Difference between revisions of "User:Cruz/it split tactics"
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* IAU is responsible for close offdamage in Veil (i.e. 360 and 6-0). | * IAU is responsible for close offdamage in Veil (i.e. 360 and 6-0). | ||
* Minion kills the MLK tendril. | * Minion kills the MLK tendril. | ||
+ | * [[Goltway]] Gloom trench. Both TK and IAU can put recall and take Veil chest last to speed up transition. | ||
* IAU goes to cap rift; Minion or MLK (whichever didn't pop tengus) provides the target for Recall. | * IAU goes to cap rift; Minion or MLK (whichever didn't pop tengus) provides the target for Recall. | ||
* Mesmers should kill the last two spawns of the cave quest in order to speed up the ball. | * Mesmers should kill the last two spawns of the cave quest in order to speed up the ball. |
Latest revision as of 09:52, 17 April 2025
These DoA tactics are designed for casual runs with an experienced team. Splits are used in both City and Veil. User manual.
Tactics specific to IT Split Tactics
- TK splits with TT in Foundry.
- Minion helps with offdamage at 360 and elsewhere as needed.
- IAU is responsible for close offdamage in Veil (i.e. 360 and 6-0).
- Minion kills the MLK tendril.
- Goltway Gloom trench. Both TK and IAU can put recall and take Veil chest last to speed up transition.
- IAU goes to cap rift; Minion or MLK (whichever didn't pop tengus) provides the target for Recall.
- Mesmers should kill the last two spawns of the cave quest in order to speed up the ball.
Optionals
TT
VoR
Cry of Pain instead of
Overload for easier trench spike.
Pros
- Performed correctly, this teambuild is capable of a very fast casual run.
Cons
- The builds require experienced players on every role.
- The Veil strats may require practice to perform.
- No UA or Seed of Life means players are punished harder for mistakes.