Difference between revisions of "Slavers' Exile"
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Sub-bosses are typically done in normal mode, while Duncan is done in hard mode. | Sub-bosses are typically done in normal mode, while Duncan is done in hard mode. | ||
− | === | + | === Forgewight's level === |
+ | Split up team, tank + 2 spikers go get key from Dark Watcher. | ||
+ | Be aware, some mobs use [https://wiki.guildwars.com/wiki/Crippling_Anguish Crippling Anguish], let the tank grab 1st aggro so you can pass safely. | ||
+ | |||
+ | In the Dark Watcher's room, run to the corner on your right side to lose aggro. Let tank pull an imp and kill it so the Dark Watcher spawns. | ||
+ | Be aware not to pull any summits. | ||
+ | |||
+ | |||
+ | Once the split gets the dungeon key, the rest of the team can go towards Forgewight. | ||
+ | Be sure to swap [https://wiki.guildwars.com/wiki/Disenchantment Spirit of Disenchantment] out of range of the spike. | ||
=== Justicar Thommis' level === | === Justicar Thommis' level === |
Revision as of 23:27, 25 August 2016
Slaver's Exile is a dungeon that is commonly run for a Voltaic Spear and Deldrimor Armor Remnants.
Area Description
Sub-bosses are typically done in normal mode, while Duncan is done in hard mode.
Forgewight's level
Split up team, tank + 2 spikers go get key from Dark Watcher. Be aware, some mobs use Crippling Anguish, let the tank grab 1st aggro so you can pass safely.
In the Dark Watcher's room, run to the corner on your right side to lose aggro. Let tank pull an imp and kill it so the Dark Watcher spawns. Be aware not to pull any summits.
Once the split gets the dungeon key, the rest of the team can go towards Forgewight.
Be sure to swap Spirit of Disenchantment out of range of the spike.
Justicar Thommis' level
Selvetarm's level
Duncan's level
Slaver's Sinway
Sinway is often done with weaker teams; although Manlyway is faster with experienced players, it has a higher chance of wiping.
http://gwpvx.gamepedia.com/Build:Team_-_Slavers_Sinway
Slaver's Manlyway
Tank
/ Tank | |||||||
Shadow Arts: 12+1+3, Command: 12, Critical Strikes:3
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/ Tank | |||||||
Expertise: 12+1+3, Shadow Arts: 12, Marksmanship:3
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Optional:
Equipment
- Basic Assassin Equipment if Assassin.
- Basic Ranger Equipment if Ranger.
VoS
VoS | |||||||
Earth: 12+1+3, Mysticism: 10+1, Scythe: 8+1
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Equipment
- Basic VoS Equipment.
Duncan Tank
/ Duncan Tank | |||||||
Shadow: 12+1+3, Earth: 12, Dagger: 3
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/ Duncan Tank | |||||||
Expertise: 12+1+3, Shadow: 12, Wilderness: 3
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Optional:
Equipment
- Basic Assassin Equipment if Sin.
- Basic Ranger Equipment if Ranger.
Duncan Swap Runner
/ Duncan Swap Runner | |||||||
Mysticism: 12+1+1, Shadow: 12
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|
Equipment
- Basic VoS Equipment.
Duncan Support Runner
/ Duncan Support Runner | |||||||
Mysticism: 11+1+1, Command: 11, Wind: 7
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Equipment
- Basic VoS Equipment.