User:Mistie/mission triggers

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I offer no guarantee that this is 100% correct. This is only based on my (fairly extensive) observations. Red text indicates that I'm not sure about something. These things will probably require an annoying amount of research to determine the truth.

Contents

Factions

Minister Cho's Estate

Main Objectives

  • Talk to Minister Cho to trigger the cutscene, teleporting Master Togo and Yijo Tahn with the party.
  • Kill the Afflicted Minister.
  • If Master Togo or Yijo Tahn dies, the mission fails.

Gates

Maybe only Togo needs to reach the checkpoints to open the gates, or maybe only Yijo. I'm not really sure how to test this (could Make Haste just one of them...) since they stick together.

  • After a few seconds, Togo and Yijo will run to the first gate and open it, and then run to the second gate.
  • When they reach the second gate, Togo and Yijo talk for a while, and then open it.
  • When they reach the third gate, Togo and Yijo open it immediately.
  • After entering the third gate, Togo and Yijo begin a lengthy dialogue and run to the tree. After Yijo talks about drawing on the map, they wait for the party to catch up. Then a dialogue with the Minister's Guard starts, and Togo and Yijo run to open the fourth gate.
  • When they reach the fifth gate, Togo and Yijo talk for a while, and then open it.
  • When they reach the sixth gate, Togo and Yijo talk for a while, and then open it.

Other

  • Approach Togo to start each dialogue.
  • Togo and Yijo will always wait for a party member to catch up before moving ahead or starting the next dialogue.
  • They will also not proceed until the next group of enemies is dead, even if they do not have aggro.
  • After opening the fifth gate, Togo will run through on his own, aggro 2 Sickened Guards, and pull them back to Yijo before fighting them.
  • After crossing the bridge before the sixth gate, Togo and Yijo will begin walking slowly.
  • After opening the sixth gate, Togo and Yijo run normally again, and wait for a party member to enter before they proceed.

Zen Daijun

Main Objectives

Other

Vizunah Square

Main Objectives

Gates

Other

Nahpui Quarter

Main Objectives

Gates

Other

Tahnnakai Temple

Main Objectives

Gates

Arborstone

Main Objectives

Gates

Other

Boreas Seabed

Main Objectives

Gates

Other

Sunjiang District

Main Objectives

Gates

Other

The Eternal Grove

Main Objectives

Bonus Objectives

Other

Gyala Hatchery

Objectives

Bonus Objectives

Other

Unwaking Waters

Main Objectives

Gates

Other

Raisu Palace

Main Objectives

Gates

Other

Imperial Sanctum

Main Objectives

Gates

Other

Nightfall

Chahbek Village

Main Objectives

Bonus Objectives

Gates

Other

Jokanur Diggings

Main Objectives

Bonus Objectives

Gates

Other

Blacktide Den

Main Objectives

Bonus Objectives

Gates

Other

Consulate Docks

Main Objectives

Bonus Objectives

Gates

Other

Venta Cemetery

Main Objectives

Bonus Objectives

Gates

Other

Kodonur Crossroads

Main Objectives

Bonus Objectives

Gates

Other

Rilohn Refuge

Main Objectives

Bonus Objectives

Gates

Other

Pogahn Passage

Main Objectives

Bonus Objectives

Gates

Other

Moddok Crevice

Main Objectives

Bonus Objectives

Gates

Other

Tihark Orchard

Main Objectives

Bonus Objectives

Gates

Other

Dzagonur Bastion

Main Objectives

Bonus Objectives

Gates

Other

Dasha Vestibule

Main Objectives

Bonus Objectives

Gates

Other

Grand Court of Sebelkeh

Main Objectives

Gates

Other

Jennur's Horde

Main Objectives

Bonus Objectives

Gates

Other

Nundu Bay

Main Objectives

Bonus Objectives

Gates

Other

Gate of Desolation

Main Objectives

Bonus Objectives

Gates

Other

Ruins of Morah

Main Objectives

Other

Gate of Pain

Main Objectives

Bonus Objectives

Gates

Other

Gate of Madness

Main Objectives

Bonus Objectives

Gates

Other

Abaddon's Gate

Main Objectives

Other