Difference between revisions of "User:Mistie/mission triggers/Nightfall"
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Revision as of 16:59, 17 February 2018
I offer no guarantee that this is 100% correct. This is only based on my (fairly extensive) observations. Red text indicates that I'm not sure about something. These things will probably require an annoying amount of research to determine the truth.
Contents
- 1 Chahbek Village
- 2 Jokanur Diggings
- 3 Blacktide Den
- 4 Consulate Docks
- 5 Venta Cemetery
- 6 Kodonur Crossroads
- 7 Rilohn Refuge
- 8 Pogahn Passage
- 9 Moddok Crevice
- 10 Tihark Orchard
- 11 Dzagonur Bastion
- 12 Dasha Vestibule
- 13 Grand Court of Sebelkeh
- 14 Jennur's Horde
- 15 Nundu Bay
- 16 Gate of Desolation
- 17 Ruins of Morah
- 18 Gate of Pain
- 19 Gate of Madness
- 20 Abaddon's Gate
Chahbek Village
Main Objectives
- Kill all the Corsairs.
Bonus Objectives
- Keep 2 Sunspear Recruits alive to receive the Expert's reward.
- Keep all 3 Sunspear Recruits alive to receive the Master's reward.
Jokanur Diggings
Main Objectives
- Kill the Apocrypha.
- If Kormir dies, the mission fails.
Bonus Objectives
- Keep 2 Sunspear Ghosts (including Kahdash) alive to receive the Expert's reward.
- Keep all 3 Sunspear Ghosts (including Kahdash) alive to receive the Master's reward.
Gates
- Approach the Ghostly Sunspear Commander to trigger his dialogue. After it is done, he will open the first gate.
- Darehk the Quick drops a Stone Tablet when he dies. Place it on the Stone Pedestal to open the second gate.
- Place a Stone Tablet on both Stone Pedestals to open the third gate.
- As soon as one tablet is placed, a Sunspear Ghost will run to pick it up and take it back to one of the places it could be found.
- When a party member reaches Kahdash, he will start walking towards the final Stone Pedestal. When he reaches it, he will place his Stone Tablet, triggering a cutscene that does not teleport the party, and opening the final gate.
- If Kahdash is killed, he will re-spawn at his original spawn point, /bow, and start his walk again.