Difference between revisions of "Shards of Orr"

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=== A/P Tank (x1) ===
 
=== A/P Tank (x1) ===
====Build====
+
'''Build'''
 
{{FullSkillbar|{{A}}/{{P}} Tank|Shroud of Distress|Shadow Form|Dwarven Stability|Dash|Ebon Battle Standard of Honor|You Are All Weaklings|Can't Touch This|Fall Back|Shadow Arts: 12+1+3, Command: 12, Dagger: 3|Owlj0NfsJTHQ6M3lTQ3k5i0b7YA}}
 
{{FullSkillbar|{{A}}/{{P}} Tank|Shroud of Distress|Shadow Form|Dwarven Stability|Dash|Ebon Battle Standard of Honor|You Are All Weaklings|Can't Touch This|Fall Back|Shadow Arts: 12+1+3, Command: 12, Dagger: 3|Owlj0NfsJTHQ6M3lTQ3k5i0b7YA}}
  
====Equipment====
+
'''Equipment'''
 
*Basic [[Permasin Equipment]]
 
*Basic [[Permasin Equipment]]
 
*Command shield of Devotion with +10 vs Undead/Piercing
 
*Command shield of Devotion with +10 vs Undead/Piercing
  
====Tips====
+
'''Tips'''
 
*The A/P often dictates the pace of the run. In faster runs, the A/P should not stop to cast Shadow Form and Shroud during the run, and instead rely on the healing from other party members' Ebon Escape.
 
*The A/P often dictates the pace of the run. In faster runs, the A/P should not stop to cast Shadow Form and Shroud during the run, and instead rely on the healing from other party members' Ebon Escape.
  
 
=== A/N Gater (x1) ===
 
=== A/N Gater (x1) ===
====Build====
+
'''Build'''
 
{{FullSkillbar|{{A}}/{{N}} Gater|Shroud of Distress|Shadow Form|Dwarven Stability|Dash|Unseen Fury|Weaken Armor|Death's Charge|Ebon Escape|Shadow Arts: 12+1+3, Curses: 12, Dagger: 3|OwRT0nPfY6ASn5ucCKC6TA3huE}}
 
{{FullSkillbar|{{A}}/{{N}} Gater|Shroud of Distress|Shadow Form|Dwarven Stability|Dash|Unseen Fury|Weaken Armor|Death's Charge|Ebon Escape|Shadow Arts: 12+1+3, Curses: 12, Dagger: 3|OwRT0nPfY6ASn5ucCKC6TA3huE}}
  
====Equipment====
+
'''Equipment'''
 
*Basic [[Permasin Equipment]]
 
*Basic [[Permasin Equipment]]
  
====Usage====
+
'''Usage'''
 
*Glitch through the gate on level 3 to pre-pull Fendi.
 
*Glitch through the gate on level 3 to pre-pull Fendi.
  
 
=== D/R VoS (x1) ===
 
=== D/R VoS (x1) ===
====Build====
+
'''Build'''
 
{{FullSkillbar|{{D}}/{{R}} VoS|Vow of Strength|Sand Shards|Ebon Escape|Heart of Holy Flame|Eremite's Attack|Favorable Winds|Ebon Battle Standard of Honor|Great Dwarf Weapon|Earth:12+1+3, Scythe:8+1, Myst:5+1, Marks:9|OgKkwWp4Knl03m5Fdp2VzF2Ru4qI}}
 
{{FullSkillbar|{{D}}/{{R}} VoS|Vow of Strength|Sand Shards|Ebon Escape|Heart of Holy Flame|Eremite's Attack|Favorable Winds|Ebon Battle Standard of Honor|Great Dwarf Weapon|Earth:12+1+3, Scythe:8+1, Myst:5+1, Marks:9|OgKkwWp4Knl03m5Fdp2VzF2Ru4qI}}
 
*Adjust attributes depending on whether grail, corn and egg are being used. The VoS should have 12 points in Earth Prayers, at least 9 Scythe Mastery and at least 9 Marksmanship after all runes and attribute buffs, with the remaining points going into Mysticism.
 
*Adjust attributes depending on whether grail, corn and egg are being used. The VoS should have 12 points in Earth Prayers, at least 9 Scythe Mastery and at least 9 Marksmanship after all runes and attribute buffs, with the remaining points going into Mysticism.
  
====Equipment====
+
'''Equipment'''
 
*Basic [[VoS Equipment]]
 
*Basic [[VoS Equipment]]
 
*q9 Vampiric 15wE Bow of Deathbane for Fendi
 
*q9 Vampiric 15wE Bow of Deathbane for Fendi
  
 
=== R/D Glass Arrows (x5) ===
 
=== R/D Glass Arrows (x5) ===
====Build====
+
'''Build'''
 
{{FullSkillbar|{{R}}/{{D}} Glass Arrows|Triple_Shot_(Luxon)|Sundering Attack|Penetrating Attack|Glass Arrows|Heart of Holy Flame|Dwarven Stability|Serpent's Quickness|Ebon Escape|Exp: 12+1+3, Marks: 12+3, Wildnerness: 3|OgKkwWp4Knl03m5Fdp2VzF2Ru4qI}}
 
{{FullSkillbar|{{R}}/{{D}} Glass Arrows|Triple_Shot_(Luxon)|Sundering Attack|Penetrating Attack|Glass Arrows|Heart of Holy Flame|Dwarven Stability|Serpent's Quickness|Ebon Escape|Exp: 12+1+3, Marks: 12+3, Wildnerness: 3|OgKkwWp4Knl03m5Fdp2VzF2Ru4qI}}
 
*Body Shot or "I am the Strongest" can be brought over Dwarven Stability
 
*Body Shot or "I am the Strongest" can be brought over Dwarven Stability
  
====Equipment====
+
'''Equipment'''
 
*Energy for combat, Blessed for running
 
*Energy for combat, Blessed for running
 
*Zealous Flatbow of Deathbane with 15wE inscription
 
*Zealous Flatbow of Deathbane with 15wE inscription
 
*Shield set for running
 
*Shield set for running

Revision as of 06:04, 22 August 2016

Shards of Orr is a dungeon that is commonly run for a Bone Dragon Staff. Pug groups typically form at Vlox's Falls in American Districts.

Area Description

Shards of Orr cannot be started unless someone in the team has the quest Lost Souls in their quest log. It is viable to start SoOSC from Gadd's Encampment if someone has the quest and a tank runs to the beginning to trigger Crewmember Shandra. This will enable level 1 to be an age 1 but not practical for pug groups or laid back casuals.

Level 1

Team runs to Brigand, tank pulls, team kills, gater runs to the next level.

Level 2

Team kills group spawned in the water while gater moves aggro out of the way, team runs past to grave room and kills stuff, kill Brigand, gater gates.

Level 3

Team runs and kills Brigand, run some more and kill Fendi. A good gater would have gate glitched and arrived at Fendi to pre-pull him, saving time.

Current Meta Builds

An overview of how the bars are used can be found on PvX wiki.

A/P Tank (x1)

Build

Assassin/Paragon Tank
Shroud of Distress Shadow Form Dwarven Stability Dash Ebon Battle Standard of Honor You Are All Weaklings Can't Touch This Fall Back
Shadow Arts: 12+1+3, Command: 12, Dagger: 3
Owlj0NfsJTHQ6M3lTQ3k5i0b7YA

Equipment

Tips

  • The A/P often dictates the pace of the run. In faster runs, the A/P should not stop to cast Shadow Form and Shroud during the run, and instead rely on the healing from other party members' Ebon Escape.

A/N Gater (x1)

Build

Assassin/Necromancer Gater
Shroud of Distress Shadow Form Dwarven Stability Dash Unseen Fury Weaken Armor Death's Charge Ebon Escape
Shadow Arts: 12+1+3, Curses: 12, Dagger: 3
OwRT0nPfY6ASn5ucCKC6TA3huE

Equipment

Usage

  • Glitch through the gate on level 3 to pre-pull Fendi.

D/R VoS (x1)

Build

Dervish/Ranger VoS
Vow of Strength Sand Shards Ebon Escape Heart of Holy Flame Eremite's Attack Favorable Winds Ebon Battle Standard of Honor Great Dwarf Weapon
Earth:12+1+3, Scythe:8+1, Myst:5+1, Marks:9
OgKkwWp4Knl03m5Fdp2VzF2Ru4qI
  • Adjust attributes depending on whether grail, corn and egg are being used. The VoS should have 12 points in Earth Prayers, at least 9 Scythe Mastery and at least 9 Marksmanship after all runes and attribute buffs, with the remaining points going into Mysticism.

Equipment

R/D Glass Arrows (x5)

Build

Ranger/Dervish Glass Arrows
Triple_Shot_(Luxon) Sundering Attack Penetrating Attack Glass Arrows Heart of Holy Flame Dwarven Stability Serpent's Quickness Ebon Escape
Exp: 12+1+3, Marks: 12+3, Wildnerness: 3
OgKkwWp4Knl03m5Fdp2VzF2Ru4qI
  • Body Shot or "I am the Strongest" can be brought over Dwarven Stability

Equipment

  • Energy for combat, Blessed for running
  • Zealous Flatbow of Deathbane with 15wE inscription
  • Shield set for running