City split guide
< CruzUser:Cruz/city split guide /
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TT | MT |
VoR | TK |
IAU | MLK |
Memo | Emo |
TT
- Die on the wall as soon as possible.
- Avoid aggroing Su's after getting ressed to keep at least 1% DP.
- Recall Emo.
- Hos over the wall and pull lift side.
- When the ball is dead, recall out to the Emo.
- Use a seal, recall the Emo again and pull Jadoth.
- Die on 360.
MT
- Do not use recall in City.
- Hos trough the terrain at the start of City using a minipet or player at
x: -12752.000 y: -9519.000
. - Make a quick ball outside, leaving Tuks as offdamage.
- Pull right side City. Note that you'll lose bonds during this pull. Take an extra second to make sure the ball is good.
- Use Cupcake. Go to Veil with MLK and VoR.
- Pull right hill 360 and wall the first two waves. Disable cupcake on wave two.
VoR
- If you have 10% morale, die when entering City or on the wall.
- Leave wall and set EoE for MT spike early. The ball is faster than normal. Kill it.
- If convenient, coordinate killing the middle group when going inside the walls.
- Set EoE for right side. Place it on the lower side of the house.
- Make sure TK gets to cast Mimic on you.
- Seal and place EoE for left side. Check that you're not in range of the previous spirit.
- If right side is slow, go to take quest reward.
- EoE for Jadoth, then leave to 360. Spam your scrolls for the MT.
- Pull left hill second wave.
TK
- Leave wall to spike the outside ball as soon as it's done.
- Inside City, Mimic the VoR after they put EoE for right side.
- Spike right side ball. Move into res scroll range of the tank during the spike.
- If left side is slow, go to help.
- Mimic VoR for Jadoth if possible (can die and seal).
IAU
- Leave wall to spike the outside ball as soon as it's done.
- Inside City, spike left side ball.
MLK
- Stay on City wall until it's done.
- Inside City, spike right side ball.
- Go to take quest reward.
- Go to Veil with the MT.
- Pull left hill first wave.
Memo
- Stay on City wall until it's done.
- Inside City, spike left side ball.
Emo
- Drop bonds on TT after first spike to let them die on the wall.
- Re-bond TT asap. Put Life Bond before Prot Bond at this point.
- On gate open, go to normal spot.
- When tt pulls down during his pull, run outside the wall, around second to last turret.
- Do not rebond the tt before they start Jadoth since they will have SF up already.
Motivation