.  
 
{| class="wikitable"
 
{| class="wikitable"
Line 109: Line 156:
 
-> '''4H is completed at the same time for both sides and takes approximately 75 seconds, from [https://www.youtube.com/watch?v=-eKN5wmtCRM&t=16s quest take to quest complete]].'''
 
-> '''4H is completed at the same time for both sides and takes approximately 75 seconds, from [https://www.youtube.com/watch?v=-eKN5wmtCRM&t=16s quest take to quest complete]].'''
  
-> '''For a detailed explanation, [https://www.youtube.com/watch?v=xX5caFM5xMY click here]].'''
+
-> '''For a detailed explanation on needling shot damage, [https://www.youtube.com/watch?v=xX5caFM5xMY click here]].'''
  
 
SoH: You do not need a special health head peice, as both riders will die before either skeleton spawns.  
 
SoH: You do not need a special health head peice, as both riders will die before either skeleton spawns.  
{{ FullSkillbar|{{R}}/{{A}} T3|Shadow Form|Shroud of Distress|Needling Shot|Viper's Defense|Death's Charge|Dwarven Stability|Whirling Defense|Shadow of Haste|Shadow:12, Expertise:12+1+3, Marks:3|}}
+
{{ FullSkillbar|{{R}}/{{A}} R1|Shadow Form|Shroud of Distress|Needling Shot|Viper's Defense|Death's Charge|Dwarven Stability|Whirling Defense|Shadow of Haste|Shadow:12, Expertise:12+1+3, Marks:3|}}
  
 
Winnowing: Standard t3 4H pull, Winnowing can be placed at '''3''' and shared by both rangers for beginner pools side
 
Winnowing: Standard t3 4H pull, Winnowing can be placed at '''3''' and shared by both rangers for beginner pools side
{{ FullSkillbar|{{R}}/{{A}} T3|Shadow Form|Shroud of Distress|Ebon Battle Standard of Honor|Viper's Defense|Death's Charge|Dwarven Stability|Whirling Defense|Winnowing|Shadow:12, Expertise:12+1+3, Wilderness:3|}}
+
{{ FullSkillbar|{{R}}/{{A}} R2|Shadow Form|Shroud of Distress|Ebon Battle Standard of Honor|Viper's Defense|Death's Charge|Dwarven Stability|Whirling Defense|Winnowing|Shadow:12, Expertise:12+1+3, Wilderness:3|}}
  
 
[[File:Rangerway Duo 4H.png]]
 
[[File:Rangerway Duo 4H.png]]
 
  
 
=='''Communication'''==
 
=='''Communication'''==

Revision as of 20:52, 13 November 2023

Gilded Kraken [丹尺爪己]
ARMScape2.png
Continent
America
Created 2023
Language English
Allegiance
Faction (Luxon).jpg
Luxon
Focus DungeonSC/UWSC
Cape Trim Gold
Time Zone UTC-7
Tag [丹尺爪己]


Gilded Kraken [丹尺爪己]

Founded in 2023, [丹尺爪己] is an international guild named after a powerful century-old Kraken and sea spirit. The Kappa of the Jade Sea are said to be its servants.

We are primarily an UWSC focused guild, constantly researching new tactics and developing unique team builds to keep it interesting.



Recruitment

Join Us Button.png


Composition

Guild Leader
⚜️ Sub Cons Or Resign
Recruiting Officers
◉ Azure Spirit Walker
◉ Rage Stained
◉ Dude Nectar
◉ Wtb Uwg


Tactics

Tactics developed to allow players to use speed tactics that would be otherwise impossible/RNG and maximize profit from sub-con runs.

◉ The four healers are commonly alternate accounts, giving each player 2 UW chests per run.
Mystic Healing is a map-wide heal, so alt accounts can safely stand at the lab reaper for the duration of the run.
◉ The entire team is healed 138 health per second, for the duration of the run.
◉ No special equipment is required.
◉ This is a pcon-light method, making the runs more profitable
◉ Rock candy is not required in pools, since constantly maintaining SoH will negate speed decrease (Recast will not cause teleportation).

Ranger 1 (plains, pits, & pools)

Ranger/Assassin
Shadow Form Shroud of Distress Needling Shot Viper's Defense Death's Charge Dwarven Stability Whirling Defense Shadow of Haste
Shadow:12, Expertise:12+1+3, Marks:3
◉ Use SoH to duo pull chamber
◉ Kill keeper of souls on your way to mnts
◉ Duos as normal
◉ Use SoH at the terrorweb queen spawn and successfully avoid skeleton aggro. The skeleton next to the queen and farthest from the reaper will glitch and not attack you as long as you don't move.


Ranger 2 (plains, pits, & mnts)

Ranger/Assassin
Shadow Form Shroud of Distress Ebon Battle Standard of Honor Viper's Defense Death's Charge Dwarven Stability Whirling Defense Winnowing
Shadow:12, Expertise:12+1+3, Wilderness:3
◉ Use winnowing for first chamber ball
◉ Kill keeper of souls on your way to mnts
◉ Duos as normal
◉ Center tank pits to speed up the quest
◉ use winnowing at the Mnts safe spot to speed up quest pop


Maintank (chamber, Escourt, UwG, & Wastes)

Ranger/Assassin
Shadow Form Shroud of Distress Ebon Battle Standard of Honor Shadow of Haste Death's Charge Dwarven Stability Whirling Defense Recall
Shadow:12, Expertise:12+1+3, Dagger:3
◉ Ball up chamber & lab. Whirling Defense will ensure everything is below 90% hp prior to VoS spike
◉ Use escourt aggro to kill keeper of souls immediately. Shadow form is not required for escourt
◉ Use Recall and SoH to glitch mindblade aggro and allow one ball for escourt, again whirling Defense and EoE will ensure a clean spike
◉ Deaths charge to each Keeper Of Souls and whirl them down
◉ Solo wastes quest


VoS (Chamber, Escourt, & Vale)

Dervish/Ranger
Vow of Strength Sand Shards Ebon Escape Staggering Force Eremite's Attack Edge of Extinction Mirage Cloak Mystic Regeneration
Earth: 12+1+3, Mysti: 9+3, Scythe: 9, Beast: 3
◉ Spike for maintank
◉ Take UwG & Escourt at the same time
◉ Solo vale
◉ Use ghosts-in-a-box to do additional damage in vale with EoE

Healers (Alternate Accounts/Leechers/Paid chest runners/Heroes)

◉ Remain at lab reaper and spam skills
◉ If using leechers or paid chest runners, modify the build to db
Dervish/Ranger
Serpent's Quickness Mystic Healing Dwarven Stability Quickening Zephyr Optional Optional Optional Optional
Wind: 12+1+3, Wild: 12,

Healer (Spam heal)

Dervish/Ranger
Serpent's Quickness Mystic Healing Dwarven Stability Optional Optional Optional Optional Optional
Wind: 12+1+3, Wild: 12,

Healer (Spam heal)

Dervish/Ranger
Serpent's Quickness Mystic Healing Dwarven Stability Optional Optional Optional Optional Optional
Wind: 12+1+3, Wild: 12,

Healer (Spam heal)

Dervish/Ranger
Serpent's Quickness Mystic Healing Dwarven Stability Optional Optional Optional Optional Optional
Wind: 12+1+3, Wild: 12,

Rangerway Duo 4h

Tactics developed for Lowman underworld. Winnowing ranger does Mnts and SoH does pools.

Weapon/Skill DPS (before Regen) DPS (with Regeneration) Time to Kill (below 50% HP)
Needling Shot (Longbow) 61.33 45.33 17.65 seconds
Sword (Ebon) 25 9 88.89 seconds

-> Needling shot is buggy and allows you to shoot faster without a cooldown, as seen on guild wars wiki

-> 4H is completed at the same time for both sides and takes approximately 75 seconds, from quest take to quest complete].

-> For a detailed explanation on needling shot damage, click here].

SoH: You do not need a special health head peice, as both riders will die before either skeleton spawns.

Ranger/Assassin R1
Shadow Form Shroud of Distress Needling Shot Viper's Defense Death's Charge Dwarven Stability Whirling Defense Shadow of Haste
Shadow:12, Expertise:12+1+3, Marks:3

Winnowing: Standard t3 4H pull, Winnowing can be placed at 3 and shared by both rangers for beginner pools side

Ranger/Assassin R2
Shadow Form Shroud of Distress Ebon Battle Standard of Honor Viper's Defense Death's Charge Dwarven Stability Whirling Defense Winnowing
Shadow:12, Expertise:12+1+3, Wilderness:3

Rangerway Duo 4H.png

Communication

The Discord server serves as a central hub for staying informed about guild updates, coordinating events like Speed Clears, documenting record runs, and fostering interactions among members.

While we value open communication, voice chat is optional unless necessitated by performance considerations

Records & Company Goals

The [ARMS] guild bounty is a unique initiative funded by our officers to enhance the gaming experience, promote active participation, and foster team camaraderie inside the guild. It not only serves as a privilege of membership but also as an avenue to attract and retain individuals with aligned ambitions. While there has been some misunderstanding within the alliance, it's crucial to understand that these bounties are primarily for [ARMS]. They will, however, be made available to alliance members under specific conditions: when invited AND if the participating team comprises 50% or more [ARMS] guild members.

Team size ⏰ Personal Record 🎯 Company Goals 💰 Team Reward for Meeting Goal
🌌 Underworld 🌌
8 players 28 minutes 20 minutes 160 armbraces
🌫 Darkrime (No Glitch)🌫
4 players 8 minutes 6 minutes 80 armbraces
🌠 Shards of Orr 🌠
8 players 7 minutes 6 minutes 80 armbraces
🍀 Bogroot Growths 🍀
8 players 5 minutes 5 minutes 80 armbraces [Complete]
🔥 KathSc 🔥
8 players 6 minutes 5 minutes 80 armbraces
🐻 RragarSc 🐻
8 players TBD TBD TBD
❄️ FmawSc ❄️
8 players TBD TBD TBD
🐦 RavenSc 🐦
8 players TBD TBD TBD
🕷 ArachniSc 🕷
8 players TBD TBD TBD
💀 FoWSc 💀
8 players TBD TBD TBD
🔵 DeepSc 🔵
8 players TBD TBD TBD
🟢 UrgozSc 🟢
8 players TBD TBD TBD
🔮 DoASc 🔮
8 players TBD TBD TBD


Guild Resources

🎥 Digital Resources 🎥
Resource Type Access
🎬 YouTube Channel Our Guild Channel 🡆 Subscribe!