FBGM Tactics
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Legend: | shared job | TT | MT | VoR | TK | IaU | MLK | UA | Emo |
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General | Equipment | Optional: Infiltrator's set for Gloom Cave | low HP armor for Jadoth | triple sup runes (illusion for Wandering Eye) | triple sup runes (illusion for Wandering Eye)bow for ele lord | bow for derv lord | |||
Foundry | Empathy or Backfire enemies outside the ball | use Spirit Bond to cover bonds while dream riders are alive | |||||||
zone in | take quest | EE snake, take quest | take quest | EE snake, take quest | bond yourself first | ||||
1st room | place EoE, PI a rage | bond monk and spikers | |||||||
2nd room | any mesmer can pop a ghastly - use Mistrust on the dream riders | PI tortureweb dryders | bond MT with prot and life | ||||||
3rd room | do NOT aggro the titans - ball the dryders and dream rider | run to grab all the titan groups without aggroing the dryders and dream rider | if you have a ghastly up, make sure it aggro's the second wave of titans so it dies and doesn't follow you into 4th room | EoE in range of where the titans will be balled; PI a dryder if it's out of the ball; wait at the door | stand with the spikers on the first group, and then stand at the door - bond the TT with prot and life | ||||
4th room | push! | tank/ball all waves | wall for 2nd wave | focus dream rider | use eoe in corner for 2nd wave | ||||
5th room | entry | rush left, take quest | rush to aggro centre | take quest and go left | rush right - do NOT take quest | ||||
snakes | take Captain | pull groups out of the way | take General | take Silzesh | rush ahead, get EEd | ping for Captain | ping for snakes and seed | keep snakes alive | |
Black Beast | hold centre in emo's range | YMLaD the Black Beast on Touch | right wall block the Black Beast's group | use EoE in range of Black Beast and Fury; seed | heal IaU | ||||
The Fury | clear chest | stand in QZ and maintain seed | |||||||
City | |||||||||
Outside | first spike | ball | run past during the spike | Backfire the first su before spiking | EoE in range of the first su; directly seed the tank | bond yourself, MT, monk, and spikers | |||
wall | dagger enemies | ball | VoR and Unnatural on manks | Unnatural and ESurge on manks | Backfire and Unnatural on sus | PI on each su | bond TT | ||
second spike | wait with MLK to HoS through wall | spike | finish last mank with Empathy, and give TT a HoS target | EoE; seed the emo | |||||
Inside | spike right side, and then left | let the MT recall you; place EoE in range of both balls; EE down to the emo; accept quest reward | stand at the bottom, in range of both tanks | ||||||
Veil | SoA and seed emo on every spike | ||||||||
Jadoth | Dash to 360, use cupcake, and pull first wave to glitch spot for MLK | use low health set and ball Jadoth | skip Jadoth, take 360 quest, go to glitch spot, and kill first wave with Wastrel's | keep enchants on the emo, place EoE, and PI Jadoth | |||||
360 | pull left hill on all waves; pull all hills on 2nd wave if MT isn't there yet; pull middle and right hills on 6th wave | pull middle and right hills on all waves; 2nd wave put SoH on middle hill; 3rd wave put SoH on right hill; skip 6th wave | pre-cast Wandering Eye | spike 5th wave from above and pull left hill on 6th wave | Wastrel's mobs before they come in | EoE (re-place halfway through 360) | wall | ||
Underlords | Recall MLK; pull derv lord | Recall emo; pull ranger lord; take quest | kill ranger lord | bow and kill derv lord | kill derv lord | seed when MT takes damage; PI ranger lord | maintain MT's range | ||
trenches | pop monk trench | turtle | go to glitch spot; kill monk trench | EoE on hill in range of turtle and clover | turtle (step out to wall) | ||||
Lords | pull out monk lord and attack it with a spear | pull clover; pull necro lord | spike clover; ele lord patrol; kill necro lord | spike clover; skip ele lord patrol; solo ele lord | spike clover; ele lord patrol; kill necro lord | kill monk lord | wall clover; wall ele lord patrol | ||
tendrils | 6-0 | get to gloom - pop trench if you have time, or go back way if monk lord was late to die | take quest, stand on TK for PI, and pull groups in | kill front left tendril | Recall emo, kill upper back tendrils with MT, and Recall out | kill lower back tendrils with a gaki and pull groups in | kill front right tendril | kill front right tendril with emo if MLK is not there; seed emo when back tendrils die; EoE | re-bond everyone - give IaU life bond; maintain range; wall |
Gloom | |||||||||
Cave | cave/gloom trench | HoS up off a stone | DC on gloom patrol | spike gloom patrol | Goltway if trench is not popped | spike gloom patrol | check if MT has emo's LB before you seed | ||
1st group | HoS up; SoH, pull spirits to NPCs | jump up and go with emo - first to arrive should trigger the group before jumping up | EE up and run to catch earths | ||||||
first earth spawn | Recall emo | spike earths; kill enemies outside cave | tank earths | ||||||
second earth spawn | ball earth, flesh, and heart | spike MT's ball | EoE in range of cave spike | run to rift | |||||
remaining spawns | ball everything | run to rift | spike TT's ball | run to rift | |||||
Rift | take quest, Recall trick, quest run | move enemies off rift; Recall out; cap | Recall trick | pre-trigger Deathbringer | PI claw and get hit by slash; cap | get hit by claw so it dies; cap | |||
Deathbringer | take quest and reward | DC in and tank | spike | EoE | bond spikers | ||||
Darkness | pull Darknesses; wall left earth tormentors | only even damage on second wave | EoE; seed earth tormentors | wall right earth tormentors |