The Mistyreous Mystery of Misty
FAQ
- How did you get the name "Misty"?
Once upon a time, all my characters were called "Mistress [something]". Someone shortened that to Misty, and the name stuck. It has absolutely nothing to do with the Pokémon character, although I did create an ele in GW2 called Misty From Pokémon, as a joke.
- How much is this rare weapon worth?
I have absolutely no idea. The trading system is my least favourite thing about this game, and I avoid Kamadan whenever possible. I don't even keep track of the prices of pcons. If I get a rare drop and I have no use for it, I give it away.
- What heroes should I use?
These ones. Not playing as a melee class? That's no excuse.
- How do I use GWToolbox++?
You look on the website... the answers are there.
- Can I add you to my friend list?
Of course you can - I can't stop you. Maybe I even have room to add you back.
- How can I learn to speed clear?
Join a guild that teaches that area. Learn SCs is like learning languages: it's best to surround yourself with people who are good at it and do it all the time.
- Can I join your guild?
Maybe. PM me if you're interested.
DoA tactics
- How is Aura of Stability better than Arcane Echo on the monk?
Personally I think EoE is much better than either, and will always bring that if the team permits it. So long as the monk and emo are not braindead, Shield of Absorption and 1 Seed should be more than enough. If you absolutely have to choose between Aura and AEcho though, Aura is simpler to use (you can just cast it whenever you use SoA), it has utility in 2nd room and city wall, it provides another cover enchantment, and it makes the emo almost invincible at 6-0.
- Why have the emo tank 5th wave of 360?
There's a small chance the monk will get spiked by Vampiric Touch and Vampiric Bite. Since hungers very rarely auto-attack, Seed is unlikely to trigger through Life Bond, but if the emo is walling, it will trigger on Wallow's Bite, Touch of Agony, and Dark Aura, giving you an extra chance to survive.
- Why pull the gloom start group down instead of up?
Assuming everyone has a jump, you can run down with a speed boost, breaking everything but the Spirits. Then the TT can DC down instead of using HoS, and they don't have to use Shadow Form either. This only saves a couple of seconds, but there's no risk and it doesn't cost any time to do.