UW FBGMway
Revision as of 03:06, 29 September 2018 by HasKha (talk | contribs) (HasKha moved page UW FBGMway to UW FBGMway)
FBGMway UW tactics were created by the guild FBGM as a fun and consistent way to complete UW without needing experienced players. With a solid team, sub cons runs are possible. Some players dislike these tactics because they require tele hacking to reapers that have not yet been spawned.
Builds
/ wastes terra | |||||||
Shadow:12, Expertise:12+1+3, BM:3
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/ pits terra | |||||||
Shadow:12, Expertise:12+1+3, Dagger:2, Marks:2
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/ SoS | |||||||
Channeling:12+1+3, Wilderness:11, Spawning:6+3
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/ VoS | |||||||
EP:12+1+3, Mysti:8+1, SM:5+1, BM:9, WP:2
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/ DwG x2 | |||||||
Channeling:12+1+3, Inspiration:12
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/ LT | |||||||
Shadow:12, Insp:3, FC:6, Illusion:7, Dom:9
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/ emo | |||||||
Energy Storage:12+1+3, Protection:12, Healing:3
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Tactics
- pits terra pulls right side of first pull, then terras split off to pop and clear their areas
- emo and LT leave for UWG as soon as escort is safe
- after UWG, tele to pits and do quest, while pits terra pops planes
- tele planes and do 4H - LT can tank patrol if it is not glitched
- tele pools and pop - pits terra waits at queen for quest
- tele mountains and pop - pull Slayer to team
- tele wastes and do quest