User:Mistie/mission triggers
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I offer no guarantee that this is 100% correct. This is only based on my (fairly extensive) observations. Red text indicates that I'm not sure about something. These things will probably require an annoying amount of research to determine the truth.
Contents
- 1 Factions
- 2 Nightfall
- 2.1 Chahbek Village
- 2.2 Jokanur Diggings
- 2.3 Blacktide Den
- 2.4 Consulate Docks
- 2.5 Venta Cemetery
- 2.6 Kodonur Crossroads
- 2.7 Rilohn Refuge
- 2.8 Pogahn Passage
- 2.9 Moddok Crevice
- 2.10 Tihark Orchard
- 2.11 Dzagonur Bastion
- 2.12 Dasha Vestibule
- 2.13 Grand Court of Sebelkeh
- 2.14 Jennur's Horde
- 2.15 Nundu Bay
- 2.16 Gate of Desolation
- 2.17 Ruins of Morah
- 2.18 Gate of Pain
- 2.19 Gate of Madness
- 2.20 Abaddon's Gate
Factions
Minister Cho's Estate
Main Objectives
- Talk to Minister Cho to trigger the cutscene, teleporting Master Togo and Yijo Tahn with the party.
- Kill the Afflicted Minister.
- If Master Togo or Yijo Tahn dies, the mission fails.
Gates
Maybe only Togo needs to reach the checkpoints to open the gates, or maybe only Yijo. I'm not really sure how to test this (could Make Haste just one of them...) since they stick together.
- After a few seconds, Togo and Yijo will run to the first gate and open it, and then run to the second gate.
- When they reach the second gate, Togo and Yijo talk for a while, and then open it.
- When they reach the third gate, Togo and Yijo open it immediately.
- After entering the third gate, Togo and Yijo begin a lengthy dialogue and run to the tree. After Yijo talks about drawing on the map, they wait for the party to catch up. Then a dialogue with the Minister's Guard starts, and Togo and Yijo run to open the fourth gate.
- When they reach the fifth gate, Togo and Yijo talk for a while, and then open it.
- When they reach the sixth gate, Togo and Yijo talk for a while, and then open it.
Other
- Approach Togo to start each dialogue.
- Togo and Yijo will always wait for a party member to catch up before moving ahead or starting the next dialogue.
- They will also not proceed until the next group of enemies is dead, even if they do not have aggro.
- When a player enters spirit range, Sickened Guardsman Tahnjo's group begin pursuing his brother across the bridge. He stops to fight, and after they have killed him, they continue across the bridge.
- After opening the fifth gate, Togo will run through on his own, aggro 2 Sickened Guards, and pull them back to Yijo before fighting them.
- After crossing the bridge before the sixth gate, Togo and Yijo will begin walking slowly.
- After opening the sixth gate, Togo and Yijo run normally again, and wait for a party member to enter before they proceed.
- When a player enters spirit range, the first group of Sickened Guards after the Afflicted Horror will approach and attack the closest Minister Guards.