Difference between revisions of "User:Cruz/it split tactics/guide"
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==TT== | ==TT== | ||
+ | {{Scalable Skillbar|Shadow Form|Death's Charge|Heart of Shadow|I Am Unstoppable|Dash|Shadow of Haste|Recall|Shroud of Distress}} | ||
− | + | ===City splits=== | |
− | |||
− | ===City | ||
* Die on the wall as soon as possible. | * Die on the wall as soon as possible. | ||
* Avoid aggroing Su's after getting ressed to keep at least 1% DP. | * Avoid aggroing Su's after getting ressed to keep at least 1% DP. | ||
Line 29: | Line 28: | ||
* Hos over the wall and pull läft side. | * Hos over the wall and pull läft side. | ||
* When the ball is dead, recall out to the Emo. | * When the ball is dead, recall out to the Emo. | ||
+ | |||
+ | ===Jadoth/360 splits=== | ||
* Use a seal, recall the Emo again and pull Jadoth. | * Use a seal, recall the Emo again and pull Jadoth. | ||
* Die on 360. | * Die on 360. | ||
Line 34: | Line 35: | ||
===Underlords and Lords=== | ===Underlords and Lords=== | ||
* Normal derv hill. | * Normal derv hill. | ||
− | * Skip | + | * Skip Gloom trench. |
− | * Use IAU as you pop | + | * Use IAU as you pop Monk trench. |
− | * | + | * Equip low armor and die on the back pop of Monk trench (make sure the MLK can scroll you). |
− | * | + | * Move Monk Lord patrol with SoH before pulling the lord. |
* If possible, put an early SoH for backway. | * If possible, put an early SoH for backway. | ||
− | ==MT== | + | ==MT== |
− | |||
{{Scalable Skillbar|Shadow Form|Death's Charge|Heart of Shadow|I Am Unstoppable|Dark Escape|You Move Like a Dwarf|Recall|Shroud of Distress}} | {{Scalable Skillbar|Shadow Form|Death's Charge|Heart of Shadow|I Am Unstoppable|Dark Escape|You Move Like a Dwarf|Recall|Shroud of Distress}} | ||
− | ===City | + | ===City splits=== |
* Do not use recall in City. | * Do not use recall in City. | ||
* Hos trough the terrain at the start of City using a minipet or player at <code>x: -12752.000 y: -9519.000</code>. | * Hos trough the terrain at the start of City using a minipet or player at <code>x: -12752.000 y: -9519.000</code>. | ||
* Make a quick ball outside, leaving Tuks as offdamage. | * Make a quick ball outside, leaving Tuks as offdamage. | ||
* Pull right side City. Note that you'll lose bonds during this pull. Take an extra second to make sure the ball is good. | * Pull right side City. Note that you'll lose bonds during this pull. Take an extra second to make sure the ball is good. | ||
− | * | + | |
− | * Pull right hill 360 and wall the first two waves. | + | ===Jadoth/360 splits=== |
+ | * Go to Veil with VoR and Minion. Use a cupcake if Dark Escape runs out. | ||
+ | * Pull right and middle hill 360 and wall the first two waves. Move the middle group out of the way for the mesmer to make a clean pull. | ||
===Underlords and Lords=== | ===Underlords and Lords=== | ||
Line 58: | Line 60: | ||
* Take quest. | * Take quest. | ||
* Recall IAU. | * Recall IAU. | ||
+ | * Let the Emo ee to you into the trench. | ||
* Pull Mesmer and Necro lords. | * Pull Mesmer and Necro lords. | ||
==VoR== | ==VoR== | ||
− | |||
{{Scalable Skillbar|Visions of Regret|Unnatural Signet|Overload|Shatter Delusions|Mistrust|Edge of Extinction|Air of Superiority|Ebon Escape}} | {{Scalable Skillbar|Visions of Regret|Unnatural Signet|Overload|Shatter Delusions|Mistrust|Edge of Extinction|Air of Superiority|Ebon Escape}} | ||
− | ===City | + | ===City splits=== |
* If you have 10% morale, die when entering City or on the wall. | * If you have 10% morale, die when entering City or on the wall. | ||
* Leave wall and set EoE for MT spike early. The ball is faster than normal. Kill it. | * Leave wall and set EoE for MT spike early. The ball is faster than normal. Kill it. | ||
Line 72: | Line 74: | ||
* Seal and place EoE for left side. Check that you're not in range of the previous spirit. | * Seal and place EoE for left side. Check that you're not in range of the previous spirit. | ||
* If right side is slow, go to take quest reward. | * If right side is slow, go to take quest reward. | ||
− | * EoE for Jadoth, then leave to 360. Spam your scrolls | + | |
+ | ===Jadoth/360 splits=== | ||
+ | * EoE for Jadoth, then leave to 360. | ||
+ | * Put EoE and provide an EE target for Minion when they pull. | ||
+ | * Spam your scrolls to instantly res the MT. | ||
* Pull left hill second wave. | * Pull left hill second wave. | ||
===Underlords and Lords=== | ===Underlords and Lords=== | ||
− | * | + | * Go to middle hill and kill the patrol when it's stationary. |
− | * | + | * Go to right hill and put EoE close to the Mesmer trench. |
* Hold/kill right side clover patrol while MT goes past. | * Hold/kill right side clover patrol while MT goes past. | ||
* Kill Mesmer lord (spread out). | * Kill Mesmer lord (spread out). | ||
Line 83: | Line 89: | ||
==TK== | ==TK== | ||
− | |||
{{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Arcane Mimicry|Mistrust|Pain Inverter|Finish Him|Recall}} | {{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Arcane Mimicry|Mistrust|Pain Inverter|Finish Him|Recall}} | ||
− | ===City | + | ===City splits=== |
* Leave wall to spike the outside ball as soon as it's done. | * Leave wall to spike the outside ball as soon as it's done. | ||
* Inside City, Mimic the VoR after they put EoE for right side. | * Inside City, Mimic the VoR after they put EoE for right side. | ||
* Spike right side ball. Move into res scroll range of the tank during the spike. | * Spike right side ball. Move into res scroll range of the tank during the spike. | ||
* If left side is slow, go to help. | * If left side is slow, go to help. | ||
− | * Mimic VoR for Jadoth if possible (can die and seal). | + | |
+ | ===Jadoth/360 splits=== | ||
+ | * Mimic VoR for Jadoth if possible (can die and seal, but tell the Emo to remove prot). | ||
===Underlords and Lords=== | ===Underlords and Lords=== | ||
− | * Recall MT. | + | * Recall MT (can wait until they recall out to save energy). |
* Kill Ranger lord. | * Kill Ranger lord. | ||
+ | * Go to right hill. | ||
* Kill Mesmer lord. | * Kill Mesmer lord. | ||
* Kill Necro lord. | * Kill Necro lord. | ||
==IAU== | ==IAU== | ||
− | |||
{{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|You Move Like a Dwarf|Death's Charge|Pain Inverter|I Am Unstoppable|Recall}} | {{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|You Move Like a Dwarf|Death's Charge|Pain Inverter|I Am Unstoppable|Recall}} | ||
+ | ===General=== | ||
+ | * You are responsible for helping with close offdamage as needed. | ||
+ | * Tank Black Beast on the left side. | ||
− | ===City | + | ===City splits=== |
− | |||
* Leave wall to spike the outside ball as soon as it's done. | * Leave wall to spike the outside ball as soon as it's done. | ||
* Inside City, spike left side ball. | * Inside City, spike left side ball. | ||
+ | |||
+ | ===Jadoth/360 splits=== | ||
+ | * Kill Jadoth. | ||
===Underlords and Lords=== | ===Underlords and Lords=== | ||
− | * | + | * Go to middle hill and kill the patrol when it's stationary. |
− | * Recall | + | * Recall a minion in the trench. |
* Give Recall to MT. | * Give Recall to MT. | ||
* Kill Ele lord. | * Kill Ele lord. | ||
==Minion== | ==Minion== | ||
− | |||
{{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Spiritual Pain|Mistrust|You Move Like a Dwarf|Animate Bone Minions|Ebon Escape}} | {{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Spiritual Pain|Mistrust|You Move Like a Dwarf|Animate Bone Minions|Ebon Escape}} | ||
+ | ===General=== | ||
+ | * You are responsible for helping with offdamage as needed. | ||
+ | * At 6-0 you kill the MLK tendril. | ||
− | ===City | + | ===City splits=== |
* Stay on City wall until it's done. | * Stay on City wall until it's done. | ||
* Inside City, spike left side ball. | * Inside City, spike left side ball. | ||
+ | |||
+ | ===Jadoth/360 splits=== | ||
* Go to Veil with the MT. | * Go to Veil with the MT. | ||
* Pull left hill first wave to the normal 360 spot. Coordinate with the MT to make it a clean pull. | * Pull left hill first wave to the normal 360 spot. Coordinate with the MT to make it a clean pull. | ||
Line 126: | Line 142: | ||
===Underlords and Lords=== | ===Underlords and Lords=== | ||
− | * | + | * Go to middle hill and kill the patrol when it's stationary. |
− | * Create minions | + | * Create minions. |
+ | * Go to right hill. | ||
* Hold/kill right side clover patrol while MT goes past. | * Hold/kill right side clover patrol while MT goes past. | ||
* Kill Mesmer lord (spread out). | * Kill Mesmer lord (spread out). | ||
Line 133: | Line 150: | ||
==MLK== | ==MLK== | ||
+ | {{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Healing Seed|Mistrust|Empathy|Backfire|Ebon Escape}} | ||
− | + | ===City splits=== | |
+ | * Stay on City wall until it's done. Save energy for Empathy on the last Mank. | ||
+ | * Inside City, spike right side ball. Move into res scroll range of the tank during the spike. | ||
− | === | + | ===Jadoth/360 splits=== |
− | |||
− | |||
* Go to take quest reward. | * Go to take quest reward. | ||
+ | * Kill Jadoth. | ||
===Underlords and Lords=== | ===Underlords and Lords=== | ||
* Derv hill. | * Derv hill. | ||
− | * Pull up ML trench pop. | + | * Pull up ML trench pop and res the TT. |
* Kill ML. | * Kill ML. | ||
==Emo== | ==Emo== | ||
− | |||
{{Scalable Skillbar|Spirit Bond|Burning Speed|Infuse Health|Ether Renewal|Ebon Escape|Balthazar's Spirit|Life Bond|Protective Bond}} | {{Scalable Skillbar|Spirit Bond|Burning Speed|Infuse Health|Ether Renewal|Ebon Escape|Balthazar's Spirit|Life Bond|Protective Bond}} | ||
− | ===City | + | ===City splits=== |
− | * Drop bonds on TT after first spike to let them die on the wall. | + | * Drop bonds on TT after first spike to let them die on the wall. Res them when they aren't in range of a Su. |
* Re-bond TT asap. Put Life Bond before Prot Bond at this point. | * Re-bond TT asap. Put Life Bond before Prot Bond at this point. | ||
* On gate open, go to normal spot. | * On gate open, go to normal spot. | ||
− | * When | + | * When TT pulls down during his pull, run outside the wall, around second to last turret. |
− | * Do not rebond the | + | |
+ | ===Jadoth/360 splits=== | ||
+ | * Do not rebond the TT before they start Jadoth since they will have SF up already. | ||
===Underlords and Lords=== | ===Underlords and Lords=== | ||
* Keep bonds on MT/TK from right side of right hill. | * Keep bonds on MT/TK from right side of right hill. | ||
− | * EE to | + | * EE to MT to get into the trench. |
* Pop warhorn for Ele lord. | * Pop warhorn for Ele lord. | ||
==Motivation== | ==Motivation== | ||
− | |||
− | |||
https://i.imgur.com/tbQfae1.jpg | https://i.imgur.com/tbQfae1.jpg | ||
https://i.pinimg.com/736x/f0/66/e1/f066e14d18ddee8d5745f74f50952784.jpg | https://i.pinimg.com/736x/f0/66/e1/f066e14d18ddee8d5745f74f50952784.jpg |
Latest revision as of 10:13, 17 April 2025
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TT
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City splits
- Die on the wall as soon as possible.
- Avoid aggroing Su's after getting ressed to keep at least 1% DP.
- Recall Emo.
- Hos over the wall and pull läft side.
- When the ball is dead, recall out to the Emo.
Jadoth/360 splits
- Use a seal, recall the Emo again and pull Jadoth.
- Die on 360.
Underlords and Lords
- Normal derv hill.
- Skip Gloom trench.
- Use IAU as you pop Monk trench.
- Equip low armor and die on the back pop of Monk trench (make sure the MLK can scroll you).
- Move Monk Lord patrol with SoH before pulling the lord.
- If possible, put an early SoH for backway.
MT
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City splits
- Do not use recall in City.
- Hos trough the terrain at the start of City using a minipet or player at
x: -12752.000 y: -9519.000
. - Make a quick ball outside, leaving Tuks as offdamage.
- Pull right side City. Note that you'll lose bonds during this pull. Take an extra second to make sure the ball is good.
Jadoth/360 splits
- Go to Veil with VoR and Minion. Use a cupcake if Dark Escape runs out.
- Pull right and middle hill 360 and wall the first two waves. Move the middle group out of the way for the mesmer to make a clean pull.
Underlords and Lords
- Recall TK.
- Pull Ranger lord.
- Recall TK.
- Take quest.
- Recall IAU.
- Let the Emo ee to you into the trench.
- Pull Mesmer and Necro lords.
VoR
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City splits
- If you have 10% morale, die when entering City or on the wall.
- Leave wall and set EoE for MT spike early. The ball is faster than normal. Kill it.
- If convenient, coordinate killing the middle group when going inside the walls.
- Set EoE for right side. Place it on the lower side of the house.
- Make sure TK gets to cast Mimic on you.
- Seal and place EoE for left side. Check that you're not in range of the previous spirit.
- If right side is slow, go to take quest reward.
Jadoth/360 splits
- EoE for Jadoth, then leave to 360.
- Put EoE and provide an EE target for Minion when they pull.
- Spam your scrolls to instantly res the MT.
- Pull left hill second wave.
Underlords and Lords
- Go to middle hill and kill the patrol when it's stationary.
- Go to right hill and put EoE close to the Mesmer trench.
- Hold/kill right side clover patrol while MT goes past.
- Kill Mesmer lord (spread out).
- Kill Necro lord.
TK
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City splits
- Leave wall to spike the outside ball as soon as it's done.
- Inside City, Mimic the VoR after they put EoE for right side.
- Spike right side ball. Move into res scroll range of the tank during the spike.
- If left side is slow, go to help.
Jadoth/360 splits
- Mimic VoR for Jadoth if possible (can die and seal, but tell the Emo to remove prot).
Underlords and Lords
- Recall MT (can wait until they recall out to save energy).
- Kill Ranger lord.
- Go to right hill.
- Kill Mesmer lord.
- Kill Necro lord.
IAU
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General
- You are responsible for helping with close offdamage as needed.
- Tank Black Beast on the left side.
City splits
- Leave wall to spike the outside ball as soon as it's done.
- Inside City, spike left side ball.
Jadoth/360 splits
- Kill Jadoth.
Underlords and Lords
- Go to middle hill and kill the patrol when it's stationary.
- Recall a minion in the trench.
- Give Recall to MT.
- Kill Ele lord.
Minion
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General
- You are responsible for helping with offdamage as needed.
- At 6-0 you kill the MLK tendril.
City splits
- Stay on City wall until it's done.
- Inside City, spike left side ball.
Jadoth/360 splits
- Go to Veil with the MT.
- Pull left hill first wave to the normal 360 spot. Coordinate with the MT to make it a clean pull.
- Scroll the MT quickly when they die.
Underlords and Lords
- Go to middle hill and kill the patrol when it's stationary.
- Create minions.
- Go to right hill.
- Hold/kill right side clover patrol while MT goes past.
- Kill Mesmer lord (spread out).
- Kill Necro lord.
MLK
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City splits
- Stay on City wall until it's done. Save energy for Empathy on the last Mank.
- Inside City, spike right side ball. Move into res scroll range of the tank during the spike.
Jadoth/360 splits
- Go to take quest reward.
- Kill Jadoth.
Underlords and Lords
- Derv hill.
- Pull up ML trench pop and res the TT.
- Kill ML.
Emo
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City splits
- Drop bonds on TT after first spike to let them die on the wall. Res them when they aren't in range of a Su.
- Re-bond TT asap. Put Life Bond before Prot Bond at this point.
- On gate open, go to normal spot.
- When TT pulls down during his pull, run outside the wall, around second to last turret.
Jadoth/360 splits
- Do not rebond the TT before they start Jadoth since they will have SF up already.
Underlords and Lords
- Keep bonds on MT/TK from right side of right hill.
- EE to MT to get into the trench.
- Pop warhorn for Ele lord.
Motivation