Shards of Orr

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Shards of Orr is a dungeon that is commonly run for a Bone Dragon Staff. Pug groups typically form at Vlox's Falls in American Districts.

Area Description

Shards of Orr cannot be started unless someone in the team has the quest Lost Souls in their quest log. It is viable to start SoOSC from Gadd's Encampment if someone has the quest and a tank runs to the beginning to trigger Crewmember Shandra. This will enable level 1 to be an age 1 but not practical for pug groups or laid back casuals.

Level 1

Team runs to Brigand, tank pulls, team kills, gater runs to the next level.

Level 2

Team kills group spawned in the water while gater moves aggro out of the way, team runs past to grave room and kills stuff, kill Brigand, gater gates.

Level 3

Team runs and kills Brigand, run some more and kill Fendi. A good gater would have gate glitched and arrived at Fendi to pre-pull him, saving time.

Current Meta Builds

An overview of how the bars are used can be found on PvX wiki.

A/P Tank (x1)

Build

Assassin/Paragon Tank
Shroud of Distress Shadow Form Dwarven Stability Dash Ebon Battle Standard of Honor You Are All Weaklings Can't Touch This Fall Back
Shadow Arts: 12+1+3, Command: 12, Dagger: 3
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Equipment

Tips

  • The A/P often dictates the pace of the run. In faster runs, the A/P should not stop to cast Shadow Form and Shroud during the run, and instead rely on the healing from other party members' Ebon Escape.

A/N Gater (x1)

Build

Assassin/Necromancer Gater
Shroud of Distress Shadow Form Dwarven Stability Dash Unseen Fury Weaken Armor Death's Charge Ebon Escape
Shadow Arts: 12+1+3, Curses: 12, Dagger: 3
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Equipment

Usage

  • Glitch through the gate on level 3 to pre-pull Fendi.

D/R VoS (x1)

Build

Dervish/Ranger VoS
Vow of Strength Sand Shards Ebon Escape Heart of Holy Flame Eremite's Attack Favorable Winds Ebon Battle Standard of Honor Great Dwarf Weapon
Earth:12+1+3, Scythe:8+1, Myst:5+1, Marks:9
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  • Adjust attributes depending on whether grail, corn and egg are being used. The VoS should have 12 points in Earth Prayers, at least 9 Scythe Mastery and at least 9 Marksmanship after all runes and attribute buffs, with the remaining points going into Mysticism.

Equipment

R/D Glass Arrows (x5)

Build

Ranger/Dervish Glass Arrows
Triple_Shot_(Luxon) Sundering Attack Penetrating Attack Glass Arrows Heart of Holy Flame Dwarven Stability Serpent's Quickness Ebon Escape
Exp: 12+1+3, Marks: 12+3, Wildnerness: 3
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  • Body Shot or "I am the Strongest" can be brought over Dwarven Stability

Equipment

  • Energy for combat, Blessed for running
  • Zealous Flatbow of Deathbane with 15wE inscription
  • Shield set for running