Difference between revisions of "RragarSC 3 Man"
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EviL Khann (talk | contribs) m (small build changes) |
EviL Khann (talk | contribs) (revised bars to run more consistently) |
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* Gater picks up a Keg and runs downhill to destroy the wall. | * Gater picks up a Keg and runs downhill to destroy the wall. | ||
− | * | + | * Monk + Dervish run to spike the Charr Warden then Rragar for the Dungeon Key. |
=== Level 2 === | === Level 2 === | ||
− | * Gater runs ahead | + | * Gater runs ahead to Dungeon Lock. |
+ | |||
+ | * Monk + Dervish split to kill Rragar for Dungeon Key. | ||
=== Level 3 === | === Level 3 === | ||
− | * Team runs to the cracked wall; Gater pulls the Charr | + | * Team runs to the cracked wall; Gater pulls the Charr foes away so the Team can run through. |
− | * | + | * Monk uses Life Bond on the Assassin so it can ball Fleshreavers for the Dervish to spike. |
+ | |||
+ | * Team/Gater runs to kill Rragar. | ||
== Video Guide == | == Video Guide == | ||
+ | |||
+ | [UPDATE] The team has been slightly tweaked since this video to run more consistently [UPDATE] | ||
<youtube>0z2gjnD_32c</youtube> | <youtube>0z2gjnD_32c</youtube> | ||
Line 39: | Line 45: | ||
* Don't use SF needlessly or become interrupted while casting it. | * Don't use SF needlessly or become interrupted while casting it. | ||
− | === | + | ===Dervish (Tank)=== |
{{FullSkillbar|{{D}}/{{A}} D/A|Sand Shards|Vow of Strength|Mystic Regeneration|Mirage Cloak|Death's Charge|Ebon Battle Standard of Honor|Staggering Force|Eremite's Attack|Earth: 12+1+3, Mystic 11+2, Scythe: 6+1|OgejkarM7SmXfbsXcX4O5iaXNXA}} | {{FullSkillbar|{{D}}/{{A}} D/A|Sand Shards|Vow of Strength|Mystic Regeneration|Mirage Cloak|Death's Charge|Ebon Battle Standard of Honor|Staggering Force|Eremite's Attack|Earth: 12+1+3, Mystic 11+2, Scythe: 6+1|OgejkarM7SmXfbsXcX4O5iaXNXA}} | ||
<br /> | <br /> | ||
'''Tips:''' | '''Tips:''' | ||
− | * Keep up your Mirage Cloak whilst tanking. | + | * Keep up your Mystic Regen + Mirage Cloak whilst tanking. |
− | * Cover | + | * Cover DC/EbsoH with Mirage Cloak so it isn't interrupted. |
− | * | + | * Use DC/Shadowstep on recharge to progress the Dungeon faster. |
− | === | + | ===Monk=== |
− | {{FullSkillbar|{{Mo}}/{{ | + | {{FullSkillbar|{{Mo}}/{{P}} Mo/P|Ebon Escape|Spell Breaker|Great Dwarf Weapon|Make Haste|Technobabble|Blessed Aura|Life Bond|Blessed Signet|Divine: 12+1+3, Prot: 10+2, Command: 8|OwkjAxPqJS0lREri3YtlAExDpE}} |
<br /> | <br /> | ||
'''Tips:''' | '''Tips:''' | ||
− | + | * Don't cast spells prematurely or gain shared aggro whilst the Dervish tanks. | |
− | * Don't cast spells | + | * Use EE/Make Haste on the Dervish when running, the Gater should always be ahead. |
− | * Use | + | * Life Bond is only needed for the Fleashreaver spike on level 3. |
− | * Life Bond is only needed | + | * Technobabble can be used on any remaining spellcaster enemies. |
<br /> | <br /> | ||
[[User:EviL Khann|EviL Khann]] ([[User talk:EviL Khann|talk]]) | [[User:EviL Khann|EviL Khann]] ([[User talk:EviL Khann|talk]]) |
Revision as of 06:38, 30 September 2021
A fast and consistent way to lowman Rragars Menagerie within 10 minutes. (Age 8 / Age 9)
Basic Guide
Gater runs to the dungeon.
Use a Conset each level for safety
Level 1
- Gater picks up a Keg and runs downhill to destroy the wall.
- Monk + Dervish run to spike the Charr Warden then Rragar for the Dungeon Key.
Level 2
- Gater runs ahead to Dungeon Lock.
- Monk + Dervish split to kill Rragar for Dungeon Key.
Level 3
- Team runs to the cracked wall; Gater pulls the Charr foes away so the Team can run through.
- Monk uses Life Bond on the Assassin so it can ball Fleshreavers for the Dervish to spike.
- Team/Gater runs to kill Rragar.
Video Guide
[UPDATE] The team has been slightly tweaked since this video to run more consistently [UPDATE]
Builds
Gater
/ A/W | |||||||
Shadow: 12+1+3, Tactics: 9, Daggers: 8+1, Crit: 5+1
OwFkUld4HPW0BkOzd5E0qYuIFEuD
|
Tips:
- Stay ahead of the Team.
- Don't use SF needlessly or become interrupted while casting it.
Dervish (Tank)
/ D/A | |||||||
Earth: 12+1+3, Mystic 11+2, Scythe: 6+1
OgejkarM7SmXfbsXcX4O5iaXNXA
|
Tips:
- Keep up your Mystic Regen + Mirage Cloak whilst tanking.
- Cover DC/EbsoH with Mirage Cloak so it isn't interrupted.
- Use DC/Shadowstep on recharge to progress the Dungeon faster.
Monk
/ Mo/P | |||||||
Divine: 12+1+3, Prot: 10+2, Command: 8
OwkjAxPqJS0lREri3YtlAExDpE
|
Tips:
- Don't cast spells prematurely or gain shared aggro whilst the Dervish tanks.
- Use EE/Make Haste on the Dervish when running, the Gater should always be ahead.
- Life Bond is only needed for the Fleashreaver spike on level 3.
- Technobabble can be used on any remaining spellcaster enemies.