Difference between revisions of "7-man 3-3 DoA"
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(Created page with "<div style="float: right; clear:right"> {{Scalable Skillbar|Shadow Form|Death's Charge|Heart of Shadow|I Am Unstoppable|Dark Escape|Shadow of Haste|Recall|Shroud of Distress}}...") |
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6-man tactics are similar to [[DoA 3-3|8-man 3-3]], but without the monk. More experienced teams usually prefer to run [[DoA 7-man 6-0|6-0]]. | 6-man tactics are similar to [[DoA 3-3|8-man 3-3]], but without the monk. More experienced teams usually prefer to run [[DoA 7-man 6-0|6-0]]. | ||
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+ | {{FullSkillbar|{{A}}/{{W}} Trench Tank|Shadow Form|Shroud of Distress|I Am Unstoppable|Heart of Shadow|Death's Charge|Dark Escape|Shadow of Haste|Recall|Shadow:12+1+3, Tactics:9, Dagger:9, Crit:3|OwFkUld5HPOkOzBENJCEuTDUoTnD}} | ||
+ | {{FullSkillbar|{{A}}/{{W}} Main Tank|Shadow Form|Shroud of Distress|I Am Unstoppable|Heart of Shadow|Death's Charge|Dark Escape|You Move Like a Dwarf|Recall|Shadow:12+1+3, Tactics:9, Dagger:9, Crit:3|OwFkUld5HPOkOzBENJCEuTDkNZnD}} | ||
+ | {{FullSkillbar|{{Me}}/{{R}} VoR|Air of Superiority|Visions of Regret|Unnatural Signet|Overload|Shatter Delusions|Mistrust|You Move Like a Dwarf|Edge of Extinction|Domination:12+1+3, Beast:9, Fast Cast:9+3|OQJTASBbTytx0RwZDY6xmEuE6A}} | ||
+ | {{FullSkillbar|{{Me}}/{{A}} TK|Arcane Echo|Energy Surge|Unnatural Signet|Wandering Eye|Mistrust|Pain Inverter|Finish Him|Recall|Domination:12+1+3, Illusion:10+3, Fast Cast:8+3|OQdDAYoCTLBnAmOIgTPylxkdOA}} | ||
+ | {{FullSkillbar|{{Me}}/{{D}} Empathy|Arcane Echo|Energy Surge|Unnatural Signet|Shatter Delusions|Mistrust|You Move Like a Dwarf|Overload|Empathy|Domination:12+1+3, FastCast:12+3|OQpCAsw0SwJgpzGw0jNpgjGA}} | ||
+ | {{FullSkillbar|{{Me}}/{{Mo}} MeMo|Arcane Echo|Energy Surge|Unnatural Signet|Shatter Delusions|Mistrust|Backfire|Healing Seed|Life Bond|Domination:12+1+3, FastCast:10+3, Heal:8, Prot:2|OQNEAqwN+isEngpvBTPHIRxD}} | ||
+ | {{FullSkillbar|{{E}}/{{Mo}} EMo|Spirit Bond|Burning Speed|Infuse Health|Ether Renewal|Ebon Escape|Life Bond|Protective Bond|Balthazar's Spirit|Energy Storage:12+1+3, Prot:12, Heal:3|OgNDwcPPTaR3MkE1C0lyDxDHEA}} | ||
=== Tactics specific to 7 Man 3-3 Tactics === | === Tactics specific to 7 Man 3-3 Tactics === |
Revision as of 04:29, 29 September 2018
6-man tactics are similar to 8-man 3-3, but without the monk. More experienced teams usually prefer to run 6-0.
/ Trench Tank | |||||||
Shadow:12+1+3, Tactics:9, Dagger:9, Crit:3
OwFkUld5HPOkOzBENJCEuTDUoTnD
|
/ Main Tank | |||||||
Shadow:12+1+3, Tactics:9, Dagger:9, Crit:3
OwFkUld5HPOkOzBENJCEuTDkNZnD
|
/ VoR | |||||||
Domination:12+1+3, Beast:9, Fast Cast:9+3
OQJTASBbTytx0RwZDY6xmEuE6A
|
/ TK | |||||||
Domination:12+1+3, Illusion:10+3, Fast Cast:8+3
OQdDAYoCTLBnAmOIgTPylxkdOA
|
/ Empathy | |||||||
Domination:12+1+3, FastCast:12+3
OQpCAsw0SwJgpzGw0jNpgjGA
|
/ MeMo | |||||||
Domination:12+1+3, FastCast:10+3, Heal:8, Prot:2
OQNEAqwN+isEngpvBTPHIRxD
|
/ EMo | |||||||
Energy Storage:12+1+3, Prot:12, Heal:3
OgNDwcPPTaR3MkE1C0lyDxDHEA
|
Tactics specific to 7 Man 3-3 Tactics
- TK splits in 5'th room Foundry.
- MeMo pings for snakes
- Empathy spiker tanks Black Beast and goes Derv hill.
- TT glitches monk trench.
- Empathy and Memo kill Monk lord while TK and VoR set up for 3-3.