Difference between revisions of "User:Mistie/heroes"
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==Ineptitude== | ==Ineptitude== | ||
− | {{FullSkillbar|{{Me}}/{{P}} Ineptitude|Ineptitude|Wandering Eye|Accumulated Pain|Arcane Conundrum|Signet of Clumsiness| | + | {{FullSkillbar|{{Me}}/{{P}} Ineptitude|Ineptitude|Wandering Eye|Accumulated Pain|Arcane Conundrum|Signet of Clumsiness|Mirror of Disenchantment|Stand Your Ground|Fall Back|FC:9+1, Illusion:12+1+3, Command: 9|OQljAkBsZSvAIgcQkA5ZFV1Y7Y}} |
==Energy Surge /N== | ==Energy Surge /N== |
Revision as of 19:30, 27 March 2017
These builds are designed to carry any melee player through all HM missions, dungeons, and VQs without needing mercs or cons, and not requiring you to run any particular build. If you need space in the party for another human or a Nightfall hero, just kick the ESurge hybrid... if you need more space, keep kicking heroes from the bottom.
SoS
/ SoS | |||||||
DF:3, Channeling:12, Smiting: 12+1+3
OwgjANOsIPXzyJGzb6ScrW/5B
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If you get Zei Ri or a merc, a Rt/Mo is slightly more effective. Replace Judge's Intervention with Essence Strike and you're good to go. Build: OAOiIyO8cNLnYMvpLZZa9nH
BiP healer
/ BiP | |||||||
SR:8+1, Blood:10+1+2, Restoration: 12
OAhjYgEaIP3hq6QbcO5GmSzLG
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AotL MM
/ MM | |||||||
SR:8+1, Death:12+1+3, Restoration: 10
OAhjYgFcoSyBUBHVKgTODTSTbh
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ST
/ ST | |||||||
SP:9+3, Communing:12+1+3, Command: 9
OAmjQmgsZOYTr3jLcCNRuOzdM
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Ineptitude
/ Ineptitude | |||||||
FC:9+1, Illusion:12+1+3, Command: 9
OQljAkBsZSvAIgcQkA5ZFV1Y7Y
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Energy Surge /N
/ ESurge | |||||||
FC:11+1, Domination:12+1+3, Curses: 6
OQRDArwnJnwFkDm+nM9DhdA
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Energy Surge hybrid
/ ESurge | |||||||
FC:8+1, Illusion: 10+1, Domination:12+1+3, Resto: 2
OQRDArwnJnwFkDm+nM9DhdA
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