6-man 3-3 DoA
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6-man tactics are similar to 8-man 3-3, but without the monk and with one less spiker.
/ Trench Tank | |||||||
Shadow:12+1+3, Tactics:9, Dagger:9, Crit:3
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/ Main Tank | |||||||
Shadow:12+1+3, Tactics:9, Dagger:9, Crit:3
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/ VoR | |||||||
Domination:12+1+3, Beast:9, Fast Cast:9+3
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/ TK | |||||||
Domination:12+1+3, Illusion:10+3, Fast Cast:8+3
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/ MeMo | |||||||
Domination:12+1+3, FastCast:10+3, Heal:8, Prot:2
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/ EMo | |||||||
Energy Storage:12+1+3, Prot:12, Heal:3
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Tactics specific to 6 Man 3-3 Tactics
Foundry: TT takes 1/3 snakes. MeMo pings for snakes. VoR tanks Black Beast.
City: VoR/TK on Manks, MeMo on Sus.
Veil: TT or MT Walls 360, TK goes derv. TT glitches trenches. Main team does Mes/Ele/Necro lords then spike Monk lord. 3:3 tendrils.
Gloom: Either MeMo goes to rift and the VoR/Tk pop a tengu for cave or the Emo pops a Ghastly for rift and Caps by himself.