Difference between revisions of "Urgoz Skipway"
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==Builds== | ==Builds== | ||
− | === | + | ===Tank (1x)=== |
{{FullSkillbar|{{A}}/{{E}} Dasher|Shadow Form|Stoneflesh Aura|Viper's Defense|Death's Charge|Dwarven Stability|Dash|I Am Unstoppable|Recall|Shadow: 12+1+3, Earth Magic: 12|OwZS85ET6MBM4OTQ0kfV3ldO}} | {{FullSkillbar|{{A}}/{{E}} Dasher|Shadow Form|Stoneflesh Aura|Viper's Defense|Death's Charge|Dwarven Stability|Dash|I Am Unstoppable|Recall|Shadow: 12+1+3, Earth Magic: 12|OwZS85ET6MBM4OTQ0kfV3ldO}} | ||
*Stay ahead of the team by maintaining "Dash" and jumping ahead with DC and Viper's | *Stay ahead of the team by maintaining "Dash" and jumping ahead with DC and Viper's | ||
− | === | + | ===FH (1x)=== |
− | {{FullSkillbar|{{Me}}/{{ | + | {{FullSkillbar|{{Me}}/{{A}} FH|Arcane Echo|Enchanter's Conundrum|Unnatural Signet|Heart of Shadow|I Am Unstoppable|Chaos Storm|Finish Him|Ebon Escape|Domination: 12+1+3, FC: 12+3, Shadow Arts: 3|OQdTI4/AYy0BBiuMmkmcJoJIoC}} |
− | * | + | *Activate the right lever, ping "Enchanter's Conundrum" on the drinkers |
− | |||
− | |||
− | |||
− | |||
===Porogon (1x)=== | ===Porogon (1x)=== | ||
{{FullSkillbar|{{P}}/{{A}} Porogon|Incoming|Fall Back|There's Nothing to Fear|Find Their Weakness|I Am Unstoppable|Death's Charge|Return|Ebon Escape|Command: 12+1+3, Leadership: 12+3, Spear: 3|OQejgyljJT7Y0l8YCM4OAh0k1b}} | {{FullSkillbar|{{P}}/{{A}} Porogon|Incoming|Fall Back|There's Nothing to Fear|Find Their Weakness|I Am Unstoppable|Death's Charge|Return|Ebon Escape|Command: 12+1+3, Leadership: 12+3, Spear: 3|OQejgyljJT7Y0l8YCM4OAh0k1b}} | ||
− | *Activate the left lever, use "Find Their Weakness" either on yourself or the | + | *Activate the left lever, use "Find Their Weakness" either on yourself or the tank |
− | |||
− | |||
− | |||
− | |||
===Spiker (Fill with as many people as available)=== | ===Spiker (Fill with as many people as available)=== | ||
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*The 3 points in Tactics is useful if the Mesmer brings a low-req Tactics shield. This can be changed to Command instead. | *The 3 points in Tactics is useful if the Mesmer brings a low-req Tactics shield. This can be changed to Command instead. | ||
− | === | + | ===Monk (1-2x)=== |
− | {{FullSkillbar|{{Me}}/{{ | + | {{FullSkillbar|{{Mo}}/{{Me}} Monk|Arcane Echo|Unyielding Aura|Unnatural Signet|Seed of Life|I Am Unstoppable|Chaos Storm|Blessed Aura|Ebon Escape|Divine Favor: 12+1+3, Domination: 12|OwUSAZBTLBMEmO5g0kNBAE0l}} |
− | * | + | *Preferably you want 2 of those, but if you don't have enough damage, you can swap out 1 for an additional spiker. |
+ | |||
+ | ===Me/Mo (1x)=== | ||
+ | {{FullSkillbar|{{Me}}/{{Mo}} Me/Mo|Arcane Echo|Unyielding Aura|Unnatural Signet|Life Bond|I Am Unstoppable|Chaos Storm|You Move Like a Dwarf|Ebon Escape|Domination: 12+1+3, FC: 11+3, Protection: 6|OQNDIMsvR0k0l2kmONBLBxDMEA}} | ||
+ | *Maintain "Life Bond" on the tank after the Recall trick until the end | ||
==Walkthrough== | ==Walkthrough== | ||
− | Run through everything | + | * Run through everything |
+ | * Kill serpents with Norn shouts | ||
+ | * Wield a martial weapon when in aggro of wolves | ||
+ | * If there is a closed gate in front of you, keep running in circles to break the wolves | ||
+ | * Spike down the 4 drinker groups | ||
+ | * AEcho CStorm Urgoz | ||
− | === | + | ===Room 7 (energy degen)=== |
− | + | ====Recall trick==== | |
− | *Just before stepping on the bridge leading | + | * Just before stepping on the bridge leading to the serpent at the end of room 6, the tank should use Recall on a mesmer (call the target so they know to keep your range). |
+ | * The tank waits outside the room (not stepping on the bridge) while the FH uses HoS to jump down the second Bridge; the team then kills the Serpent. | ||
+ | * As soon as someone has left the room (half way across the bridge leading out), the tank can run in. Do not Recall out until the whole path is shown on the compass, or the shadow step will fail. | ||
+ | * Cast Life Bond on the tank and wait to run into the next room. | ||
− | + | This tactic allows the team to continue running without stopping, neither popping the enemies in the room nor leaving someone behind. If someone died earlier in the run, the Recall trick is unnecessary, and if you don't have a full team, it's common to bring a hero for this purpose. | |
− | + | ====fast Recall tactic==== | |
− | + | Bring 2 Mesmers with this bar if you want to go even faster and use the other Recall strategy: | |
+ | {{FullSkillbar|{{Me}}/{{A}} Recall|Arcane Echo|Energy Surge|Mistrust|Recall|I Am Unstoppable|Chaos Storm|You Move Like a Dwarf|Ebon Escape|Domination: 12+1+3, FC: 12+3, Shadow: 3|OQdTAYB/HaJ4EY6pzhmsJwmkuE}} | ||
+ | * One mesmer Recalls the other and waits outside the room. | ||
+ | * After killing the serpent and leaving the room, the second mesmer Recalls the tank and waits. | ||
+ | * The first mesmer walks into the room and Recalls out as soon as the path is in range. | ||
+ | * The two mesmers run together - if the team is still in range, they can just EE to catch up. | ||
+ | * When the first mesmer's skills are off cooldown, cast Recall again on the second mesmer. | ||
+ | * The second mesmer Recalls out to the tank. | ||
+ | * The first mesmer Recalls out to the second mesmer. |
Revision as of 17:14, 21 August 2019
Urgoz Skipway is typically run in Normal Mode to farm the end chest for Gaki's in about 6 to 8 minutes. Hard mode is possible with the same builds but it is less forgiving of mistakes making wipes much more likely, requires good seed uptime in the drinker room, and the dasher needs a slashing armor + shield.
Builds
Tank (1x)
/ Dasher | |||||||
Shadow: 12+1+3, Earth Magic: 12
OwZS85ET6MBM4OTQ0kfV3ldO
|
- Stay ahead of the team by maintaining "Dash" and jumping ahead with DC and Viper's
FH (1x)
/ FH | |||||||
Domination: 12+1+3, FC: 12+3, Shadow Arts: 3
OQdTI4/AYy0BBiuMmkmcJoJIoC
|
- Activate the right lever, ping "Enchanter's Conundrum" on the drinkers
Porogon (1x)
/ Porogon | |||||||
Command: 12+1+3, Leadership: 12+3, Spear: 3
OQejgyljJT7Y0l8YCM4OAh0k1b
|
- Activate the left lever, use "Find Their Weakness" either on yourself or the tank
Spiker (Fill with as many people as available)
/ Spiker | |||||||
Domination: 12+1+3, FC: 12+3, Tactics: 3
OQFTAYBXHaJ4Ew0Z6hmsJwmkuE
|
- The 3 points in Tactics is useful if the Mesmer brings a low-req Tactics shield. This can be changed to Command instead.
Monk (1-2x)
/ Monk | |||||||
Divine Favor: 12+1+3, Domination: 12
OwUSAZBTLBMEmO5g0kNBAE0l
|
- Preferably you want 2 of those, but if you don't have enough damage, you can swap out 1 for an additional spiker.
Me/Mo (1x)
/ Me/Mo | |||||||
Domination: 12+1+3, FC: 11+3, Protection: 6
OQNDIMsvR0k0l2kmONBLBxDMEA
|
- Maintain "Life Bond" on the tank after the Recall trick until the end
Walkthrough
- Run through everything
- Kill serpents with Norn shouts
- Wield a martial weapon when in aggro of wolves
- If there is a closed gate in front of you, keep running in circles to break the wolves
- Spike down the 4 drinker groups
- AEcho CStorm Urgoz
Room 7 (energy degen)
Recall trick
- Just before stepping on the bridge leading to the serpent at the end of room 6, the tank should use Recall on a mesmer (call the target so they know to keep your range).
- The tank waits outside the room (not stepping on the bridge) while the FH uses HoS to jump down the second Bridge; the team then kills the Serpent.
- As soon as someone has left the room (half way across the bridge leading out), the tank can run in. Do not Recall out until the whole path is shown on the compass, or the shadow step will fail.
- Cast Life Bond on the tank and wait to run into the next room.
This tactic allows the team to continue running without stopping, neither popping the enemies in the room nor leaving someone behind. If someone died earlier in the run, the Recall trick is unnecessary, and if you don't have a full team, it's common to bring a hero for this purpose.
fast Recall tactic
Bring 2 Mesmers with this bar if you want to go even faster and use the other Recall strategy:
/ Recall | |||||||
Domination: 12+1+3, FC: 12+3, Shadow: 3
OQdTAYB/HaJ4EY6pzhmsJwmkuE
|
- One mesmer Recalls the other and waits outside the room.
- After killing the serpent and leaving the room, the second mesmer Recalls the tank and waits.
- The first mesmer walks into the room and Recalls out as soon as the path is in range.
- The two mesmers run together - if the team is still in range, they can just EE to catch up.
- When the first mesmer's skills are off cooldown, cast Recall again on the second mesmer.
- The second mesmer Recalls out to the tank.
- The first mesmer Recalls out to the second mesmer.