Difference between revisions of "User:Cruz/it split tactics"
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{{DISPLAYTITLE: IT Split Tactics}} | {{DISPLAYTITLE: IT Split Tactics}} | ||
<div style="float: right; clear:right"> | <div style="float: right; clear:right"> | ||
− | {{Scalable Skillbar|Shadow Form| | + | {{Scalable Skillbar|Shadow Form|Death's Charge|Heart of Shadow|I Am Unstoppable|Dash|Shadow of Haste|Recall|Shroud of Distress}} |
{{Scalable Skillbar|Shadow Form|Death's Charge|Heart of Shadow|I Am Unstoppable|Dark Escape|You Move Like a Dwarf|Recall|Shroud of Distress}} | {{Scalable Skillbar|Shadow Form|Death's Charge|Heart of Shadow|I Am Unstoppable|Dark Escape|You Move Like a Dwarf|Recall|Shroud of Distress}} | ||
{{Scalable Skillbar|Visions of Regret|Unnatural Signet|Overload|Shatter Delusions|Mistrust|Edge of Extinction|Air of Superiority|Ebon Escape}} | {{Scalable Skillbar|Visions of Regret|Unnatural Signet|Overload|Shatter Delusions|Mistrust|Edge of Extinction|Air of Superiority|Ebon Escape}} | ||
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These DoA tactics are designed for casual runs with an experienced team. Splits are used in both City and Veil. [[User:Cruz/it_split_tactics/guide|User manual.]] | These DoA tactics are designed for casual runs with an experienced team. Splits are used in both City and Veil. [[User:Cruz/it_split_tactics/guide|User manual.]] | ||
− | == Tactics specific to IT Tactics == | + | == Tactics specific to IT Split Tactics == |
* TK splits with TT in Foundry. | * TK splits with TT in Foundry. | ||
* Minion helps with offdamage at 360 and elsewhere as needed. | * Minion helps with offdamage at 360 and elsewhere as needed. | ||
+ | * IAU is responsible for close offdamage in Veil (i.e. 360 and 6-0). | ||
* Minion kills the MLK tendril. | * Minion kills the MLK tendril. | ||
* IAU goes to cap rift; Minion or MLK (whichever didn't pop tengus) provides the target for Recall. | * IAU goes to cap rift; Minion or MLK (whichever didn't pop tengus) provides the target for Recall. | ||
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== Optionals == | == Optionals == | ||
+ | ==== TT ==== | ||
+ | * {{Skillbarskill|Shadow_Walk|25}} Shadow Walk instead of {{Skillbarskill|Death's_Charge|25}} Death's Charge for better monk lord. Can be hard to play without practice. | ||
==== VoR ==== | ==== VoR ==== | ||
* {{Skillbarskill|Cry_of_Pain|25}} [[DoA_Spiking_Guide#Cry_of_Pain|Cry of Pain]] instead of {{Skillbarskill|Overload|25}} [[DoA_Spiking_Guide#Overload|Overload]] for easier trench spike. | * {{Skillbarskill|Cry_of_Pain|25}} [[DoA_Spiking_Guide#Cry_of_Pain|Cry of Pain]] instead of {{Skillbarskill|Overload|25}} [[DoA_Spiking_Guide#Overload|Overload]] for easier trench spike. | ||
== Pros == | == Pros == | ||
− | * | + | * Performed correctly, this teambuild is capable of a very fast casual run. |
== Cons == | == Cons == |
Revision as of 09:14, 17 April 2025
These DoA tactics are designed for casual runs with an experienced team. Splits are used in both City and Veil. User manual.
Tactics specific to IT Split Tactics
- TK splits with TT in Foundry.
- Minion helps with offdamage at 360 and elsewhere as needed.
- IAU is responsible for close offdamage in Veil (i.e. 360 and 6-0).
- Minion kills the MLK tendril.
- IAU goes to cap rift; Minion or MLK (whichever didn't pop tengus) provides the target for Recall.
- Mesmers should kill the last two spawns of the cave quest in order to speed up the ball.
Optionals
TT
VoR
Cry of Pain instead of
Overload for easier trench spike.
Pros
- Performed correctly, this teambuild is capable of a very fast casual run.
Cons
- The builds require experienced players on every role.
- The Veil strats may require practice to perform.
- No UA or Seed of Life means players are punished harder for mistakes.