Difference between revisions of "Zraw Deep Tactics"
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(Created page with "==General Idea== <div style="float: right; clear:right"> {{Scalable Skillbar|Hundred Blades|Soldier's Defense|Shield Stance|Death's Charge|You Move Like a Dwarf|Whirlwind Atta...") |
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* Tank can also be done by a ranger, so long as there is a VoS or 100B to spike Scorpions. OgcTc588ZSnBBC3xmU44AimszBA | * Tank can also be done by a ranger, so long as there is a VoS or 100B to spike Scorpions. OgcTc588ZSnBBC3xmU44AimszBA | ||
* Since the last few players have little impact on the run, it is not uncommon for people to bring their own bars for fun or to get the ZB. Double Dragon ele is particularly popular. | * Since the last few players have little impact on the run, it is not uncommon for people to bring their own bars for fun or to get the ZB. Double Dragon ele is particularly popular. | ||
+ | |||
+ | == Overview == | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! {{W}}/{{A}} tank | ||
+ | ! {{Mo}}/{{A}} Swap | ||
+ | ! {{N}}/{{R}} SS | ||
+ | ! {{Me}}/{{A}} Empathy | ||
+ | ! {{P}}/{{A}} poro | ||
+ | ! {{Me}}/{{A}} Viper's | ||
+ | ! {{D}}/{{A}} VoS | ||
+ | ! {{Mo}} Extinguish | ||
+ | ! {{Rt}}/{{R}} DwG | ||
+ | ! {{A}}/{{W}} dasher | ||
+ | ! {{A}} WotA | ||
+ | ! {{Mo}} GDW | ||
+ | |- | ||
+ | | start || colspan="3" style="text-align:center;" | room 2 || colspan="3" style="text-align:center;" | room 1 || colspan="3" style="text-align:center;" | room 3 || colspan="3" style="text-align:center;" | room 4 | ||
+ | |- | ||
+ | | split rooms || ball melee on casters || heal tank || SS Kanaxai || wait for ball and spike || pull irukandjis away from Aspect and ball on them || wait for ball and spike || tank and kill || heal VoS || Splinter and spike || colspan="2" style="text-align:center;" | kill carps || heal sins | ||
+ | |- | ||
+ | | Pain || ball || Heal Party and seed on spike || EoE and SS Kanaxai || off damage any irukandjis || || off damage any irukandjis || spike main ball || Heal Party || EoE on left || colspan="2" style="text-align:center;" | clean up || Heal Party | ||
+ | |- | ||
+ | | Lethargy spike || pull leviathans || Heal Party and seed on spike || EoE; MoP when off damage is done || off damage minds || give tank shouts for pull || off damage minds || spike arms || Heal Party || colspan="3" style="text-align:center;" | clean up || Heal Party | ||
+ | |- | ||
+ | | pads || Recall necro and stand on a pad || colspan="2" style="text-align:center;" | run to gate || colspan="4" style="text-align:center;" | Recall necro and stand on a pad || colspan="3" style="text-align:center;" | run to gate || Recall necro and stand on a pad || run to gate | ||
+ | |- | ||
+ | | Depletion start || tank until it's safe to start the pull || heal and res || colspan="4" style="text-align:center;" | kill outcasts || tank bottom group || heal and res || colspan="3" style="text-align:center;" | kill outcasts || heal and res | ||
+ | |- | ||
+ | | Depletion spike || pull back 3 groups || Heal Party and seed on spike || EoE and MoP || off damage || clean up || off damage || spike main ball || Heal Party || colspan="3" style="text-align:center;" | clean up || Heal Party | ||
+ | |- | ||
+ | | Failure || pull outcasts and die || res tank || colspan="5" style="text-align:center;" | run with team || res tank || colspan="3" style="text-align:center;" | run with team || res tank | ||
+ | |- | ||
+ | | Shadows || colspan="12" style="text-align:center;" | run | ||
+ | |- | ||
+ | | Scorpions || tank in corner || Heal Party || EoE and MoP || off damage || Honor for clean-up || off damage || tank in corner || Heal Party || off damage || colspan="2" style="text-align:center;" | clean up || Heal Party | ||
+ | |- | ||
+ | | Fear || Recall and DC to keep up || seed anyone || || || "Make Haste!" on cripples || Viper's over cliffs || || remove cripple || || remove cripple and Viper's over cliffs || || seed anyone | ||
+ | |- | ||
+ | | Depletion 2 || colspan="12" style="text-align:center;" | UNEQUIP CASTER WEAPONS! WHY ARE YOU EVEN RUNNING WITHOUT A SHIELD SET?! | ||
+ | |- | ||
+ | | Decay/Torment || colspan="4" style="text-align:center;" | rupt Binding Chains || || rupt Binding Chains || || rupt Binding Chains || || || colspan="2" style="text-align:center;" | rupt Binding Chains | ||
+ | |- | ||
+ | | Kanaxai || 2nd knock; tank (do not block) and attack || heal and attack || maintain hexes || 1st knock; rupt Nightmare Refuge with CoP || Honor and attack || spam Wastrel's Worry || attack || heal and attack || GDW attackers || colspan="2" style="text-align:center;" | attack || GDW attackers | ||
+ | |} |
Revision as of 17:32, 26 March 2018
General Idea
Zraw tactics continue a tradition of tanking the Deep with a warrior, with builds updated for the modern meta. These builds are designed for fun, efficiency, and ease of use. In particular, it is possible for the team to add or remove players without having to adjust the other bars. So long as the first 3 roles are filled by reliable players, PUGs can easily be added, filling the other spots.
Builds
/ Tank (room 2) | |||||||
Tactics:11+1+1, Strength:10+1, Sword:10+1, SA:1
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- Maintain stances while tanking. Use IAU for Soldier's Defense. Avoid getting stuck.
- While running, use Recall and DC to keep up. IAU if you get crippled.
/ Swap monk (room 2) | |||||||
Divine:12+1, Healing:12+1+1
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- Swap Spirits of Restoration away from enemy corpses, and move EoE if it's in the wrong place.
- Maintain UA so you can res people instantly.
- Remember to use EE as a heal, especially after Infuse.
/ SS (room 2) | |||||||
Curses:12:1:3, SR: 6:3, BM: 11
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- In rooms with Mantas, do not hex targets other than the Aspect.
/ Empathy (room 1) | |||||||
Domination:12+1+3, FC:12+3
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- Together with the other mesmer, off damage is your job.
- Shut down your Wastrel's target with YMLaD and Cry of Pain.
/ poro (room 1) | |||||||
Command:12+1+3, Leadership:12+3, Spear:3
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- Use Honor where the party will stand, to help with clean-up damage.
- Save "We Shall Return!" for when monks or a lot of the party are dead.
/ Viper's mes (room 1) | |||||||
Domination:12+1+3, FC:12+3, Shadow:3
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- Together with the other mesmer, off damage is your job.
- Shut down your Wastrel's target with YMLaD and Cry of Pain.
- Call out your Viper's target so they know to stand in the right spot. The necro is usually a good choice, as s/he should be experienced, and has nothing else to do while running.
/ VoS (room 3) | |||||||
Earth Prayers:12+1+3, Mysticism:10+1, Scythe:8+1
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- Use Mirage Cloak as a feeder for Eremite's, but don't strip it while you're tanking - just auto-attack instead.
Extinguish (room 3) | |||||||
Divine:12+1, Healing:12+1+1, Protection: 3
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- Maintain UA so you can res people instantly.
- Remember to use EE as a heal, especially after Infuse.
- The main purpose of Extinguish is to remove cripple while running.
/ DwG (room 3) | |||||||
Channeling:12+1+3, SP:6+1, BM:11, WS:2
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- Cast Splinter on attackers for balled groups. Use GDW for single targets.
- Use EoE to cover any area the necro doesn't reach.
/ dasher AKA Oscar Pistorius (room 4) | |||||||
Dagger:12+1+3, CS:10+1, Tactics:8, Shadow:2
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- Use "Charge!" against the slow effect at the pads, and to remove cripple while running.
- Save EE for if you fall behind the group.
- Do not run too far ahead into more aggro if someone is stuck at the back.
- Call out your Viper's target so they know to stand in the right spot. The necro is usually a good choice, as s/he should be experienced, and has nothing else to do while running.
WotA (room 4) | |||||||
Dagger: 12+1+3, CS:12+1
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- Almost all enemies in The Deep use spells, so Technobabble is actually effective against anything except single targets.
GDW monk (room 4) | |||||||
Divine:12+1, Healing:12+1+1
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- Maintain UA so you can res people instantly.
- Remember to use EE as a heal, especially after Infuse.
- Co-ordinate your GDW with the DwG - if all the physical attackers have a weapon up, cast it on the other monks.
Optional Skills
- With less than 7 members in the party, the monk should drop YMLaD for Recall.
- When the WotA dagger spammer is added, the tank can drop Recall for Return.
- The VoS can be replaced with another 100B, which deals less AoE damage but can function as a backup tank.
- Tank can also be done by a ranger, so long as there is a VoS or 100B to spike Scorpions. OgcTc588ZSnBBC3xmU44AimszBA
- Since the last few players have little impact on the run, it is not uncommon for people to bring their own bars for fun or to get the ZB. Double Dragon ele is particularly popular.