Difference between revisions of "DoA Spiking Guide"
Line 38: | Line 38: | ||
=== Visions of Regret === | === Visions of Regret === | ||
This skill is probably the most important spiking tool of the whole team. | This skill is probably the most important spiking tool of the whole team. | ||
− | * Make sure it doesn't get interrupted. Missing VoR can fail a spike, cause a team wipe and lead to a run fail. | + | * Make sure it doesn't get interrupted. Missing VoR can fail a spike, cause a team wipe, and lead to a run fail. |
− | * Always hit as many foes as possible. Pick a good target | + | * Always hit as many foes as possible. Pick a good target: don't just select the closest one. |
− | * Use VoR first. It requires time to do damage and everybody is dependent on it for Unnatural Signet. The '''only''' exception to this rule is if you need to wait for more enemies to run into the ball, typically in Veil spikes. In that case, wait until you can hit most of them. This is especially relevant in the 6-0 spike, where an early VoR can ruin the spike. | + | * Use VoR first. It requires time to do damage, and everybody is dependent on it for Unnatural Signet. The '''only''' exception to this rule is if you need to wait for more enemies to run into the ball, typically in Veil spikes. In that case, wait until you can hit most of them. This is especially relevant in the 6-0 spike, where an early VoR can ruin the spike. |
|- | |- | ||
Line 53: | Line 53: | ||
=== Unnatural Signet === | === Unnatural Signet === | ||
− | Always keep in mind Unnatural Signet's AoE damage requirement: a hex or enchantment, which luckily can be checked easily. If the enemy does not have a hex, consider using one of yours just to feed Unnatural, even if it won't have an effect. For example, it is common for TKs to use | + | Always keep in mind Unnatural Signet's AoE damage requirement: a hex or enchantment, which luckily can be checked easily. If the enemy does not have a hex, consider using one of yours just to feed Unnatural, even if it won't have an effect. For example, it is common for TKs to use Mistrust on [[Stygian Fiend|Fiend]]s just for Unnatural. |
− | On the other hand, remember that the primary target damage is not affected by the hex/enchantment and the AoE is actually less, so prioritize | + | On the other hand, remember that the primary target damage is not affected by the hex/enchantment and the AoE is actually less, so prioritize Unnatural Signet on single-targets. |
|- | |- | ||
Line 61: | Line 61: | ||
| | | | ||
=== Mistrust === | === Mistrust === | ||
+ | Prioritize Mistrust on foes whose spells you want to shut down, and balls of enemies you need to damage. Try to pick a target that doesn't already have Mistrust on it, and will cast an offensive spell in the next 6 seconds. If the target is on its own and has Backfire or PI on it, it's often better to just let it cast its spells, since those hexes can do more single target damage. | ||
|- | |- | ||
Line 66: | Line 67: | ||
| | | | ||
=== Wandering Eye === | === Wandering Eye === | ||
+ | Most targets will reliably trigger Wandering Eye very quickly, with several exceptions: [[Stygian Hunger|hungers]], [[Greater Dream Rider|dreamies]], [[Guardian of Komalie (mesmer)|mesmer Komalies]], and other foes that are too busy using their skills, running, or [[Call to the Torment|Calling]]. | ||
|- | |- | ||
Line 76: | Line 78: | ||
| | | | ||
=== Shatter Delusions === | === Shatter Delusions === | ||
+ | Unless you provide your own feeder hex, you will be shattering VoR. Obviously this reduces the damage that target will take from VoR, so make sure it will either finish off that one foe, or finish a ball of enemies more quickly, triggering EoE to kill the Shatter target. | ||
|- | |- | ||
Line 81: | Line 84: | ||
| | | | ||
=== Wastrel's Demise === | === Wastrel's Demise === | ||
+ | Unless you can rely on your target to not use skills, Wastrel's will do very little damage. Since most enemies in DoA use Enraged (which cannot be disabled or interrupted), Wastrel's is not effective in a quick spike, except possibly as an improvised feeder for Shatter Delusions. | ||
|- | |- | ||
Line 95: | Line 99: | ||
| {{Skillbarskill|You Move Like a Dwarf}} | | {{Skillbarskill|You Move Like a Dwarf}} | ||
| | | | ||
− | === You Move Like a Dwarf === | + | === "You Move Like a Dwarf!" === |
|- | |- | ||
| {{Skillbarskill|Finish Him}} | | {{Skillbarskill|Finish Him}} | ||
| | | | ||
− | === Finish Him! === | + | === "Finish Him!" === |
|- | |- |
Revision as of 16:05, 8 October 2016
Before the run
Be prepared! On a mesmer, you should have the following:
- Ranks: Pain Inverter, You Move Like a Dwarf! and Finish Him should obviously be maxed (r5), but even Ebon Escape heal can make a difference.
- Armors: have a normal energy armor AND a high hp armor. No, removing your headpiece doesn't count as having a high hp set.
- Equipment: 40/40, longbow, high energy set, spear/shield.
- Stones: ghastly stones for damage, stones for breaking aggro (one of legionaire, zaishen, mysterious, etc) and Gakis for IaU.
- Pcons: cupcake, apple, corn, egg, pies, war supplies, cookies, res scrolls. Don't be cheap, pcons will cost you at most 10% of what you earn each run.
General Usage
Be Proactive
- Before every spike select your own target and use preparations (Arcane Echo, Air of Superiority) early.
- Spike when the ball is ready! A good spiker will cast their skills when the ball is ready. A great spiker will finish casting their first skill just after it's ready.
Communicate
It is important to be in VOIP and have a microphone. Don't expect people to read your chat messages, especially in critical situations, where you need to communicate the most.
- If you are VoR and you need to delay the spike, say so!
- Call your targets. Before a lot of spikes, say your Mistrust or Pain Inverter target. For example in foundry say "I'll mistrust Dabi / Su / Despair / etc", that informs other spikers not to mistrust the same target before your mistrust triggers.
- Follow the calls, especially in critical moments. If the team decides to spike a group just do it even if you don't agree with the choice. By arguing against it or doing something else you will make the call automatically fail. Save your criticism for after the crisis has been resolved.
Optimize skill order
This might sound obvious, but understand what your skills do and how enemies trigger them. You want to do as much damage as possible in the shortest amount of time, so for example when using Wandering Eye and Energy Surge, always use wandering first, and then e-surge, because wandering takes time to trigger, so they will trigger at about the same time.
Targeting
Understand the range of your skills and use them accordingly. Hit as many enemies as possible with AoE and save your single-target skills for single-targets.
Understand the goal of each spike, in small spikes like in foundry the goal is do damage and kill, but in bigger spikes like city, 6-0 or gloom killing is easy, the hard part is killing everything cleanly. Because of that, in small spikes try to maximize your damage even at the cost of damage on targets on the side. On big messy balls try to ensure that all enemies will be hit by some damage while also hitting main ball. To do this, select targets slightly off the center in such a way that your skills will still hit most of them, but you also cover a bit of one side.
Cast from outside aggro
On most spikes move to cast range and then cast your skill as opposed to queuing your skill usage from away. This will ensure that you are not yet in aggro while casting your skill, so enemies won't try to interrupt you. It will also let you spike from further away from the ball, which can be important if you have to run back after the spike. This concept used to be needed only on Fury spike, but now it's really important in City and Foundry.
Skills Usage
Visions of RegretThis skill is probably the most important spiking tool of the whole team.
| |
Energy SurgeE-surge deals AoE damage based on draining energy from the target. It can only drain as much energy as the target has, so if its energy is low, ESurge may not do maximum damage. For this reason, you should avoid casting it on warriors or paragons, or at least switch targets before casting again. It's generally safe to cast it repeatedly on high energy targets, though. | |
Unnatural SignetAlways keep in mind Unnatural Signet's AoE damage requirement: a hex or enchantment, which luckily can be checked easily. If the enemy does not have a hex, consider using one of yours just to feed Unnatural, even if it won't have an effect. For example, it is common for TKs to use Mistrust on Fiends just for Unnatural. On the other hand, remember that the primary target damage is not affected by the hex/enchantment and the AoE is actually less, so prioritize Unnatural Signet on single-targets. | |
MistrustPrioritize Mistrust on foes whose spells you want to shut down, and balls of enemies you need to damage. Try to pick a target that doesn't already have Mistrust on it, and will cast an offensive spell in the next 6 seconds. If the target is on its own and has Backfire or PI on it, it's often better to just let it cast its spells, since those hexes can do more single target damage. | |
Wandering EyeMost targets will reliably trigger Wandering Eye very quickly, with several exceptions: hungers, dreamies, mesmer Komalies, and other foes that are too busy using their skills, running, or Calling. | |
Cry of Pain | |
Shatter DelusionsUnless you provide your own feeder hex, you will be shattering VoR. Obviously this reduces the damage that target will take from VoR, so make sure it will either finish off that one foe, or finish a ball of enemies more quickly, triggering EoE to kill the Shatter target. | |
Wastrel's DemiseUnless you can rely on your target to not use skills, Wastrel's will do very little damage. Since most enemies in DoA use Enraged (which cannot be disabled or interrupted), Wastrel's is not effective in a quick spike, except possibly as an improvised feeder for Shatter Delusions. | |
Overload | |
Pain Inverter | |
"You Move Like a Dwarf!" | |
"Finish Him!" | |
Empathy | |
Backfire |