Difference between revisions of "DoA Doublecast"

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{{Scalable Skillbar|I Am Unstoppable|Shadow Form|Shroud of Distress|Dash|Shadow of Haste|Heart of Shadow|Death's Charge|Recall}}
 
{{Scalable Skillbar|I Am Unstoppable|Shadow Form|Shroud of Distress|Dash|Shadow of Haste|Heart of Shadow|Death's Charge|Recall}}
 
{{Scalable Skillbar|I Am Unstoppable|Shadow Form|Shroud of Distress|Dark Escape|Ebon Battle Standard of Honor|Heart of Shadow|Death's Charge|Recall}}
 
{{Scalable Skillbar|I Am Unstoppable|Shadow Form|Shroud of Distress|Dark Escape|Ebon Battle Standard of Honor|Heart of Shadow|Death's Charge|Recall}}
{{Scalable Skillbar|Double Dragon|Return|Inferno|Flame Burst|Pain Inverter|Glowing Gaze|Finish Him|Recall}}
+
{{Scalable Skillbar|Double Dragon|Ebon Escape|Inferno|Flame Burst|Pain Inverter|Glowing Gaze|Finish Him|Recall}}
 
{{Scalable Skillbar|Earthquake|Ebon Escape|Aftershock|Stone Sheath|Crystal Wave|Obsidian Flame|You Move Like a Dwarf|Lightbringer Signet}}
 
{{Scalable Skillbar|Earthquake|Ebon Escape|Aftershock|Stone Sheath|Crystal Wave|Obsidian Flame|You Move Like a Dwarf|Lightbringer Signet}}
 
{{Scalable Skillbar|Intensity|Rodgort's Invocation|Liquid Flame|Meteor|Ebon Escape|Energy Boon|You Move Like a Dwarf|Earthbind}}
 
{{Scalable Skillbar|Intensity|Rodgort's Invocation|Liquid Flame|Meteor|Ebon Escape|Energy Boon|You Move Like a Dwarf|Earthbind}}
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{{FullSkillbar|{{A}}/{{W}} TT |I Am Unstoppable|Shadow Form|Shroud of Distress|Dash|Shadow of Haste|Heart of Shadow|Death's Charge|Recall|Shadow: 12+3+1, Tactics: 7, Dagger: 10, CS: 4|OwFk8xjUnWdENpOzB0EUoDCEuTnD}}
 
{{FullSkillbar|{{A}}/{{W}} TT |I Am Unstoppable|Shadow Form|Shroud of Distress|Dash|Shadow of Haste|Heart of Shadow|Death's Charge|Recall|Shadow: 12+3+1, Tactics: 7, Dagger: 10, CS: 4|OwFk8xjUnWdENpOzB0EUoDCEuTnD}}
  
Make sure you reach the requirement of your shield (taking into account weakness) and invest the rest of the points in Dagger mastery and Critical Strikes for the Wall and Foundry Rooms.
+
Make sure you reach the requirement of your shield (taking into account weakness) and invest the rest of the points in Dagger Mastery and Critical Strikes.
  
 
=== Equipment ===
 
=== Equipment ===
Line 42: Line 42:
  
 
=== Build ===
 
=== Build ===
{{FullSkillbar|{{A}}/{{W}} MT |I Am Unstoppable|Shadow Form|Shroud of Distress|Dark Escape|Ebon Battle Standard of Honor|Heart of Shadow|Death's Charge|Recall|Shadow: 12+3+1, Tactics: 7, Dagger: 4, CS: 10|OwFk8xV3o2RENpOzBUDUuICEuTnD}}
+
{{FullSkillbar|{{A}}/{{W}} MT |I Am Unstoppable|Shadow Form|Shroud of Distress|Dark Escape|Ebon Battle Standard of Honor|Heart of Shadow|Death's Charge|Recall|Shadow: 12+3+1, Tactics: 7, Dagger: 10, CS: 4|OwFkUhd6HPKENpOzBUDUuICEuTnD}}
  
Make sure you reach the requirement of your shield (taking into account weakness) and invest the rest of the points into Critical Strikes for the anniversary bow
+
Make sure you reach the requirement of your shield (taking into account weakness) and invest the rest of the points into Dagger Mastery and Critical Strikes.
  
 
=== Equipment ===
 
=== Equipment ===
Normal Tank Equipment is used, but swap vampiric Daggers for the Anniversary Shortbow to help killing tendrils.
+
Normal Tank Equipment is used.
  
 
=== Role ===
 
=== Role ===
You should generally ball the same groups the MT does in 3-3 and cast honor for as many spikes as possible. Use HoS before each Honor at 360 and 3:3.
+
* You should generally ball the same groups the MT does in 3-3 and cast Honor for as many spikes as possible. Use HoS before each Honor at 360 and 3-3.
You tank the Titans in Foundry Room 3 to provide Honor and swap roles with the TT from this point until Jadoth to provide honor for Fury and the wall.
+
* You tank the Titans in Foundry Room 3 to provide Honor and swap roles with the TT from this point until Jadoth to provide Honor for Fury and the wall.
Note that without SoH, you need to pull the enemies to the other side of the Captain and stand still to avoid enemies switching targets once activated.
+
* Note that without SoH, you need to pull the enemies to the other side of the Captain and stand still to avoid enemies switching targets once activated.
 +
* DC to the Fury ball right as they're getting knocked by Earthquake, so the spikers can jump to you.
 +
* Honor and bow/spear the PI'd tendrils at 3-3.
  
  
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=== Build ===
 
=== Build ===
{{FullSkillbar|{{E}}/{{A}} TK |Double Dragon|Return|Inferno|Flame Burst|Pain Inverter|Glowing Gaze|Finish Him|Recall|Fire Magic: 12+3+1, Energy Storage: 12, Shadow Arts: 3|OgdToYG/HaISg5WgXQucsKmszB}}
+
{{FullSkillbar|{{E}}/{{A}} TK |Double Dragon|Ebon Escape|Inferno|Flame Burst|Pain Inverter|Glowing Gaze|Finish Him|Recall|Fire Magic: 12+3+1, Energy Storage: 12+3|OgdTwYF/HaIiu8WgXQucsKmszB}}
  
 
=== Equipment ===
 
=== Equipment ===
 
* Sup Vigor, Radiant and Attunement
 
* Sup Vigor, Radiant and Attunement
* 40/40 Fire Magic set
+
* 40/20/20 Fire Magic staff
 
* +30/-2 High Energy set
 
* +30/-2 High Energy set
 
* Any Flatbow/Longbow for pulling
 
* Any Flatbow/Longbow for pulling
  
 
=== Role ===
 
=== Role ===
Your splits are the same as TK splits in 3-3 tactics (i.e. Ranger Lord, recall chains with the IAU and Manks on City wall)
+
* Your splits are the same as TK splits in 3-3 tactics (i.e. derv Lord, Recall chains with the IAU)
Spam PI on the Sus on the wall and use it wisely in Foundry rooms.
+
* Spam PI on the Sus on the wall and use it wisely in Foundry rooms.
 
+
* As the TK, you are responsible for killing the usual TK tendrils. To do this, stand on the centre tendrils and use PI on the back tendril and PBAoE skills to kill the close tendril. If the tank hasn't bowed the back tendril to finish it off, make sure you use Glowing Gaze to do so.
==== Tendril Killing ====
 
As the TK, you are responsible for killing the usual TK tendrils. To do this, stand on the center tendrils and use PI on the back tendril and PBAoE skills to kill the close tendril. If the tank hasn't bowed the back tendril to finish it off, make sure you use Glowing Gaze to do so.
 
  
  
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=== Build ===
 
=== Build ===
{{FullSkillbar|{{E}}/{{D}} "Empathy" |Earthquake|Ebon Escape|Aftershock|Stone Sheath|Crystal Wave|Obsidian Flame|You Move Like a Dwarf|Lightbringer Signet|Earth Magic: 12+3+1, Energy Storage: 12+3, Wind Prayers: 3|OgJToYmZXSZAYgsqYwIC6ImEuE}}
+
{{FullSkillbar|{{E}}/{{D}} "Empathy" |Earthquake|Ebon Escape|Aftershock|Stone Sheath|Crystal Wave|Obsidian Flame|You Move Like a Dwarf|Lightbringer Signet|Earth Magic: 12+3+1, Energy Storage: 12+3, Wind Prayers: 3|OgpjkwMs6QqC0luCdVZDbDXc2kA}}
  
 
=== Equipment ===
 
=== Equipment ===
Line 87: Line 87:
 
=== Role ===
 
=== Role ===
 
You are the caller, so lead the spike team and call every spike to ensure good knock timing.
 
You are the caller, so lead the spike team and call every spike to ensure good knock timing.
Your splits are the same as the Empathy in 3:3 tactics
+
Your splits are the same as the Empathy in 3-3 tactics
  
  
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=== Equipment ===
 
=== Equipment ===
 
* Sup Vigor, Radiant and Attunement
 
* Sup Vigor, Radiant and Attunement
* 40/40 Fire Magic set
+
* 40/20/20 Fire Magic staff
 
* +30/-2 High Energy Set
 
* +30/-2 High Energy Set
 
* Any Flatbow/Longbow for pulling
 
* Any Flatbow/Longbow for pulling
  
 
=== Role ===
 
=== Role ===
You are responsible for Off Damage. To do this successfully, ensure you Intensity>Rodgorts>YMLAD your a central target in the off damage.
+
* You are responsible for Off Damage. To do this successfully, ensure you Intensity>Rodgorts>YMLAD a central target in the off damage.
Provide Earthbind before each large spike, especially in Foundry Rooms.
+
* Provide Earthbind before each large spike, especially in Foundry Rooms.
Cast Energy Boon on anyone who needs energy.
+
* Cast Energy Boon on anyone who needs energy.
Your splits are the same as the Backfire in 3:3 tactics
+
* Your splits are the same as the Backfire in 3-3 tactics
  
  
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=== Build ===
 
=== Build ===
{{FullSkillbar|{{E}}/{{R}} "VpR" |Ebon Escape|Lightning Touch|Gust|Light of Deldrimor|Whirlwind|Teinai's Wind|You Move Like a Dwarf|Edge of Extinction|Air Magic: 12+3+1, ES: 8+3, Beast Mastery: 10|OgJTgYGaViuEdYphUcUIHymE6A}}
+
{{FullSkillbar|{{E}}/{{R}} "VoR" |Ebon Escape|Lightning Touch|Gust|Light of Deldrimor|Whirlwind|Teinai's Wind|You Move Like a Dwarf|Edge of Extinction|Air Magic: 12+3+1, ES: 8+3, Beast Mastery: 10|OgJTgYGaViuEdYphUcUIHymE6A}}
  
 
=== Equipment ===
 
=== Equipment ===
Line 120: Line 120:
  
 
=== Role ===
 
=== Role ===
Provide EoE for spikes
+
* Provide EoE for spikes
Your splits are the same as the VoR in 3:3 tactics.
+
* Your splits are the same as the VoR in 3-3 tactics.
  
  
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=== Equipment ===
 
=== Equipment ===
 
* Sup Vigor, Radiant and Attunement
 
* Sup Vigor, Radiant and Attunement
* 40/40 Water Magic set
+
* 40/20/20 Water Magic set
 
* +30/-2 High Energy Set
 
* +30/-2 High Energy Set
 
* Any Flatbow/Longbow for pulling
 
* Any Flatbow/Longbow for pulling
  
 
=== Role ===
 
=== Role ===
Seed for all spikes in Veil, Black Beast, Stuch Snakes and at Jadoth for the EMo's energy.
+
* Seed for all spikes in Veil, Black Beast, stuck Snakes and at Jadoth for the EMo's energy.
Your splits are the same as the Monk in 3:3 tactics
+
* Your splits are the same as the Monk in 3-3 tactics
 
 
  
 
== EMo ==
 
== EMo ==
Line 149: Line 148:
  
 
=== Role ===
 
=== Role ===
As per EMo in meta tactics. Note your role will be more challenging due to the lack of a monk and Foundry Rooms cna be very challenging on energy given everyone is jumping into spikes.
+
* As per EMo in meta tactics. Note your role will be more challenging due to the lack of a monk and Foundry Rooms can be very challenging on energy given everyone is into spikes.

Latest revision as of 16:52, 11 March 2023


Introduction

Doublecast is an off-meta tactic used by TFZ in Domain of Anguish. It comprises a set of builds focused around the 5 "Doublecast" elite skills from each of the Elementalist attributes.

The goal isn't to go for time, but rather to have fun by spiking in a different manner and keeping the game/area interesting. This particular off-meta tactic is good to introduce players with, given the tactics are almost identical to meta 3-3.

Like all our off-meta tactics, if you have any questions or suggestions, feel free to discuss with us in our TFZ Discord Server :).

Overview

I Am Unstoppable Shadow Form Shroud of Distress Dash Shadow of Haste Heart of Shadow Death's Charge Recall
I Am Unstoppable Shadow Form Shroud of Distress Dark Escape Ebon Battle Standard of Honor Heart of Shadow Death's Charge Recall
Double Dragon Ebon Escape Inferno Flame Burst Pain Inverter Glowing Gaze Finish Him Recall
Earthquake Ebon Escape Aftershock Stone Sheath Crystal Wave Obsidian Flame You Move Like a Dwarf Lightbringer Signet
Intensity Rodgort's Invocation Liquid Flame Meteor Ebon Escape Energy Boon You Move Like a Dwarf Earthbind
Ebon Escape Lightning Touch Gust Light of Deldrimor Whirlwind Teinai's Wind You Move Like a Dwarf Edge of Extinction
Ebon Escape Mirror of Ice Frozen Burst Light of Deldrimor Icy Prism Glowing Ice You Move Like a Dwarf Healing Seed
Burning Speed Spirit Bond Ether Renewal Infuse Health Ebon Escape Life Bond Protective Bond Balthazar's Spirit


Trench Tank (TT)

Build

Assassin/Warrior TT
I Am Unstoppable Shadow Form Shroud of Distress Dash Shadow of Haste Heart of Shadow Death's Charge Recall
Shadow: 12+3+1, Tactics: 7, Dagger: 10, CS: 4
OwFk8xjUnWdENpOzB0EUoDCEuTnD

Make sure you reach the requirement of your shield (taking into account weakness) and invest the rest of the points in Dagger Mastery and Critical Strikes.

Equipment

Normal Tank Equipment is used.

Role

You wall the last wave of 360. Swap with the Main Tank between Room 3 and Jadoth so the team have Honor for the wall and Jadoth.


Main Tank (MT)

Build

Assassin/Warrior MT
I Am Unstoppable Shadow Form Shroud of Distress Dark Escape Ebon Battle Standard of Honor Heart of Shadow Death's Charge Recall
Shadow: 12+3+1, Tactics: 7, Dagger: 10, CS: 4
OwFkUhd6HPKENpOzBUDUuICEuTnD

Make sure you reach the requirement of your shield (taking into account weakness) and invest the rest of the points into Dagger Mastery and Critical Strikes.

Equipment

Normal Tank Equipment is used.

Role

  • You should generally ball the same groups the MT does in 3-3 and cast Honor for as many spikes as possible. Use HoS before each Honor at 360 and 3-3.
  • You tank the Titans in Foundry Room 3 to provide Honor and swap roles with the TT from this point until Jadoth to provide Honor for Fury and the wall.
  • Note that without SoH, you need to pull the enemies to the other side of the Captain and stand still to avoid enemies switching targets once activated.
  • DC to the Fury ball right as they're getting knocked by Earthquake, so the spikers can jump to you.
  • Honor and bow/spear the PI'd tendrils at 3-3.


TK

Build

Elementalist/Assassin TK
Double Dragon Ebon Escape Inferno Flame Burst Pain Inverter Glowing Gaze Finish Him Recall
Fire Magic: 12+3+1, Energy Storage: 12+3
OgdTwYF/HaIiu8WgXQucsKmszB

Equipment

  • Sup Vigor, Radiant and Attunement
  • 40/20/20 Fire Magic staff
  • +30/-2 High Energy set
  • Any Flatbow/Longbow for pulling

Role

  • Your splits are the same as TK splits in 3-3 tactics (i.e. derv Lord, Recall chains with the IAU)
  • Spam PI on the Sus on the wall and use it wisely in Foundry rooms.
  • As the TK, you are responsible for killing the usual TK tendrils. To do this, stand on the centre tendrils and use PI on the back tendril and PBAoE skills to kill the close tendril. If the tank hasn't bowed the back tendril to finish it off, make sure you use Glowing Gaze to do so.


"Empathy"

Build

Elementalist/Dervish "Empathy"
Earthquake Ebon Escape Aftershock Stone Sheath Crystal Wave Obsidian Flame You Move Like a Dwarf Lightbringer Signet
Earth Magic: 12+3+1, Energy Storage: 12+3, Wind Prayers: 3
OgpjkwMs6QqC0luCdVZDbDXc2kA

Equipment

  • Sup Vigor, Radiant and Attunement
  • 40/40 Earth Magic Set
  • +30/-2 High Energy Set
  • Any Flatbow/Longbow for pulling

Role

You are the caller, so lead the spike team and call every spike to ensure good knock timing. Your splits are the same as the Empathy in 3-3 tactics


"Backfire"

Build

Elementalist/Ritualist "Backfire"
Intensity Rodgort's Invocation Liquid Flame Meteor Ebon Escape Energy Boon You Move Like a Dwarf Earthbind
Fire: 12+3+1, ES: 12+3, Communing: 3
OghjwwKM4Q4g9CNN7C0lFN2kkT

Equipment

  • Sup Vigor, Radiant and Attunement
  • 40/20/20 Fire Magic staff
  • +30/-2 High Energy Set
  • Any Flatbow/Longbow for pulling

Role

  • You are responsible for Off Damage. To do this successfully, ensure you Intensity>Rodgorts>YMLAD a central target in the off damage.
  • Provide Earthbind before each large spike, especially in Foundry Rooms.
  • Cast Energy Boon on anyone who needs energy.
  • Your splits are the same as the Backfire in 3-3 tactics


"VoR"

Build

Elementalist/Ranger "VoR"
Ebon Escape Lightning Touch Gust Light of Deldrimor Whirlwind Teinai's Wind You Move Like a Dwarf Edge of Extinction
Air Magic: 12+3+1, ES: 8+3, Beast Mastery: 10
OgJTgYGaViuEdYphUcUIHymE6A

Equipment

  • Sup Vigor, Radiant and Attunement
  • 40/40 Air Magic set
  • +30/-2 High Energy Set
  • Any Flatbow/Longbow for pulling

Role

  • Provide EoE for spikes
  • Your splits are the same as the VoR in 3-3 tactics.


"Monk"

Build

Elementalist/Monk "Monk"
Ebon Escape Mirror of Ice Frozen Burst Light of Deldrimor Icy Prism Glowing Ice You Move Like a Dwarf Healing Seed
Water Magic: 12+3+1, ES: 8+3, Healing: 10
OgNDsMjtS0lKRUDkiHOQi2kSE

Equipment

  • Sup Vigor, Radiant and Attunement
  • 40/20/20 Water Magic set
  • +30/-2 High Energy Set
  • Any Flatbow/Longbow for pulling

Role

  • Seed for all spikes in Veil, Black Beast, stuck Snakes and at Jadoth for the EMo's energy.
  • Your splits are the same as the Monk in 3-3 tactics

EMo

Build

Elementalist/Monk EMo
Burning Speed Spirit Bond Ether Renewal Infuse Health Ebon Escape Life Bond Protective Bond Balthazar's Spirit
ES: 12+3+1, Protection Prayers: 12, Healing: 3
OgNDwcPPT3M0laRkE1CyDHExD

Equipment

Usual EMo equipment

Role

  • As per EMo in meta tactics. Note your role will be more challenging due to the lack of a monk and Foundry Rooms can be very challenging on energy given everyone is into spikes.