Difference between revisions of "DoA 3-3"
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==Overview== | ==Overview== | ||
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− | {{Scalable Skillbar | + | {{Scalable Skillbar|Air of Superiority|Visions of Regret|Unnatural Signet|Cry of Pain|Shatter Delusions|Mistrust|You Move Like a Dwarf|Edge of Extinction}} |
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− | {{Scalable Skillbar | + | {{Scalable Skillbar|Shield of Absorption|Seed of Life|Arcane Echo|Ebon Escape|Pain Inverter|Unyielding Aura|Blessed Aura|Life Bond}} |
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Revision as of 17:27, 13 October 2016
Contents
Overview
3:3 Tactics are Tactics in DoASC that involve:
- Simpler Splits
- More straightforward bars, with higher damage output
- Killing 3 Tendrils at a time instead of 6
Builds
Typically the team consists of 2 tanks, the VoR and TK, then a Backfire Bitch (BFB), and Me/N.
Pros
- Safe tactics with very low risk of failure
- Several roles are appropriate for absolute beginners
- Extra spiking skills allow experienced spikers to carry
- Similarities to 6-0 tactics make it easy for learners to transition
Cons
- Slower than 6-0, making sub cons runs extremely unlikely with new players
- Additional pressure on the more experienced roles, particularly the Trench Tank
Splits
City:
Compare to 6:0 there are no split differences.
Veil:
Compare to 6:0, the BFB skips Jadoth instead of the MLK.
The Trench Tank has no MLK, requiring him to solo pull Monk Lord and Glitch Trenches. See here https://www.youtube.com/watch?v=XEK8MiF_2hE
The BFB is to follow the main team inside the trenches.
After clover spike, the MT and Me/N split to the Necro Lord and kill him.
After spiking the group infront of Ele Lord, the VoR, BFB, UA go to Monk Lord Hill and kill the Lord from the top of the hill.
After killing Ele Lord and Necro Lord, the TK and Me/N prepare for tendrills.
Me/N kills the tendril on the side the TK is.
Gloom:
Compare to 6:0 there are no split differences.
Foundry:
Compare to 6:0 there are no split differences, however some players do not do 6-2 in 5th room, requiring TT to take the 1st and 3rd snake.