Catacombs of Kathandrax
Revision as of 00:50, 19 July 2024 by MidNightRevs (talk | contribs) (Layout rework and optimization. Added full spearway.)
Catacombs of Kathandrax is a dungeon that is commonly run for a Hammer of Kathandrax.
The quest for this dungeon is called Kathandrax's Crusher, given by Swithin Nye who stands near the entrance to the dungeon. Note that the quest reward for this dungeon should not be accepted or else you will lose your Hammer.
Public groups typically form at Doomlore Shrine in American Districts.
Area Description
Level 1
The main team kills the Infernal Siege Worm (1320 hp) and picks up the key while the Gater gates.
Level 2
The main team kills the Regent of Flame (880 hp) and picks up the key while the Gater gates.
Level 3
Kill the Flame Djinn, pick up the key, run to the end, kill Ilsundur, Lord of Fire.
Spearway
Teambuild
/ Tank | |||||||
Shadow: 16, Command: 9, Spear: 9, Critical: 3
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/ Barbs | |||||||
Shadow: 16, Curses: 12, Critical: 3
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/ Spear (x1-6) | |||||||
Shadow: 16, Spear: 9, Critical: 9
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Equipment & Usage
Tank
- Equipment: Assassin Equipment.
- Usage: Gate on Level 1. Tank on Level 2.
- Tips: Use enchantment stacking to be tankier (see how Shadow Form works). Use a Zealous Scythe while tanking to gain energy.
Barbs
- Equipment: Assassin Equipment.
- Usage: Kill the boss of Level 1 and 2. Pull the first boss on Level 3 and kill it. Kill the second boss of Level 3.
Spear
- Equipment: Assassin Equipment.
- Usage: Follow the Barbs on Level 1 and kill all bosses. Don't follow when they are pulling the first boss of Level 3.
Skill level
- Spearway is the slowest but safest way to complete the Catacombs of Kathandrax. This team is heavily recommended for beginners.
Daggerway
Teambuild
/ Barbs Gater (x1) | |||||||
Shadow: 11+1+3, Curses: 12, Dagger: 6, Crit: 2
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/ GDW Daggers (x1-2) | |||||||
Shadow: 12+1+3, Dagger: 10, Crit: 8
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/ YMLaD Daggers (x1-5) | |||||||
Shadow: 12+1+3, Dagger: 10, Crit: 8
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Equipment & Usage
Equipment
- Equipment: Assassin Equipment.
- The Barbs Gater needs a pcons and a rune to hit 9 Dagger Mastery, the requirement of their Daggers.
Usage
- On level 3, the entire team runs into the corner beside the Gate Lock near where the Flame Djinn spawns and kills it. Then, the team makes their way towards the end boss and kills him to complete the dungeon.
Tips
- On level 3, the team should make sure to keep the Flame Djinn permanently knocked down through a combination of YMLaD's and dagger attacks with GDW.
- Do not immediately Death's Charge to Ilsundur because he turns into a fireball which immediately kills you.
- At Ilsundur, remember to drop Firebombs away from the rest of your party in order to prevent your team from wiping. The fastest way to do this is is to run away from your party and either Death's Charge back to the boss or Ebon Escape to an ally near the boss, as the shadow step will cause you to drop any items that you are holding.
- If enough members of the team make it to Ilsundur, Shadow Form should not be maintained since the damage reduction severely reduces the damage dealt with Repeating Strike. Similarly, Shadow Form should not be maintained for the Infernal Siege Worm on level 1 and the Regent of Flame on level 2.
- On the other hand, if Shadow Form is up, it may be better to autoattack instead of spamming Repeating Strike due to the chance of double striking.
Skill Level
- Daggerway is faster than Spearway, requiring more coordination and experience.
[trip]way
Teambuild
/ Leader | |||||||
Shadow: 12, Curses: 16, Dagger: 3
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/ Gater | |||||||
Shadow: 16, Dagger: 10, Critical: 8
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/ Buffer | |||||||
Shadow: 12, Blood: 16 Dagger: 3
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/ Evas (x5) | |||||||
Shadow: 16, Dagger: 10, Crit: 8
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Equipment & Usage
Leader
- Equipment: Necromancer Equipment.
- Usage: Someone experienced with a quick load to lead to bosses.
Gater
- Equipment: Assassin Equipment.
- Usage: Someone experienced with a quick load to run to superior levels with smart shadow step uses.
Buffer
- Equipment: Necromancer Equipment.
- Usage: Someone experienced, since the team relies on Great Dwarf Weapon (in this order: Gater -> Leader -> 1-2 Evas) and Blood Bond.
Evas
- Equipment: Assassin Equipment.
- Usage: Use single Ebon Vanguard Assassin Support (EVAS) on bosses, and double it with Echo on the Endboss. Auto-attack with 7-17 Q9 Daggers after throwing your EVAS.
Route
- On lvl 1, the gater gates, while the leader leads the group to the worm to obtain the key.
- On lvl 2, the gater gates, while the leader leads the group to the ele-boss to obtain the key.
- On lvl 3, the leader leads the whole team as a closed group into the corner at the gate so no enemies follow. kill the djinn with evas/barbs/honor. the gater picks up the key, the leader opens the gate. after the gate is open, the gater will be the first at the endboss (because he got 3 jumps) to trigger him and make the fire balls patrol away. while running through endboss room, the buffer puts gdw on the leader (he will be in range first) and the gater and uses bloodbond on the boss (important, so the evas die less likely from the bosses shield-spell), while all a/me's double their evas, use it 2x and then pstone to use it again x2 (this is where coordination is required) to kill the boss very quickly.
Skill Level
- [trip]way is faster than Daggerway, requiring more coordination and experience, since it relies on the usage of echoed Ebon Vanguard Assassin Support, which can add up to a total amount of 20 with the usage of a Pstone at the Endboss.