Main Tank
Main tank, abbreviated as MT, is a role in all common DoASC tactics. It is almost always done by an assassin, although any profession can do the job effectively as /A.
Role
The MT is responsible for most of the large balls in DoA, and nearly all of these are done with bonds from the Emo. Although tanking in general requires more DoASC experience than other roles, the fact that the MT always has the backline nearby to provide support makes this role much more accessible for learning tanks than Trench Tank.
Build
The core skills required to do the role are displayed above, you can pick any two optionals from the list below:
- Dark Escape - Extremely popular choice, it makes Ranger Lord easier and can be used both for a speedboost and damage reduction if needed.
- Shadow of Haste - Allows for some faster pulls (City, 360), move faster between pulls (Deathbringers to Darknesses) and helps recovering a bad situation. Note that you need a cancel stance, usually Dark Escape, if you decide to bring Shadow of Haste.
- "You Move Like a Dwarf!" - makes Ranger Lord a lot easier and can be used for general utility
- Mantra of Resolve - Prevents rupts during Ranger Hill, Clover Pull. Generally used by beginners, as most interrupts in DoA can be avoided.
- Dash - Short burst of movement speed that can make you overall faster throughout the run.
Attributes
The only attribute in your build is Shadow Arts, and you want 12+1+3 on it. Invest enough points to meet the requirement of your shield, usually Tactics, and finally put the rest into Dagger Mastery and Critical Strikes for some autoattack damage.
Tactic Specific Builds
FBGM
- The bar has SoH for the tank to pull the spirits from gloom entrance to the gate.
French
- Note: French tactics do not have specific tactics relying on the tank build, it is mostly up to personal preference what bar you run.
Golt
- Note: Golt tactics do not have specific tactics relying on the tank build, it is mostly up to personal preference what bar you run.