7-man 3-3 DoA
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6-man tactics are similar to 8-man 3-3, but with one less spiker. More experienced teams usually prefer to run 6-0.
/ Trench Tank | |||||||
Shadow:12+1+3, Tactics:9, Dagger:9, Crit:3
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/ Main Tank | |||||||
Shadow:12+1+3, Tactics:9, Dagger:9, Crit:3
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/ VoR | |||||||
Domination:12+1+3, Beast:9, Fast Cast:9+3
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/ TK | |||||||
Domination:12+1+3, Illusion:10+3, Fast Cast:8+3
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/ SS | |||||||
Curses:12+1+3 Domination:10 SR:8+3
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/ UA Seeder | |||||||
Divine Favor:12+1+3 Prot:12
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/ EMo | |||||||
Energy Storage:12+1+3, Prot:12, Heal:3
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Tactics specific to 7 Man 3-3 Tactics
- TK splits to Captain in 5th room Foundry.
- Seeder pings for snakes
- SS spiker tanks Black Beast and goes Derv hill.
- TT glitches monk trench.
- SS and Seeder kill Monk lord while TK and VoR set up for 3-3.
4 spiker variant
If the MT is comfortable playing without Seed of Life, and the team doesn't mind using res scrolls, they may choose to drop the monk for a 4th spiker. Usually this also means replacing the necro with a mesmer, since the spikes will be faster.
/ Empathy | |||||||
Domination:12+1+3, FastCast:12+3
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/ MeMo | |||||||
Domination:12+1+3, FastCast:10+3, Heal:8, Prot:2
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The Empathy mesmer does the role of the SS, and the MeMo does the monk's job.