Mesmer Equipment
Mesmers in speedclears typically take the role of a spiker using Domination Magic as their primary attribute, but there are some notable exceptions such as LT and T4 in Underworld.
Armor Sets
Spiking Set
Your standard spiking armor should contain all Radiant Insignas, +50hp rune, a +1+3 Domination headpiece, a +3 Fast Cast rune, and two Attunement Runes. Mesmers often need to use different attributes while keeping the Domination headpiece (TK in DoA, Spiker in UW) so you want to have two additional pieces of armor, correspondent to the two pieces that have the Attunement Runes. For example, your headpiece is Domination, your chestpiece contains the +50hp rune, your Gloves contain +3 fast cast, then craft an additional leg piece and boots. Put an +3 Illusion Magic in one, and +3 Inspiration on the other. As a result, you will be able to have any combination of the superior runes (only dom+fc, dom+fc+ill, dom+fc+insp, or all 4).
High Health Set
Since the mesmer standard armor has almost no extra health and a lot of health penalty, you will gain great benefit from having a high hp set to swap to. Health set should be a full Set (including headpiece), Survivor insignas on all pieces, one Superior Vigor (50hp) and four Vitae runes.
LT / Tanking Armor
If you wish to use your mesmer for LT or any kind of tanking, you will need a blessed armor. Blessed insignas on all pieces, one superior Vigor, Superior Fast Casting and two Vitae Runes. LT requires three headpieces: +1+3 Inspiration for Lab, Escort and Vale pop, +1+3 Domination for the top group in Vale quest, +1+3 Illusion for UWG.
Dhuum Armor
Lastly, if you want to take your mesmer in UW, either as LT or Spiker, you will need a Dhuum set. Brawler's insignas on all pieces, any Superior (-75hp) rune on all pieces.
Weapon Sets
Mesmers use a lot of different weapons. Note that unless Zelaous is required, all martial weapons should be Crippling just in case you have YMLaD on your bar.
- 40/40 Domination for spiking in Domain of Anguish, Deep, Urgoz, FoW mesway.
- (Crippling) Spear of Enchanting with "I have the Power!" and Domination Focus with "Master of my Domain" (+1/20%) for spiking in Underworld.
- High Energy set (+15/-1 on wand and focus) for when you are low on energy and need to spike.
- (Crippling) Longbow of Enchanting for pulling. Enchanting mod required for LT.
- Staff of Enchanting for casting enchantments when low on energy. Especially useful for LT.
- Zelaous Scythe of Enchanting for LT during Vale split.
- Defensive Set: (Crippling) Spear of Enchanting or +30 hp depending on role, with an appropriate shield (below).
- Dhuum Set: Zelaous Spear of Warding with "Don't Think Twice" and the fire shield.
Shields
- Aegis of Argh for Domain of Anguish
- Devotion with +10 vs slashing for LT
- Devotion with +10 vs fire for Basement keeper Spiker (UW) and Dhuum
- Devotion with +10 vs earth for T4 (UW)
Pcons
Mesmers should carry plenty of all Pcons. Only exceptions is alcohol, which is never used, and Powerstones, which should rarely be used by a Mesmer.
Summoning Stones
- Ghastly stones for damage
- Throwaway stones for breaking aggro
- Gaki stones for IaU in DoA. Other stones also work, although less effectively, such as Turtle and Devourer.
Titles
- Norn is very important in for "You Move Like a Dwarf!" and "Finish Him!"
- Asuran is very important for Pain Inverter
- Ebon Vanguard is somewhat important for Ebon Escape
- Deldrimor is typically not used