Difference between revisions of "7-man 3-3 DoA"
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m (Mistie moved page 7-man 3-3 DoA to 7-man 3-3 DoA) |
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− | 6-man tactics are similar to [[DoA 3-3|8-man 3-3]], but | + | 6-man tactics are similar to [[DoA 3-3|8-man 3-3]], but with one less spiker. More experienced teams usually prefer to run [[7-man 6-0 DoA|6-0]]. |
{{FullSkillbar|{{A}}/{{W}} Trench Tank|Shadow Form|Shroud of Distress|I Am Unstoppable|Heart of Shadow|Death's Charge|Dark Escape|Shadow of Haste|Recall|Shadow:12+1+3, Tactics:9, Dagger:9, Crit:3|OwFkUld5HPOkOzBENJCEuTDUoTnD}} | {{FullSkillbar|{{A}}/{{W}} Trench Tank|Shadow Form|Shroud of Distress|I Am Unstoppable|Heart of Shadow|Death's Charge|Dark Escape|Shadow of Haste|Recall|Shadow:12+1+3, Tactics:9, Dagger:9, Crit:3|OwFkUld5HPOkOzBENJCEuTDUoTnD}} | ||
Line 5: | Line 5: | ||
{{FullSkillbar|{{Me}}/{{R}} VoR|Air of Superiority|Visions of Regret|Unnatural Signet|Overload|Shatter Delusions|Mistrust|You Move Like a Dwarf|Edge of Extinction|Domination:12+1+3, Beast:9, Fast Cast:9+3|OQJTASBbTytx0RwZDY6xmEuE6A}} | {{FullSkillbar|{{Me}}/{{R}} VoR|Air of Superiority|Visions of Regret|Unnatural Signet|Overload|Shatter Delusions|Mistrust|You Move Like a Dwarf|Edge of Extinction|Domination:12+1+3, Beast:9, Fast Cast:9+3|OQJTASBbTytx0RwZDY6xmEuE6A}} | ||
{{FullSkillbar|{{Me}}/{{A}} TK|Arcane Echo|Energy Surge|Unnatural Signet|Wandering Eye|Mistrust|Pain Inverter|Finish Him|Recall|Domination:12+1+3, Illusion:10+3, Fast Cast:8+3|OQdDAYoCTLBnAmOIgTPylxkdOA}} | {{FullSkillbar|{{Me}}/{{A}} TK|Arcane Echo|Energy Surge|Unnatural Signet|Wandering Eye|Mistrust|Pain Inverter|Finish Him|Recall|Domination:12+1+3, Illusion:10+3, Fast Cast:8+3|OQdDAYoCTLBnAmOIgTPylxkdOA}} | ||
− | {{FullSkillbar|{{ | + | {{FullSkillbar|{{N}}/{{Me}} SS|Spiteful Spirit|Desecrate Enchantments|Defile Enchantments|You Move Like a Dwarf|Necrosis|Finish Him|Insidious Parasite|Empathy|Curses:12+1+3 Domination:10 SR:8+3|OAVDY4xiS5BwBuQ2k3gxk7BaA}} |
− | {{FullSkillbar|{{ | + | {{FullSkillbar|{{Mo}}/{{Me}} UA Seeder|Shield of Absorption|Seed of Life|Ebon Escape|Arcane Echo|Pain Inverter|Life Bond|Blessed Aura|Unyielding Aura|Divine Favor:12+1+3 Prot:12|OwUSA5HT3V5g0lLBylxDAEME}} |
{{FullSkillbar|{{E}}/{{Mo}} EMo|Spirit Bond|Burning Speed|Infuse Health|Ether Renewal|Ebon Escape|Life Bond|Protective Bond|Balthazar's Spirit|Energy Storage:12+1+3, Prot:12, Heal:3|OgNDwcPPTaR3MkE1C0lyDxDHEA}} | {{FullSkillbar|{{E}}/{{Mo}} EMo|Spirit Bond|Burning Speed|Infuse Health|Ether Renewal|Ebon Escape|Life Bond|Protective Bond|Balthazar's Spirit|Energy Storage:12+1+3, Prot:12, Heal:3|OgNDwcPPTaR3MkE1C0lyDxDHEA}} | ||
=== Tactics specific to 7 Man 3-3 Tactics === | === Tactics specific to 7 Man 3-3 Tactics === | ||
− | * TK splits in | + | * TK splits to Captain in 5th room Foundry. |
− | * | + | * Seeder pings for snakes |
− | * | + | * SS spiker tanks Black Beast and goes Derv hill. |
* TT glitches monk trench. | * TT glitches monk trench. | ||
− | * | + | * SS and Seeder kill Monk lord while TK and VoR set up for 3-3. |
+ | |||
+ | === 4 spiker variant === | ||
+ | |||
+ | If the MT is comfortable playing without Seed of Life, and the team doesn't mind using res scrolls, they may choose to drop the monk for a 4th spiker. Usually this also means replacing the necro with a mesmer, since the spikes will be faster. | ||
+ | |||
+ | {{FullSkillbar|{{Me}}/{{D}} Empathy|Arcane Echo|Energy Surge|Unnatural Signet|Shatter Delusions|Mistrust|You Move Like a Dwarf|Overload|Empathy|Domination:12+1+3, FastCast:12+3|OQpCAsw0SwJgpzGw0jNpgjGA}} | ||
+ | {{FullSkillbar|{{Me}}/{{Mo}} MeMo|Arcane Echo|Energy Surge|Unnatural Signet|Shatter Delusions|Mistrust|Backfire|Healing Seed|Life Bond|Domination:12+1+3, FastCast:10+3, Heal:8, Prot:2|OQNEAqwN+isEngpvBTPHIRxD}} | ||
+ | |||
+ | The Empathy mesmer does the role of the SS, and the MeMo does the monk's job. |
Revision as of 04:42, 29 September 2018
6-man tactics are similar to 8-man 3-3, but with one less spiker. More experienced teams usually prefer to run 6-0.
/ Trench Tank | |||||||
Shadow:12+1+3, Tactics:9, Dagger:9, Crit:3
OwFkUld5HPOkOzBENJCEuTDUoTnD
|
/ Main Tank | |||||||
Shadow:12+1+3, Tactics:9, Dagger:9, Crit:3
OwFkUld5HPOkOzBENJCEuTDkNZnD
|
/ VoR | |||||||
Domination:12+1+3, Beast:9, Fast Cast:9+3
OQJTASBbTytx0RwZDY6xmEuE6A
|
/ TK | |||||||
Domination:12+1+3, Illusion:10+3, Fast Cast:8+3
OQdDAYoCTLBnAmOIgTPylxkdOA
|
/ SS | |||||||
Curses:12+1+3 Domination:10 SR:8+3
OAVDY4xiS5BwBuQ2k3gxk7BaA
|
/ UA Seeder | |||||||
Divine Favor:12+1+3 Prot:12
OwUSA5HT3V5g0lLBylxDAEME
|
/ EMo | |||||||
Energy Storage:12+1+3, Prot:12, Heal:3
OgNDwcPPTaR3MkE1C0lyDxDHEA
|
Tactics specific to 7 Man 3-3 Tactics
- TK splits to Captain in 5th room Foundry.
- Seeder pings for snakes
- SS spiker tanks Black Beast and goes Derv hill.
- TT glitches monk trench.
- SS and Seeder kill Monk lord while TK and VoR set up for 3-3.
4 spiker variant
If the MT is comfortable playing without Seed of Life, and the team doesn't mind using res scrolls, they may choose to drop the monk for a 4th spiker. Usually this also means replacing the necro with a mesmer, since the spikes will be faster.
/ Empathy | |||||||
Domination:12+1+3, FastCast:12+3
OQpCAsw0SwJgpzGw0jNpgjGA
|
/ MeMo | |||||||
Domination:12+1+3, FastCast:10+3, Heal:8, Prot:2
OQNEAqwN+isEngpvBTPHIRxD
|
The Empathy mesmer does the role of the SS, and the MeMo does the monk's job.