Frostmaw's Burrows

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Frostmaw's Burrows is a dungeon that is commonly run for a Silverwing Recurve Bow. Pug groups typically form at Sifhalla in American Districts.

Area Description

The quest Cold Vengeance given by Latham is required to do Frostmaw's Burrows.

Level 1

Run towards the end of the level and kill the Wurms. This is usually done by spiking, however, it can also be done by pulling them into the snowball.

Level 2

Run to the mob, spike it. Door opens. Run to the next mob, spike it. Door opens. Run past the Incubi, lose their aggro. Run to the next mob, spike it. Door opens, run through.

Level 3

One person should ping a target to hold the Norn allies while another person pulls the Wurm spawn into the nearby snowball. Once this is done, the puller should signal the team to come. Next is the corridor with Incubi at the end, cover Shadow Form with other enchantments and run through. At the next Beacon you encounter, you will see a snowball, stand close to it and face it, your foes will die and the ball will move further. Once past the broken wall and the Incubus patrol, break aggro and recharge your skills. To get to the next snowball, you will need to pass another Incubus spawn. It is recommended to pop a Summoning Stone, and to target a Frozen Elemental for Death's Charge.

Once again, kill the Wurms using the snowball and have the snowball break the cracked wall. Beware of the Incubus patrol and repeat the previous with the next Wurm. Zone to Level 4.

Level 4

Teams will often run this level without using cons, make sure you are in range of Quickening Zephyr when you cast Shadow Form. Run towards the end of the level and pull the Jotun mob to gate glitch through the door into Level 5.

Level 5

Light of Deldrimor will activate the secret switch which can be found on the grassy area to the left. This will open a secret door where he can discover many more hidden treasures. The rest of the team will go towards the right where there is a large room with 3 Frost Wurm Young. These Wurms will be accompanied by Frost Wurm Larvae. Once the room is cleared the team can either wait in the secret room while someone pulls Frostmaw the Kinslayer into the snowball, or they can spike him. Teams will most often go with the prior.

Current Meta Builds

Barbs

Build

Assassin/Necromancer Barbs
Shadow Form Shroud of Distress I Am Unstoppable Ebon Battle Standard of Honor Barbs Mark of Pain Feel No Pain Death's Charge
Shadow: 12+1+3, Curses: 12, Critical: 3
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Equipment

Aura

Build

Assassin/Dervish Aura
Shadow Form Shroud of Distress Dwarven Stability Dash I Am Unstoppable Grenth's Aura Feel No Pain Death's Charge
Shadow: 12+1+3, Wind Prayers: 12, Critical: 3
Owpi8xqMpzcAdXOBRT29hTi7AA

Equipment

LoD

Build

Assassin/Dervish Aura
Shadow Form Shroud of Distress Dwarven Stability Dash I Am Unstoppable Grenth's Aura Light of Deldrimor Death's Charge
Shadow: 12+1+3, Wind Prayers: 12, Critical: 3
Owpi8xqMpzcAdXOBRT29RKi7AA

Equipment

VoS

Build

Dervish VoS
Vow of Strength Sand Shards Ebon Escape Staggering Force Eremite's Attack I Am Unstoppable Mirage Cloak Mystic Regeneration
Earth: 12+1+3, Mysticism: 10+1, Scythe: 8+1
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Equipment

Usage

  • Don't run face first into Elementals and Imps or you will get yourself and your team snared.
  • Leech on Level 3, the best you can do here is get your team hexed.